12 Commits

Author SHA1 Message Date
Dean Herbert
d6968ca09c Remove FullyLoaded logic
Always parse storyboards for now.

Let's not optimise this until it is necessary. It was leading to weird threading problems due to the load call in Player's async load method.
2017-07-20 11:01:50 +09:00
Dean Herbert
d69470f2ae Fix TestWorkingBeatmap broken by attempting to load storyboard 2017-07-20 09:22:39 +09:00
Dean Herbert
1bd3519ecb Have beatmap return a zero-length TrackVirtual instead of null on load failure 2017-07-11 18:38:27 +09:00
Huo Yaoyuan
4c26a02e99 Remove unnecessary arguments in WorkingBeatmap's constructor. 2017-05-08 16:42:53 +08:00
Huo Yaoyuan
146d57953d Use metadata field of WorkingBeatmap. 2017-05-06 14:57:11 +08:00
Huo Yaoyuan
4f49151984 Make metadata a member of WorkingBeatmap. 2017-05-06 14:52:28 +08:00
smoogipooo
19b5555ef2 Slightly clean up archive readers + decoders. Read beatmap version into BeatmapInfo. 2017-04-03 20:26:46 +09:00
Dean Herbert
859ee5d316
Tidy up DatabaseWorkingBeatmap. 2017-03-23 10:07:26 +09:00
Drew DeVault
2e1f596b2a Move DatabaseWorkingBeatmap out of partial class 2017-03-22 06:50:48 -04:00
Drew DeVault
2b1d31e69c Address linting issues 2017-03-22 06:25:49 -04:00
Drew DeVault
267238dc27 Simplify derived classes of WorkingBeatmap 2017-03-22 06:15:32 -04:00
Drew DeVault
cc2b4c5c5b Refactor WorkingBeatmap
Gets ArchiveReader out of WorkingBeatmap and delegates extracting stuff
from it to subclasses. Should enable us to make an OnlineWorkingBeatmap
or so.
2017-03-22 05:57:08 -04:00