e68675f970
Rename EasingTypes to Easing
2017-07-22 20:53:53 +02:00
f5829860a2
Get rid of AlwaysReceiveInput
2017-06-23 18:02:24 +02:00
622b155fda
OsuConfig -> OsuSetting
2017-05-15 10:56:27 +09:00
411988f038
Remove all trailing whitespaces in this repo.
2017-04-06 16:21:18 +08:00
f7dc7e9bb9
Update references.
2017-03-28 21:26:20 +09:00
0bcb463acf
ParallaxContainer should always know the mouse position.
2017-03-23 22:42:40 +09:00
54e1b24fe9
Enforce readonly private members where possible.
2017-03-23 13:50:08 +09:00
ab8a5afdb9
AlwaysReceiveInput and InternalContains.
2017-03-16 17:38:36 +09:00
0cad5d7d41
Fix most warnings.
2017-03-07 13:05:57 +09:00
1585ae842a
Update framework
2017-02-26 11:22:58 +09:00
a5dfa7ab06
Remove unnecessary using statements
2017-02-23 21:38:10 +01:00
1e0a694ff8
replaced bool with Bindable<bool>
...
Also accounted for the ParallaxAmount when moving to default position
2017-02-19 17:11:36 +01:00
7f751d3653
Update ParallaxContainer.cs
2017-02-19 16:54:00 +01:00
e83ac8b04c
Removed public ParallaxEnabled property
2017-02-19 13:47:26 +01:00
f166bb0f96
Moved movement to the default position to property
2017-02-18 22:26:48 +01:00
77bfe57d8c
compacted code, made public bool to disable it
2017-02-18 22:00:07 +01:00
a48e4a31a7
Parallax Option works now
2017-02-18 21:34:21 +01:00
becb65f702
Fix ParallaxContainer breaking with no mouse state present.
2017-02-09 19:25:04 +09:00
50bd80cb0c
Update and standardise license headers.
2017-02-07 14:27:41 +09:00
f356640cb7
Add missing licence headers.
2016-12-06 19:07:15 +09:00
22905d2033
Align logo correctly between intro and main menu.
...
Kinda hacky but will do for now.
2016-12-01 21:59:32 +09:00
413138abe5
Delay movement of ParallaxContainers slightly.
2016-12-01 21:45:40 +09:00
c48acd4c3d
Fix coordinates being in wrong space.
2016-11-24 16:17:40 +09:00
9938084343
Make parallax container work with global mouse state (so it ignores bounds checks).
2016-11-24 16:04:16 +09:00
0d4560a054
Update to latest DI stuff
2016-11-10 17:40:42 -05:00
fe9034323b
Get the game running, though not perfectly
2016-11-10 16:42:29 -05:00
ee24cd310c
Convert everything to DI pattern
2016-11-10 16:41:18 -05:00
a61fb5ef5d
Initial updates to make generic containers work.
2016-11-07 21:13:56 +09:00
b86f308af6
Add async workflow.
2016-11-01 23:24:14 +09:00
68476eafb9
Use DrawSize instead of Size whereever Size was previously read due to framework changes.
...
Note, that this was just stupid replacement. Many components will likely want to actually read Size and not DrawSize. We may want to do a pass over this at some point, but for now everything is working like this. (Old behavior.)
2016-10-18 18:53:31 +02:00
4052a665bf
Remove all non-load Game access.
2016-10-12 15:47:08 +09:00
dd04b33232
Use AddInternal instead of AddTopLevel.
2016-10-09 20:06:23 +09:00
ac16bffe49
Bring framework and resources up-to-date.
2016-10-01 19:05:26 +09:00
cc14aeb802
Add basic background display system.
2016-09-30 18:45:55 +09:00