Commit Graph

69 Commits

Author SHA1 Message Date
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
772bef91fa Merge remote-tracking branch 'Joehuu/master' into drawnode-composability
# Conflicts:
#	osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorContainer.cs
2019-04-08 23:01:12 +09:00
f1952c0816 Update font awesome usage 2019-04-02 19:55:24 +09:00
a56e29347f Adjust namespaces 2019-04-02 14:51:28 +09:00
612db31c38 Apply newline additions 2019-04-01 12:16:32 +09:00
2f5668f4e7 Fix remaining framework changes 2019-03-29 00:29:14 +09:00
de80fc0eac Update icon usage to match framework changes 2019-03-27 19:29:27 +09:00
0788a7e9f1 Merge branch 'master' into more-inspections 2019-02-28 14:32:57 +09:00
42be7857d1 Use expression body for property get/set where possible 2019-02-28 13:58:19 +09:00
26d53d06a9 Fix remaining issues 2019-02-28 13:31:40 +09:00
d61dfe888e Fix venera fonts not being correctly specified 2019-02-22 19:42:09 +09:00
a2aa3ec5cb Adjust sprite texts in-line with framework changes 2019-02-20 15:03:20 +09:00
d6d5bb5ecf remove useless nullcheck 2019-02-03 17:20:35 +03:00
eeecbfcbe0 Fix warnings 2019-02-03 17:09:04 +03:00
4b17ca0857 Fix wrong icons 2019-02-03 14:50:03 +03:00
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
6eff79913b remove blank lines 2019-01-11 10:34:56 +01:00
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
b7a2ad1aa5 Use UIEvent level getters for modifier keys. 2018-10-02 13:26:36 +09:00
50091252e2 Adapt signature change of event handlers 2018-10-02 12:02:55 +09:00
99fc04c8af Change signature to new event handler 2018-10-02 12:02:47 +09:00
28f31540c4 Apply changes in-line with framework localisation changes 2018-09-19 14:07:46 +09:00
0f37758314 Update framework 2018-07-21 16:21:53 +09:00
55e0cd770d Use BypassAutoSizeAxes 2018-07-11 11:24:43 +09:00
e5001b84bd Merge remote-tracking branch 'upstream/master' into ekrctb-fix-volme-meter 2018-07-05 21:04:19 +09:00
6a80a21078 Tidy up escape handling 2018-06-29 21:06:38 +09:00
1ed6a672f2 Update volme control
Use IMouseWheelBindingHandler for volume VolumeControlReceptor.
VolumeMeter is no longer an IKeyBindingHandler because it is unused.
2018-06-27 18:43:29 +09:00
8a81fba1ea Other input states need to be considered for wheel bindings 2018-06-26 20:34:22 +09:00
563cb46b4a Update framework and other nuget dependencies 2018-06-26 12:10:56 +09:00
64eda27547 Update framework 2018-06-03 03:05:53 +09:00
addb864d10 Allow help text to wrap 2018-05-14 19:56:03 +09:00
ede4d6dd11 Merge branch 'master' into mapping-del 2018-05-14 10:58:58 +09:00
a162453e9b Merge remote-tracking branch 'upstream/master' into joystick
# Conflicts:
#	osu-framework
#	osu.Game/Overlays/KeyBinding/KeyBindingRow.cs
2018-05-13 00:11:17 +09:00
3de3bb31f8 Merge remote-tracking branch 'upstream/master' into aQaTL-mapping-del 2018-04-25 18:10:28 +09:00
1dc8986c22 Switched back to switch 2018-04-18 15:06:03 +02:00
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
90beff83f6 Updated KeyBindingRow sprite text, adjusted KeyBindingOverlay width 2018-04-11 08:07:26 +02:00
38277bff35 Changed mapping of deleting key binding to shift+delete 2018-04-10 18:00:22 +02:00
dbee936748 Allow mapping delete key via alt+delete key combination 2018-04-09 18:48:47 +02:00
c39fb9a200 Update with framework changes 2018-04-03 20:10:26 +09:00
e9ec544bf6 Implement joystick keybindings 2018-04-03 02:04:40 +09:00
b842f682eb Use Linq.Append and Prepend. 2018-04-02 12:06:34 +08:00
b4cd8ea716 GlobalKeyBindingContainer -> GlobalActionContainer
Consitent with "FrameworkActionContainer".
2018-01-30 14:54:30 +09:00
ef3fb8c05a InputManager -> Container where KeyBindings are involved 2018-01-30 14:49:12 +09:00
f6c168be27 add skip cutscene as "in game" keybinding 2018-01-08 18:22:43 +01:00
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
a78441bc5a Apply changes in line with framework input adjustments 2017-12-07 13:16:59 +09:00
af499df6dd Make a base OsuButton class to handle default samples 2017-11-26 17:17:48 +09:00
4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
98044a17d3 Fix misaligned settings buttons 2017-10-21 13:16:06 +10:30