173 Commits

Author SHA1 Message Date
Bartłomiej Dach
40cffd1682
Expose HitEvents publically from ScoreProcessor 2021-11-11 13:22:07 +01:00
smoogipoo
e2f7aaeb71 Fix 0 score with bonus-only maps 2021-09-02 17:00:13 +09:00
smoogipoo
31433c4b89 Apply @spaceman_atlas' quadratic factor 2021-09-02 16:26:17 +09:00
smoogipoo
bd0f385cdb Make classic scoring a constant multiple of standardised scoring 2021-09-01 14:53:11 +09:00
Dean Herbert
e32933eb54 Avoid Enum.GetValues in each score population pass 2021-08-26 13:37:53 +09:00
Dean Herbert
b3f60c8253 Fix date being updated on replays unexpectedly 2021-07-19 19:28:35 +09:00
Bartłomiej Dach
fb5d25405e
Replace calls to obsoleted GetOrDefault() extension 2021-07-18 21:52:16 +02:00
smoogipoo
61b7dc1e06 Fix bonus-only maps having 700K base score 2021-04-28 03:42:29 +09:00
smoogipoo
1281993f1f Fix bonus score not calculated from the correct statistics 2021-04-27 22:42:58 +09:00
smoogipoo
8293b06c0a Remove obsolete code 2021-04-09 13:56:58 +09:00
Dean Herbert
701342e036 Remove accuracy rounding at a ScoreProcessor level 2021-03-25 17:43:51 +09:00
Dean Herbert
d66e218318 Source display accuracy from header and remove from ScoreProcessor function 2020-12-24 14:57:23 +09:00
Dean Herbert
be427a4ec0 Fix realtime leaderboard showing accuracy based on final base score, not rolling 2020-12-23 14:20:35 +09:00
Bartłomiej Dach
ee33c0be93 Extract combo & accuracy ratio calculation helpers 2020-12-19 19:08:29 +01:00
Dean Herbert
f13683dc90 Correctly account for max combo of the input, rather than the global 2020-12-17 16:05:41 +09:00
Dean Herbert
41d8b84bd7 Revert MaxBaseScore to being a private field (no longe required to be public) 2020-12-17 15:47:20 +09:00
Dean Herbert
2954218897 Add method to ScoreProcessor to calculate score and accuracy from statistics 2020-12-16 16:20:29 +09:00
Bartłomiej Dach
109abc0e29 Always store standardised score when populating ScoreInfo 2020-11-10 08:41:00 +01:00
Bartłomiej Dach
7109c3b6cd Rename variable as suggested 2020-10-07 21:06:24 +02:00
Endrik Tombak
2b6e4e575e Award max combo portion score if max achievable is 0 2020-10-07 17:04:55 +03:00
Endrik Tombak
74af7cc503 Rework ScoreProcessor 2020-10-07 17:00:00 +03:00
smoogipoo
31fae045fa Update judgement processors with new hit results 2020-09-29 16:33:38 +09:00
smoogipoo
447fd07b4e Fix maps with only bonus score having NaN scores 2020-09-11 01:13:55 +09:00
smoogipoo
37a659b2af Refactor/add xmldocs 2020-09-09 17:36:47 +09:00
smoogipoo
e271408fca Move max score calculation inside ScoreProcessor 2020-09-09 16:51:53 +09:00
smoogipoo
1e5e5cae0c Add support for standardised -> classic changes 2020-08-28 21:34:34 +09:00
smoogipoo
4d15f0fe52 Implement basic score recalculation 2020-08-28 19:16:46 +09:00
smoogipoo
a4ad0bd174 Ensure 0 score from miss judgements, add test 2020-08-18 19:51:26 +09:00
smoogipoo
6b2b3f4d4d Expose accuracy/combo portion adjustments 2020-07-16 14:10:44 +09:00
Dean Herbert
2bb0283a68 Clean up HitEvents after use to avoid near-permanent memory retention 2020-07-12 00:52:55 +09:00
smoogipoo
740b01c049 Add xmldoc 2020-06-19 22:05:58 +09:00
smoogipoo
25abdc2903 General cleanups 2020-06-19 21:41:48 +09:00
smoogipoo
eab00ec9d9 Move hit events to the ScoreProcessor 2020-06-19 19:58:35 +09:00
smoogipoo
e98f51923a Add timing distribution to OsuScoreProcessor 2020-06-02 23:38:24 +09:00
Bartłomiej Dach
13c81db0cf Fix incorrect classic score formula
Upon closer inspection the classic score formula was subtly wrong. The
version given in the wiki is:

	Score = Hit Value + (Hit Value * ((Combo multiplier * Difficulty
	multiplier * Mod multiplier) / 25))

The code previously used:

	bonusScore + baseScore * ((1 + Math.Max(0, HighestCombo.Value - 1)
	* scoreMultiplier) / 25);

which is not equivalent to the version on the wiki. The error is in the 1
factor, as in the above version it is being divided by 25, while it should
be outside the division to keep parity with the previous formula.

The tests attached in the previous commit demonstrate that this change
causes a single hit without combo to increase total score by its exact
numeric value.
2020-04-14 01:09:58 +02:00
unknown
a6124ae499 fix typo on ScoreProcessor xmldoc 2020-01-27 08:24:15 +08:00
smoogipoo
90cb9d9162 Simplify scoreprocesor/healthprocessor implementations 2019-12-26 14:59:49 +09:00
smoogipoo
50fa6c5f77 Update score on reverts 2019-12-19 20:18:23 +09:00
smoogipoo
04c3a6f8a4 Move more properties to the base class 2019-12-19 20:18:17 +09:00
smoogipoo
76f2fb378f Separate score and health parts of ScoreProcessor 2019-12-19 20:03:14 +09:00
smoogipoo
1da8cc8690 Encapsulate common logic of ScoreProcessor 2019-12-19 19:03:27 +09:00
smoogipoo
48f1dad4aa Remove abstract ScoreProcessor class 2019-12-11 17:25:06 +09:00
Dean Herbert
07fce8397b Move reset call to ctor 2019-09-09 14:24:17 +09:00
iiSaLMaN
be803fa921 Reset score processor before starting the simulation 2019-09-07 18:15:49 +03:00
iiSaLMaN
55b2bc1ed5 Set Health default value to 1 2019-09-07 18:03:04 +03:00
Dean Herbert
b89fb5cdf7 Fix failing test 2019-09-06 16:51:30 +09:00
Dean Herbert
6ce36bd39e
Merge branch 'master' into stop-counting-to-score-after-fail 2019-09-06 16:12:53 +09:00
smoogipoo
0c73c5acf3 Expose full hitobject rather than hit windows 2019-09-02 17:14:40 +09:00
smoogipoo
f2bdf94a1d Add HitWindows to JudgementResult to indicate timing errors 2019-09-02 16:28:14 +09:00
smoogipoo
2945fef62d Expose HasCompleted from ScoreProcessor 2019-09-02 13:04:30 +09:00