d5eca16b69
Fix potential test failures due to slow realm refresh in TestSceneScreenNavigation
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As seen at https://github.com/ppy/osu/runs/5492345983?check_suite_focus=true .
2022-03-10 18:10:08 +09:00
db5c2c15dc
Merge pull request #17164 from smoogipoo/scoreprocessor-rework
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Rework ScoreProcessor score calculation methods to fix various issues
2022-03-10 16:48:58 +09:00
13a4058efd
Merge pull request #17191 from peppy/fix-mod-conversion-exceptions
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Change `ToMod` to return an `UnknownMod` rather than throw if a mod isn't available
2022-03-10 16:20:50 +09:00
cf91353009
Merge branch 'master' into scoreprocessor-rework
2022-03-10 16:14:28 +09:00
94ff6a338f
Merge branch 'master' into scoreprocessor-rework
2022-03-09 23:04:18 +09:00
5fb51b578f
Update dependencies
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Mainly for a `Clowd.Squirrel` bump to fix https://github.com/ppy/osu/discussions/17190 .
2022-03-09 19:09:51 +09:00
2e350a91cc
Fix non-matching filename
2022-03-09 18:07:43 +09:00
2eb3365f46
Fix regressing issues when attempting to exit Player
after an unsuccessful beatmap load
2022-03-09 17:57:58 +09:00
1ee0be5e39
Ensure gameplay can't start when an UnknownMod
is present
2022-03-09 17:57:58 +09:00
0267aed846
Change ToMod
to return an UnknownMod
rather than throw if a mod isn't available
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As seen by this kind of crash, having the `.ToMod` method throw can be
very problematic and also hidden (as it is used inside of models in
places where exceptions are not expected to occur).
Given there are tens of usages of this method, returning a placeholder
mod seems like a better idea than outright throwing.
```
An unhandled has occurred.
System.InvalidOperationException:
There is no mod in the ruleset (osu) matching the acronym AS.
at osu.Game.Online.API.APIMod.ToMod(Ruleset ruleset) in /Users/dean/Projects/osu/osu.Game/Online/API/APIMod.cs:line 54
at osu.Game.Scoring.ScoreInfo.<get_Mods>b__117_0(APIMod m) in /Users/dean/Projects/osu/osu.Game/Scoring/ScoreInfo.cs:line 193
at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
at osu.Game.Scoring.ScoreInfo.get_Mods() in /Users/dean/Projects/osu/osu.Game/Scoring/ScoreInfo.cs:line 193
at osu.Game.Screens.Select.Leaderboards.BeatmapLeaderboard.<>c.<subscribeToLocalScores>b__40_2(ScoreInfo s) in /Users/dean/Projects/osu/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs:line 199
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at osu.Game.Database.RealmObjectExtensions.Detach[T](IEnumerable`1 items) in /Users/dean/Projects/osu/osu.Game/Database/RealmObjectExtensions.cs:line 180
at osu.Game.Screens.Select.Leaderboards.BeatmapLeaderboard.<>c__DisplayClass40_0.<subscribeToLocalScores>g__localScoresChanged|1(IRealmCollection`1 sender, ChangeSet changes, Exception exception) in /Users/dean/Projects/osu/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs:line
209
at Realms.RealmCollectionBase`1.Realms.INotifiable<Realms.NotifiableObjectHandleBase.CollectionChangeSet>.NotifyCallbacks(Nullable`1 changes, Nullable`1 exception)
at Realms.NotifiableObjectHandleBase.NotifyObjectChanged(IntPtr managedHandle, IntPtr changes, IntPtr exception)
```
2022-03-09 17:57:55 +09:00
affcf5180b
Merge pull request #17161 from smoogipoo/fix-listing-score-conversion
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Fix scores not being recalculated in beatmap overlay
2022-03-09 13:32:45 +09:00
58aef25ad5
Merge pull request #17152 from bdach/mod-overlay/difficulty-multiplier
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Implement difficulty multiplier display for new mod select design
2022-03-09 12:11:16 +09:00
810cbd745d
Merge pull request #17170 from peppy/fix-top-local-rank-test-failures-realm-callback
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Refactor top local rank test method to be more resilient to slow realm callbacks
2022-03-09 11:14:37 +09:00
af4423959c
Merge pull request #17169 from peppy/fix-song-select-test-failures-realm-callback
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Refactor song select test methods to be resilient to slow realm callbacks
2022-03-09 11:14:26 +09:00
e91226f578
Fix 'auto-property never assigned to' inspections
2022-03-08 21:41:10 +01:00
714789f726
Merge pull request #17167 from peppy/fix-download-button-test-failure
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Fix potential test failure on slow realm callback in `TestSceneBeatmapDownloadButton`
2022-03-09 01:49:23 +09:00
233c8232d3
Fix TestSceneTopLocalRank.TestHighScoreSet
not waiting for potentially slow realm callback
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As brought to light by https://gist.github.com/smoogipoo/56eda7ab56b9d1966556f2ca7a80a847 .
2022-03-09 01:22:01 +09:00
286bafe326
Refactor multiple TestScenePlaySongSelect
test methods to be resilient to slow realm callbacks
2022-03-09 01:18:53 +09:00
56ad684f5b
Fix potential test failure on slow realm callback in TestSceneBeatmapDownloadButton
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As brought to light by https://gist.github.com/smoogipoo/56eda7ab56b9d1966556f2ca7a80a847 .
2022-03-09 01:11:46 +09:00
729af28a64
Fix intermittent test failure
2022-03-09 00:48:12 +09:00
94d5e2f264
Fix test failure ripple through entire TestScene
2022-03-09 00:48:03 +09:00
e9a2d23542
Fix score order related test failure
2022-03-08 23:35:35 +09:00
f1c40bd9ed
Rework GetScore() method signatures + implementations
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Rename legacy-facing overload to mention as much
2022-03-08 22:30:44 +09:00
2c382bd1d9
Rename GetImmediateScore() as overload of GetScore()
2022-03-08 21:49:40 +09:00
d13a66a96c
Rework test scene by only relying on OnlineID
2022-03-08 20:11:56 +09:00
9a347af5c7
Add test coverage of SubmittableScore
serialisation to (roughly) match spec
2022-03-08 17:58:52 +09:00
2a55c5e02e
Add extension method to detect and isolate realm collection-level changes
2022-03-08 14:50:47 +09:00
78a3b5961e
Implement basic difficulty multiplier display
2022-03-07 22:50:51 +01:00
31d6c75f40
Merge branch 'master' into realm-property-watching
2022-03-07 13:53:17 +09:00
bd1adaf245
Merge pull request #17115 from frenzibyte/manual-channel-scroll
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Refactor channel scrolling container to handle non-user scrolls
2022-03-07 11:26:23 +09:00
ba83db0229
Merge pull request #17134 from bdach/mod-overlay/popup-screen-title
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Implement popup screen title component
2022-03-07 11:03:38 +09:00
e5a6564034
Merge branch 'master' into fix-storyboard-sample-rate
2022-03-07 03:12:40 +03:00
9bc1f3f014
Further refactor and simplify ChannelScrollContainer
2022-03-06 23:34:12 +03:00
54275813b5
Use text flow container in popup screen title
2022-03-06 20:41:31 +01:00
df0617f34c
Implement popup screen title component
2022-03-06 16:09:18 +01:00
5b3ffb12b7
Refactor channel scrolling container to handle manual scrolls resiliently
2022-03-05 23:27:07 +03:00
0e8ad4b143
Switch step to Until
steps due to AddOnce
firing logic
2022-03-06 01:50:25 +09:00
92cd8ee29f
Decrease overhead of hit event distribution tests
2022-03-04 14:56:49 +09:00
540d7d0e2c
Add the ability to set and show an offset value on timing distribution graph
2022-03-04 14:36:15 +09:00
e09dd7d8fe
Fix calibrating offset from previous non-zero offset not applying adjustment correctly
2022-03-04 13:25:14 +09:00
835cb09537
Merge branch 'master' into fix-hit-distribution-rounding
2022-03-04 12:43:57 +09:00
b0688cc6dd
Merge branch 'master' into fix-storyboard-sample-rate
2022-03-04 12:04:49 +09:00
e1610b5d32
Merge branch 'master' into ruleset-leaderboard-unavailable
2022-03-03 22:52:20 +01:00
1485a3a28a
Add test coverage of proeprty changed subscriptions
2022-03-03 17:56:49 +09:00
a06d806fb9
Fix hit distribution graph midpoint rounding not looking great around zero
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Not sure this will be accepted and it's likely only ever going to show
in tests, but seems to be a better approach to midpoint rounding for
this case?
2022-03-03 15:43:02 +09:00
a38eb426ef
Merge pull request #17026 from peppy/beatmap-offset-control
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Add basic beatmap offset adjustment
2022-03-03 14:23:19 +09:00
2f485a29d5
Merge branch 'master' into mod-overlay/columns
2022-03-03 00:11:33 +03:00
2ce4faa356
Fix typo in method name
2022-03-03 00:02:36 +03:00
bb94d68139
Separate storyboard samples and skip intro steps to own methods
2022-03-02 23:55:42 +03:00
82bbc32d74
Remove unnecessary Schedule
during setup
2022-03-02 23:44:58 +03:00