3836567992
Merge branch 'master' into fix-replay-import
2019-12-27 22:52:27 +09:00
651abd2e11
Update framework
2019-12-27 21:51:18 +09:00
6069d98ced
Remove generic editor beatmap
2019-12-27 19:39:30 +09:00
ca862124a5
Fix replay import from main menu causing a hard crash
2019-12-27 19:36:48 +09:00
2c8879f0fb
Lock user adjusted difficulty settings when changing beatmap
2019-12-27 19:05:17 +09:00
199c0bca02
Merge branch 'master' into fix-mod-read-setting
2019-12-27 17:45:24 +09:00
ecfe1d361b
Merge branch 'master' into fix-mod-read-setting
2019-12-27 17:29:13 +09:00
b330aec03e
Drain starting at the first hitobject, not gameplay start
2019-12-27 16:16:30 +09:00
aa97487f8e
Merge branch 'master' into hp-drain
2019-12-27 14:58:22 +09:00
6bff5cfb9e
Merge remote-tracking branch 'upstream/master' into avoid-duplicate-empty-archives
2019-12-27 14:07:34 +09:00
ea52bbea35
Update framework
2019-12-27 14:05:48 +09:00
9478fe5ec3
Revert to using empty container, not null
2019-12-27 13:15:55 +09:00
c22744de2c
Better define minimum health targets
2019-12-27 12:46:35 +09:00
fbbd16b4f0
Remove healthIncreases nullability
2019-12-27 12:39:25 +09:00
04a4821a9f
Make CreateContent a method again
2019-12-27 06:36:41 +03:00
2d167a5161
Some little size adjustments
2019-12-27 05:53:31 +03:00
3feaaa3e4d
Use FillMode.Fit for icons
2019-12-27 05:37:06 +03:00
dc720dd653
Bump ppy.osu.Game.Resources from 2019.1215.0 to 2019.1227.0
2019-12-27 05:27:36 +03:00
3ae0564db7
Merge master with conflicts resolved
2019-12-27 05:17:53 +03:00
183307d636
Use circle instead of CircularContainer
2019-12-27 10:53:20 +09:00
bd6e603be3
Add icon for profile header
2019-12-27 04:01:33 +03:00
25f6517fba
Update dependency
2019-12-27 03:53:01 +03:00
3d7c7a1ced
Fix profile title wasn't in lowercase
2019-12-26 22:39:13 +03:00
193e41f878
Add origin adjustment for hitobject lifetime
...
Visual inspection of taiko gameplay has shown that hitobjects appeared
on screen only when the origin of the hitobject came into the bounds
of the screen, instead of appearing when any visible part of the
hitobject came into the screen bounds.
This behaviour was due to lifetime calculation being based on the origin
of the hitobject and not taking into account the actual object
dimensions. Adjust the lifetime start of the hitobject by subtracting
the time needed to show the part of the hitobject that should already
be visible on screen when the origin comes into frame.
2019-12-26 20:37:29 +01:00
e360aa4588
Fix TabControl wasn't on top of everything
2019-12-26 22:16:20 +03:00
a1c91af095
Update layout of every overlay using OverlayHeader
2019-12-26 22:09:06 +03:00
647c83e6c8
Add ability to not create content for headers
...
Rather than creating an empty container
2019-12-26 21:21:15 +03:00
ca3e8db79f
Merge dependency
2019-12-26 21:03:39 +03:00
2d32fe08ff
Merge remote-tracking branch 'refs/remotes/ppy/master' into overlay_headers_update
2019-12-26 21:02:14 +03:00
cac011edc1
Merge branch 'master' into hp-drain
2019-12-26 23:51:12 +09:00
033bb15500
Fix early-escape not continuing to results screen ( #7362 )
...
Fix early-escape not continuing to results screen
2019-12-26 23:50:21 +09:00
3d5561b02e
Separate health and score processing components ( #7358 )
...
Separate health and score processing components
2019-12-26 23:48:55 +09:00
a4d4efc312
Fix missing comments
2019-12-26 19:33:59 +09:00
a041f32072
Use cleaner solution via cancellation of older schedule
2019-12-26 19:05:32 +09:00
74d875a2e0
Give empty archives a hash based on archive name to avoid duplicate imports
2019-12-26 18:44:50 +09:00
8903f286ef
Fix escape not continuing to results screen
2019-12-26 18:27:48 +09:00
35f64d9aae
More comments
2019-12-26 17:54:31 +09:00
f5dbd57d55
Refactor drain calculation for resiliency
2019-12-26 17:36:40 +09:00
662ec2d812
Refactor gameplay-time drain limitation
2019-12-26 15:46:07 +09:00
96a4f9ae53
Fix nub position getting offset by size changes
2019-12-26 15:14:19 +09:00
e0c1072ab2
Add xmldocs
2019-12-26 15:01:19 +09:00
eba6371526
Re-implement taiko's accumulating health processor
2019-12-26 15:01:19 +09:00
3b07c3913d
Add perfect and ok values, move to base Judgement
2019-12-26 15:00:59 +09:00
0454c5022d
Fix some maps potentially starting with 0 health
2019-12-26 15:00:59 +09:00
90a0569660
Tweak drain values
2019-12-26 15:00:58 +09:00
522847987b
Implement break/gameplay start times
2019-12-26 15:00:58 +09:00
b348abcd07
Only drain health in non-break times
2019-12-26 14:59:49 +09:00
977fb3d1bf
Make processors and break overlay frame-stable
2019-12-26 14:59:49 +09:00
85c44b5a5a
Disable list additions during gameplay
2019-12-26 14:59:49 +09:00
bd74d086fb
Remove adjustment factor
2019-12-26 14:59:49 +09:00