8192fb47fe
Merge branch 'master' into skin-editor-eat-input
2022-03-22 19:22:48 +01:00
09ec49e6fa
Rename realm-backed resource store in preparation for non-legacy usage
2022-03-22 18:31:18 +09:00
ff8352b749
Merge branch 'master' into screen-mod-retention
2022-03-22 17:27:26 +09:00
483fb84b56
Fix typo in FinishCountdown
method
2022-03-22 16:50:13 +09:00
61ddf1e6cf
Disallow exiting the editor without saving (unless explicitly confirming)
2022-03-22 15:42:56 +09:00
f95bd89166
Revert editor exit behaviour to exit without changes for now
2022-03-22 14:46:57 +09:00
fb7f9a81db
Remove unnecessary equality check in skin editor construction path
2022-03-22 14:35:13 +09:00
23be0f1be9
Remove availability picker for now
2022-03-22 14:34:06 +09:00
d0fee53e1f
Implement auto countdown timers
...
Change to using TimeSpan
2022-03-22 14:34:06 +09:00
0fcb3bdba9
Fix beatmap date added not being updated on reimporting a soft deleted beatmap
...
Addresses concerns raised in https://github.com/ppy/osu/discussions/17399 .
2022-03-22 14:10:36 +09:00
4630aa15cc
Apply refactorings according to reviews
2022-03-22 12:54:19 +09:00
17b639b404
Implement suggested change to wipe mods on multiplayer screen
2022-03-21 22:42:17 -04:00
36772ec652
Merge pull request #17356 from apollo-dw/strict-tracking
...
Implement "Strict Tracking" mod in osu!
2022-03-22 07:32:36 +09:00
aea03ca21d
Merge pull request #17359 from frenzibyte/fix-score-panel-max-combo
...
Improve method of retrieving beatmap maximum combo for results score panels
2022-03-22 06:28:30 +09:00
9a2691c1bc
Remove unnecessary schedule
2022-03-21 23:54:47 +09:00
33acc5d720
Remove no longer valid comments
2022-03-21 14:06:53 +03:00
058fbbbe6c
Remove unused using directive
2022-03-21 14:06:36 +03:00
2a696783af
Remove unused const in SkinEditorOverlay
2022-03-21 17:33:56 +09:00
2f18c512cd
Convert SkinEditorOverlay
to an OverlayContainer
to allow it to block input
2022-03-21 17:33:56 +09:00
3643f879e4
Add test coverage of skin editor settings slider not working via keyboard adjustments
2022-03-21 17:33:56 +09:00
36868dbdb4
Add the ability to override the user setting for hold-to-confirm containers
...
Sometimes the user is not right.
2022-03-21 16:07:27 +09:00
d811a70f4b
Change button types on editor exit dialog to match purpose
...
Addresses https://github.com/ppy/osu/discussions/17363 .
2022-03-21 16:06:59 +09:00
b42081dd9b
Add DangerousButton
for use in popup dialogs
2022-03-21 16:06:45 +09:00
31570d3114
Merge pull request #17252 from jai-x/new-chat-channel-control
...
Implement `ChannelListItem` for new chat design
2022-03-21 15:41:00 +09:00
3bb01fd595
Fix close button animation not being applied correct on mouse down due to conflicting scales
2022-03-21 14:41:57 +09:00
7ca3beb7cc
Also add fade to ChannelItem
selected box
2022-03-21 14:41:42 +09:00
428e439f40
Remove space between '#' and channel name
...
This was in flyte's design (he was following discord) but doesn't feel
too correct when it's not aligned with anything else. We can revisit
this if/when we have better glyphs to represent channel types.
2022-03-21 14:36:56 +09:00
16caf2d30b
Add slight animation when highlighting an unread channel
2022-03-21 14:34:54 +09:00
692362131e
Add animation when mention pill appears (or a new message arrives)
2022-03-21 14:31:51 +09:00
11b050b66b
Add slight fade when hovering ChannelListItem
s
2022-03-21 14:28:14 +09:00
9eda2f2df1
Remove box surrounding close button
2022-03-21 14:25:29 +09:00
f922a6b556
Rename renaming button/pill classes
2022-03-21 14:15:22 +09:00
812343b410
Merge branch 'master' into new-chat-channel-control
2022-03-21 14:14:02 +09:00
355b0fa314
Fix loading player via skin editor still allowing changing current audio track
...
`PlayerLoader` is required in the sequence to get the game into the
correct state for gameplay right now. Applying ths simplest fix here.
Closes https://github.com/ppy/osu/issues/17351 .
2022-03-21 13:49:56 +09:00
5c1e11c153
Merge branch 'master' into queue-list-counter
2022-03-21 05:01:09 +03:00
06136b2247
Revert OsuTabItem Text to protected, update tab count test
2022-03-20 21:37:02 -04:00
8fbdd06895
add queue tab count test
2022-03-20 16:24:41 -04:00
b9859f9f21
Obsolete BeatmapInfo.MaxCombo
and suppress in usages
2022-03-20 16:30:29 +03:00
c2063f415d
Remove unnecessary MaxCombo
migration between unmapped database fields
2022-03-20 16:27:54 +03:00
aef40da8d4
Add note about null return value
2022-03-20 16:24:30 +03:00
2a78042038
GetBeatmapMaximumComboAsync
-> GetMaximumAchievableComboAsync
2022-03-20 16:18:53 +03:00
145fca2704
Fix failing test scenes
2022-03-20 16:17:19 +03:00
5f878ed82b
Delegate IsPlayable
to the obsoleted UserPlayable
by default
...
Handles consumers who still haven't updated to use `IsPlayable` yet.
2022-03-20 16:07:09 +03:00
add9f3ec91
Rename multiplayer mod usages to make more sense
2022-03-20 13:12:24 +03:00
820a672940
Reword xmldoc to make more sense
2022-03-20 06:37:08 +03:00
70e943fbcc
ModUsage.Solo
-> ModUsage.User
2022-03-20 06:36:51 +03:00
e1d22e58bf
Simplify queue count text logic
2022-03-20 06:25:14 +03:00
7529d6fc00
Bind queue items during playlist initialization
...
Along with where the other bindables are bound together (only bind, not
listening).
2022-03-20 06:23:44 +03:00
eca7975864
Compute the beatmap maximum achievable combo instead of Beatmap.MaxCombo
2022-03-20 05:38:14 +03:00
d36f32a9c9
Introduce method for computing maximum achievable combo properly
2022-03-20 05:38:14 +03:00