Bartłomiej Dach
250e5b47b7
Move "extra info" beatmap card row to separate component
2021-12-05 15:52:19 +01:00
Bartłomiej Dach
3fea8d5e62
Implement visual behaviour of expanded card state
2021-12-05 15:48:02 +01:00
Bartłomiej Dach
a07f8c74dc
Add basic structure for composable card dropdown
2021-12-05 15:26:37 +01:00
ColdVolcano
81215b9f0e
Use correct effect points when EarlyActivationMilliseconds is not zero
2021-12-04 22:31:55 -06:00
Bartłomiej Dach
504210a6cd
Merge branch 'master' into multiplayer-room-composite-event-debounce-fix
2021-12-04 17:50:32 +01:00
Dean Herbert
e1897f9998
Don't debounce MultiplayerRoomComposite
events
...
This avoids accidental usage which could result in data being lost or
ignored (as only the last `user` in a single frame would arrive).
This was added specifically to debounce sample playback, but given that
it's only debouncing on a single frame (hardly noticeable) I'm not going
to add back support for that yet. It should be handled by sample
playback concurrency or something more local to the usage.
2021-12-05 01:38:39 +09:00
Bartłomiej Dach
f051720fa1
Fix score encoder being dependent on current culture
...
As it turns out, on some cultures, the "negative integer" sign is not
encoded using the U+002D HYPHEN-MINUS codepoint. For instance, Swedish
uses U+2212 MINUS SIGN instead. This was confusing the legacy decoder,
since it is correctly depending on the serialisation being
culture-independent.
To fix, ensure that the special "end replay" frame, as well as the
replay MD5 hash, are generated in a culture-invariant manner.
Thankfully the replay MD5 hash is currently being discarded in
`LegacyScoreDecoder`, so it changing in future scores should not have
any negative effect on lazer operation.
2021-12-04 17:13:43 +01:00
Bartłomiej Dach
38702beabf
Merge branch 'master' into i-ruleset-store
2021-12-04 15:05:39 +01:00
Bartłomiej Dach
53a6ef22ce
Add null check to resolve inspection
2021-12-04 14:55:35 +01:00
Dan Balasescu
85d3b70d8c
Update test multiplayer client to match server-side
2021-12-04 22:34:38 +09:00
Bartłomiej Dach
b3b239c9a1
Fix test failures due to beatmap lookup logic being active even when model is populated
2021-12-04 13:59:01 +01:00
Dean Herbert
517a344bcc
Merge branch 'master' into new-multiplayer-playlist
2021-12-04 13:16:09 +09:00
Dan Balasescu
f4e07f1483
Merge branch 'master' into diffcalc-cli-arg
2021-12-03 20:34:59 +09:00
Dan Balasescu
d5803e541b
Give playlist items a PlayedAt date
2021-12-03 20:25:51 +09:00
Dan Balasescu
4145a16d5b
Merge pull request #15920 from peppy/clean-up-unused-resolves
...
Clean up unused resolved properties
2021-12-03 20:08:48 +09:00
Dan Balasescu
e350c68b5f
Merge pull request #15918 from peppy/volume-adjust-during-gameplay-alt-exception
...
Fix alt-scroll not adjusting volume in gameplay when scroll wheel is disabled
2021-12-03 19:09:20 +09:00
Dean Herbert
1eed2436e6
Clean up unused resolved properties
2021-12-03 18:49:49 +09:00
Dean Herbert
2acf46154a
Remove many unused resolutions of RulesetStore
2021-12-03 18:16:29 +09:00
Dean Herbert
e75e209053
Cache and consume IRulesetStore
where feasible
2021-12-03 18:16:01 +09:00
Dean Herbert
15db1372aa
Add missing equality implementations on IRulesetInfo
2021-12-03 18:01:45 +09:00
Dean Herbert
675ecb603f
Add IRulesetStore
to allow for transitional usage in upcoming manager classes
2021-12-03 17:57:40 +09:00
Dean Herbert
6b73672403
Stop Player
from blocking volume adjust when Alt
it held
...
Similar case to what we already have in `OsuScrollContainer`, so there
is precedent for handling this locally in this fashion.
2021-12-03 17:18:07 +09:00
Dean Herbert
aaa46960b3
Reword mouse wheel disable setting to better explain its purpose
2021-12-03 17:18:07 +09:00
Dan Balasescu
9d6fe558c2
Update TestMultiplayerClient with expired item ordering
2021-12-03 17:01:33 +09:00
Dan Balasescu
487a71312e
Split out code so base methods aren't called
2021-12-03 16:40:20 +09:00
Dean Herbert
e4b296e16e
Use OptIn
serialisation on SkinInfo
to avoid writing unnecessary information
2021-12-03 16:36:27 +09:00
Dean Herbert
dad5b06e84
Avoid sending empty parameters in GetBeatmapRequest
2021-12-03 16:23:39 +09:00
Dan Balasescu
0a1304b92a
Remove gameplay_order, use existing playlist_order
2021-12-03 15:45:13 +09:00
Dean Herbert
9c717ce7ec
Merge branch 'master' into diffcalc-cli-arg
2021-12-03 15:10:55 +09:00
Dan Balasescu
b75a5b778e
Update history list to also sort by gameplay order
2021-12-03 15:05:56 +09:00
Dan Balasescu
1d2d1bfcf3
Add UpdatedAt to MultiplayerPlaylistItem
2021-12-03 15:05:56 +09:00
Dean Herbert
9803e63e6f
Update IPC usage to return null
2021-12-03 14:30:15 +09:00
Dean Herbert
6142566974
Update resources
2021-12-03 14:26:53 +09:00
Dean Herbert
abf7735b84
Update framework
2021-12-03 14:18:03 +09:00
Dan Balasescu
806ca5d4de
Update TestMultiplayerClient implementation to match server
2021-12-02 22:58:12 +09:00
Dan Balasescu
933fd49cff
Fix missed callbacks due to AddOnce() schedules
2021-12-02 22:33:14 +09:00
Dan Balasescu
9760a2b087
Update MultiplayerQueueList to take advantage of GameplayOrder
2021-12-02 22:33:14 +09:00
Dan Balasescu
ba8af303cc
Add GameplayOrder to MultiplayerPlaylistItem
2021-12-02 22:33:14 +09:00
Dean Herbert
cdf2fa9930
Serialise and deserialise SkinInfo.InstantiationInfo
to allow for more correct imports
...
Until now, skins were always imported using the `LegacySkin`
instantiation type. For cases where a user has edited the lazer or
classic default (via the new skin editor), which would result in
incorrect fallback paths after exporting and importing the edited skin.
2021-12-02 18:05:16 +09:00
Dean Herbert
0e82e9355b
Ensure skin is saved immediately after becoming mutable
...
Without doing this, the JSON content is not written to the file. A user
assumption is that as soon as a skin shows up in the skin list as
exportable, it should export correctly, so it makes sense that it should
be in a sane state even if the user has not made any changes in the skin
editor yet.
Going forward, we might move more of the json serialisation logic out,
and run for consistency as part of the import process. This seems like
the simplest way to guarantee things for now, though.
2021-12-02 17:42:17 +09:00
Dean Herbert
fe99d4e984
Standardise parameter naming across all file IO methods
2021-12-02 17:19:53 +09:00
Dean Herbert
ae3038ead4
Overwrite existing files if AddFile
is called with an existing filename
2021-12-02 17:18:06 +09:00
Dean Herbert
512818648f
Add some more breathing room between tab control and queue content
2021-12-02 16:56:30 +09:00
Dean Herbert
5976982b12
Add missing xmldoc for MultiplayerClient
events
2021-12-02 16:45:26 +09:00
Dan Balasescu
c00684a2f7
Merge branch 'master' into new-multiplayer-playlist
2021-12-02 16:19:34 +09:00
Dean Herbert
bdddaba352
Remove unnecessary test request handling
2021-12-02 14:33:56 +09:00
Dean Herbert
624ec4580a
Ensure updateLocalRoomSettings
is only called after full population
2021-12-02 14:32:39 +09:00
Dean Herbert
505608ab12
Merge branch 'realm-integration/skins-rebase' into realm-integration/skins-filename-lookup-performance
2021-12-02 14:01:39 +09:00
Dean Herbert
e855a49833
Add test coverage of default skin edit and export
2021-12-02 14:01:18 +09:00
Dean Herbert
0a14acfd83
Fix incorrect conditional on export/mutate feasability of skin
2021-12-02 13:41:58 +09:00