7de43e3aba
Fix most open compound words in identifiers being closed
2021-12-27 20:26:28 -08:00
98524d60a4
Fix clear identifier typos
2021-12-27 20:26:28 -08:00
5a591713ae
Fix legacy combo counter not fully hiding for rulesets that implement their own
2021-12-26 16:49:20 +01:00
a43cc20ae2
Apply changes to GameplayCompleted from reviews
2021-12-24 21:58:20 +09:00
c6854b37c8
Unbind event on disposal
2021-12-24 21:58:09 +09:00
727335dcad
Improve reliability of exiting gameplay
2021-12-24 14:23:09 +09:00
67e6b50c12
Merge pull request #16135 from stanriders/refactor-diffcalc
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Slightly refactor difficulty and pp calculators
2021-12-22 19:44:02 +09:00
5b3a154431
Fix potential errors thrown during beatmap leaderboard display due to incorrect beatmap reference
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Specifically, the global `BeatmapInfo` is referenced inside the web
request's success callback, and used to attempt population via methods
which expect non-null beatmap inputs.
Closes #16211 .
2021-12-22 17:24:48 +09:00
a88800c99a
Merge pull request #16198 from smoogipoo/fix-current-item-before-population
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Fix delete button showing on current item before beatmap retrieval
2021-12-22 13:15:07 +09:00
98f044881e
Merge branch 'master' into refactor-diffcalc
2021-12-22 12:31:28 +09:00
7ab1c0c99d
Improve contrast of timeline blueprint foreground content for pastel combo colours
2021-12-21 12:54:17 +01:00
cca02a8016
Create PerformanceAttributes
2021-12-21 13:08:31 +03:00
0bda7892f7
Merge pull request #16197 from bdach/beatmap-card/renames
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Rename beatmap card-related classes
2021-12-21 18:51:34 +09:00
4ce61d4260
Directly bind to room updates
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Currently doesn't really cause any difference, however it may in the
future if we decide the queueing algorithm shouldn't update PlaylistOrder
when an item has been played.
2021-12-21 18:40:29 +09:00
a34d24fb20
Disallow expired items from showing delete button
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This isn't possible in practice since expired items are removed from the
queue list, but this helps out in tests.
2021-12-21 18:37:42 +09:00
4ba5a939db
Merge pull request #16178 from bdach/lounge-background-screen-correct
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Fix lounge screen showing information sourced from wrong playlist item
2021-12-21 17:36:23 +09:00
51b7e920c0
Fix delete button being able to show on current item
2021-12-21 16:57:58 +09:00
32fbaf47c0
Merge pull request #16192 from peppy/add-room-lost-logging
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Add logging of `MultiplayerMatchSubScreen` exiting from room loss
2021-12-21 16:37:08 +09:00
88d4e95ad8
Rename BeatmapCard{ => Normal}
2021-12-21 08:26:21 +01:00
d08b66a5ff
Also add logging to OnlinePlayScreen
2021-12-21 15:07:06 +09:00
ddadf3c4b5
Add logging of MultiplayerMatchSubScreen
exiting from room loss
2021-12-21 14:53:24 +09:00
edcbd4de6d
Fix incorrect event unbind logic
2021-12-21 13:05:26 +09:00
52db7b36fc
Move Schedule
call to base implementation of error meter for extra safety
2021-12-21 12:55:21 +09:00
28d6ff5d9c
Fix potential wrong thread mutation in ColourHitErrorMeter
2021-12-21 12:36:04 +09:00
a5a9922f81
Fix lounge screen content not matching current room playlist item
2021-12-20 13:32:42 +01:00
6907a9a3cc
Name some screen stacks for better logging context
2021-12-20 18:24:14 +09:00
cbb65e1e07
Merge branch 'master' into beatmap-card-expanded-state-fix
2021-12-15 22:20:30 +01:00
cd8dfac625
Merge pull request #16097 from smoogipoo/forego-resetting-spectate-state
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Don't reset spectating state if spectator exited after gameplay finishes
2021-12-15 22:30:41 +09:00
33cf4ba7f6
Merge pull request #16075 from smoogipoo/prevent-idle-transition-during-load
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Add AbortGameplay() to fix state transition race conditions during multiplayer load
2021-12-15 19:59:19 +09:00
9e82a3e79a
Merge branch 'master' into forego-resetting-spectate-state
2021-12-15 18:05:06 +09:00
18d7b79207
Don't reset spectating state if gameplay is finished
2021-12-15 17:40:30 +09:00
740a6f16c7
Fix exception when updating the room's visual playlist
2021-12-15 16:53:25 +09:00
ef4ab74565
Also only expose Expanded
state of BeatmapCard
as read-only
2021-12-15 16:26:19 +09:00
9ade8069a1
Rename to AbortGameplay() and handle additional states
2021-12-15 06:40:28 +09:00
4c81fd8b7c
Merge pull request #16068 from peppy/fix-fail-animation-background-dim
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Improve appearance of player-wide background after failing with low background dim
2021-12-15 06:32:02 +09:00
00154fe86d
Merge branch 'master' into fix-menu-background-desync
2021-12-14 21:31:10 +01:00
8c6f50ddb1
Fix BackgroundScreenDefault
incorrectly updating current background after being inactive
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If the beatmap was changed but then reverted to the previously displayed
map, the background may have displayed incorrectly on resuming.
Closes #15804 .
2021-12-14 16:40:50 +09:00
b6a272e31a
Add failing test coverage of BackgroundScreeNDefault
's beatmap background tracking when active/non-active
2021-12-14 16:40:34 +09:00
7e576ae9d3
Add note about how the background colour is restored
2021-12-14 13:25:19 +09:00
2f1dc91211
Add AbortLoad() method to abort gameplay loads
2021-12-14 11:30:42 +09:00
70045494ba
Re-simplify code by removing BeatmapManager event instead
2021-12-13 16:09:54 +09:00
cac684c044
Improve appearance of player-wide background after failing with low background dim
2021-12-13 14:53:11 +09:00
c097dc8048
Add note about reasoning behind MultiplayerClient.GetAPIBeatmap
call
2021-12-13 13:39:32 +09:00
3ea07b426b
Merge branch 'master' into multiplayer-local-beatmap-query
2021-12-13 13:27:34 +09:00
2cd2b10ce1
Fix results sometimes showing incorrect score position
2021-12-13 06:54:57 +09:00
bf3abb2455
Merge branch 'master' into multiplayer-local-beatmap-query
2021-12-12 16:37:41 +09:00
a6e77f172d
Add some comments
2021-12-12 16:30:37 +09:00
d6c08fae48
Fix incorrect global beatmap with availability changes
2021-12-11 23:08:21 +09:00
ece2cddb7f
Fix DrawableRoomPlaylistItem lookup interfering with tests
2021-12-11 22:51:20 +09:00
25b274c323
Fix starting gameplay too early after import
2021-12-11 22:47:50 +09:00