d35fe5493a
Change default value of DrawableLoungeRoom.matchingFilter
so they display by default
2021-10-19 15:36:27 +09:00
d3ab45084d
Fix realm migration potentially failing from older releases
2021-10-19 14:19:58 +09:00
e7b280fc81
Comment out RankDisplay
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Commented out as it may be revisited at a later time.
Also currently unused.
2021-10-18 23:12:33 -04:00
4fcdeffbd9
Merge pull request #15176 from peppy/realm-indexed-online-id
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Change `OnlineID` to non-nullable to allow for indexing in Realm
2021-10-19 11:05:34 +09:00
8db2fc439d
Change ruleset ID assert in player to null-check
2021-10-18 23:45:06 +02:00
88a575462c
Work around weird null inspection
2021-10-18 16:11:55 +09:00
2c5ba1d8e2
Change OnlineID
to non-nullable to allow for indexing in Realm
2021-10-18 15:53:40 +09:00
8643c725cc
Merge pull request #15175 from peppy/fail-animation-flash-controlled-by-setting
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Don't flash screen red on fail if the user has disabled red tinting
2021-10-18 15:27:10 +09:00
f2f9872718
Merge pull request #15173 from peppy/fix-epilepsy-warning-fade-out
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Fix epilepsy warning not being faded out on an early exit during gameplay load
2021-10-18 15:18:38 +09:00
ad112cbbc5
Fix intendation in a way it doesn't regress with older inspectcode
2021-10-18 14:28:29 +09:00
762949f49f
Don't flash screen red on fail if the user has disabled red tinting
2021-10-18 14:20:38 +09:00
6d6eed61aa
Fix new indentation inspections
2021-10-18 14:00:35 +09:00
59dc04017e
Fix epilepsy warning not being faded out on an early exit from PlayerLoader
2021-10-18 13:30:37 +09:00
3529f34c98
Multi: Hide mods when spectating or Beatmap isn't Locally Available.
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Signed-off-by: 5ln <xnafumie@gmail.com >
2021-10-18 02:01:50 +08:00
874decb3cd
Replace spectator-local fix for wrong ruleset ID with player-global consistency check
2021-10-16 16:10:42 +02:00
e57d6e930e
Source spectator state sent to server from gameplay state
2021-10-16 13:48:49 +02:00
7a5a612896
Move retry and exit hotkey overlays to same depth / container
2021-10-16 02:29:45 +09:00
e9f50179ab
Merge branch 'master' into fail-animation-update
2021-10-15 23:32:10 +09:00
91754450b2
Remove dispose method completely
2021-10-15 21:27:44 +09:00
6f947cacbd
Fix test failures
2021-10-15 21:22:38 +09:00
c47497923a
Schedule drag events for now
2021-10-15 19:52:44 +09:00
30c3fcb4ea
Merge branch 'master' into slider-timeline-velcotiy-adjust-v2
2021-10-15 19:45:04 +09:00
3909fd8caa
Fix wonkiness when dragging slider end at high input refresh rates
2021-10-15 19:43:57 +09:00
b9fd1f52df
Tweak animation slightly
2021-10-15 19:37:22 +09:00
b08743342b
Fix incorrect nesting
2021-10-15 19:35:08 +09:00
66f3370a19
Add new fail animation to better match new sound effects
2021-10-15 19:14:59 +09:00
a59ee9ec1f
Merge pull request #15121 from nekodex/fail-highpass
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Add high-pass filter to gameplay fail sequence
2021-10-15 19:14:44 +09:00
ae33b7b87f
Update resources
2021-10-15 18:27:01 +09:00
8d11f4ce48
Merge pull request #15075 from peppy/fix-editor-difficulty-name-update
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Use actual `BeatmapInfo` rather than `PlayableBeatmap.BeatmapInfo` for editor writes
2021-10-15 18:12:12 +09:00
3d314dad9f
Merge pull request #15115 from peppy/fix-realm-config-save-overhead
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Fix changing osu!mania scroll speed causing game-wide lag
2021-10-15 17:33:42 +09:00
8d6d7fcdbe
Add high-pass filter to gameplay fail sequence
2021-10-15 17:03:37 +09:00
3604a762d0
Merge branch 'master' into fix-editor-difficulty-name-update
2021-10-15 16:58:01 +09:00
05150b34e5
Merge pull request #15117 from peppy/update-present-import-post-import
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Update one missed instance of `PresentImport`
2021-10-15 16:57:47 +09:00
56758435ee
Merge pull request #15043 from peppy/realm-ruleset-store
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Add realm `RulesetStore`
2021-10-15 16:49:48 +09:00
8fb9aec730
Fix threaded realm usage not disposing context fast enough
2021-10-15 16:39:53 +09:00
34d60b9e10
Merge branch 'master' into fix-realm-config-save-overhead
2021-10-15 16:30:39 +09:00
e9c3d09e0e
Remove redundant specs
2021-10-15 16:27:16 +09:00
fdb734ac91
Also add spec directly to IModelImporter
2021-10-15 16:24:40 +09:00
2eb1170c0c
Use AsNonNull
instead
2021-10-15 16:15:34 +09:00
efaed4cba4
Revert "Attempt bumping inspectcode
to fix remaining inspection"
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This reverts commit e018a6d6a5
.
2021-10-15 16:14:57 +09:00
a90f40e831
Update one missed instance of PresentImport
2021-10-15 16:00:09 +09:00
745f319c7d
Merge branch 'master' into fix-realm-disposal-order
2021-10-15 15:44:14 +09:00
e018a6d6a5
Attempt bumping inspectcode
to fix remaining inspection
2021-10-15 14:08:25 +09:00
48a9ab9e89
Merge branch 'master' into fix-multiplayer-tests
2021-10-15 14:04:27 +09:00
e38eb31fd4
Merge branch 'fix-realm-disposal-order' into fix-realm-config-save-overhead
2021-10-15 14:00:31 +09:00
818fac6ac8
Make realm a non-drawable component to better order disposal
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Until now, the `RealmContextFactory` would be disposed as part of the
drawable hierarchy. This is too early, as it may be being used by higher
level components (like `ConfigManager`s, see #15115 ) that perform final
operations after the drawables have been disposed.
Seems to make sense moving this out of the drawable hierarchy and in
line with how we were doing things with EF.
2021-10-15 13:58:16 +09:00
1e15b5a5a0
Merge pull request #15113 from peppy/rounded-button-colour-provider
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Change `RoundedButton` to source from overlay colour provider
2021-10-15 13:52:52 +09:00
e47ccbd08a
Fix realm transactional overhead when rapidly changing RulesetConfigManager
values
2021-10-15 13:50:26 +09:00
80dfd11c90
Remove unnecessary extra task
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Further testing shows continuations also run before the .Wait() returns.
2021-10-15 13:28:02 +09:00
7ab028576e
Change RoundedButton
to source from overlay colour provider
2021-10-15 12:54:19 +09:00