dc669835e2
Show count of visible beatmaps at song select
2023-03-03 15:28:51 +09:00
4ad79a8a0a
Move IsLoaded
check inside BeatmapCarousel
2023-01-18 12:00:47 +09:00
93038ce496
Use OfType
instead of forceful nullability
2023-01-10 17:52:21 +09:00
6abbc7dc28
Further fix nullability
2023-01-09 20:59:28 +01:00
69260ca3c3
remove unnecessary usages of nullable forgiveness, add asserts for debugging
2023-01-09 18:36:55 +01:00
47fb467012
Remove nullable disabling in carousel
2023-01-08 19:02:48 +01:00
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
7b274083d3
Fix phantom beatmap sets appearing on carousel after delete/update
...
Regressed in c40c70509e
.
As it turns out, `item.Item.Filtered.Value` is not the only condition
that should be checked to determine if a carousel item should be hidden
or not - `item.Item.State.Value != CarouselItemState.Collapsed` should
also be true. This was even available as the `item.Item.Visible`
convenience property, which is used in this commit.
Failing to check `item.Item.State.Value` led to setting non-zero alpha
on collapsed carousel items, leading to phantom beatmap sets appearing,
as the alpha was set in the entire carousel's `Update()` method, thus
firing every frame.
2022-11-20 10:08:34 +01:00
c40c70509e
Improve song select transition to gameplay
2022-11-04 15:24:37 +09:00
5a118cfdc3
Merge branch 'master' of https://github.com/ppy/osu into carousel-perform-selection
...
Conflicts:
osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs
2022-10-24 21:40:48 +03:00
f3bda4e040
Fix weird edge case of nullability in CarouselRoot
...
A bit unfortunately, but it's what we get for having ctor level bindings..
2022-09-07 14:27:25 +09:00
e18b524f8e
Fix missing null checks on selectedBeatmap
fields in BeatmapCarousel
2022-09-07 14:12:35 +09:00
241d33d415
Apply NRT to BeatmapCarousel
2022-09-07 14:07:53 +09:00
a3e595a9aa
Update comment to include inserted indices
2022-08-26 14:51:19 +03:00
81c0a641b4
Fix selection fallback path not updated to check inserted indices
2022-08-26 14:51:08 +03:00
a146db0e35
Merge branch 'master' into carousel-perform-selection
2022-08-26 19:29:00 +09:00
9d2c2b71cf
Change conditional to check for insertions in addition to modifications
...
It is possible that the import process itself marks the previous
beatmaps as deleted due to an overlap in metadata or otherwise.
2022-08-16 16:21:36 +09:00
e6a3659581
Guard against NewModifiedIndices
being empty
2022-07-27 14:23:47 +09:00
24d75612e2
Always attempt to follow selection, even if difficulty name / metadata change
2022-07-27 14:18:53 +09:00
8105d4854a
Fix beatmap carousel not maintaining selection if currently selected beatmap is updated
2022-07-27 13:33:48 +09:00
fc0c9f76bd
Fix UpdateBeatmapSetButton
intermittent test failure
...
Carousel would only expire items when off-screen. This meant that for a
case (like a test) where items are generally always on-screen,
`UpdateBeatmapSet` calls would result in panels remaining hidden but not
cleaned up.
2022-07-21 16:24:48 +09:00
3cfe624af1
Fix one more missed method with incorrect terminology
2022-07-21 16:16:41 +09:00
a05d7f4d8c
Change carousel terminology to not use Children
/ InternalChildren
2022-07-21 16:06:06 +09:00
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
c43670fcd9
Merge pull request #18603 from peppy/fix-import-dialog
...
Add placeholder when no results are visible at song select
2022-06-08 15:22:31 +09:00
2e0b888410
Fix song select carousel invalidating every frame during global overlay dimming
2022-06-07 23:46:53 +09:00
0d32c94104
Add initial implementation of beatmap carousel no-results-placeholder
2022-06-07 17:25:06 +09:00
9416346c94
Globalise beatmap selection key bindings as "group" selection
2022-05-04 16:46:32 +03:00
d52a1a5d23
Add key binding for beatmap selection in song select
2022-05-04 03:52:10 +03:00
eb25730b61
Revert "Merge pull request #16716 from peppy/carousel-less-invalidations"
...
This reverts commit 8d13e0514b
, reversing
changes made to 95582a9023
.
2022-02-05 16:12:58 +09:00
0f48c0131c
Layer playback of beatmap-changed and random-beatmap samples
2022-02-04 19:57:54 +09:00
6d6327d3da
Fix test beatmap loading potentially performing selection before carousel itself is loaded
2022-02-03 18:40:16 +09:00
4f3e55a0ce
Merge branch 'master' into songselect-random-sfx
2022-02-02 17:18:24 +09:00
8917ab78f4
Reduce unnecessary container nesting and adjust empty state opacity slightly
2022-01-31 14:46:20 +09:00
f59828e2d9
Add audio feedback to song select 'random'
2022-01-28 13:43:37 +09:00
449e9bcf5c
Ensure beatmap carousel scroll position is maintained during deletion operations
2022-01-27 16:52:02 +09:00
0a45aa80cb
Remove unnecessary double-schedule in UpdateBeatmapSet
2022-01-27 16:52:02 +09:00
d7342880f5
Update remaining cases of clashes with realm.Write
and realm.RegisterForNotifications
2022-01-25 13:09:48 +09:00
e23b10e6a5
Update remaining cases of clashing variable name in realm.Run(realm..
2022-01-25 13:04:05 +09:00
6eb2c28e41
Rename RealmContextFactory
to RealmAccess
2022-01-24 20:38:07 +09:00
40aa873190
Rename register methods to better explain their purpose
2022-01-24 14:37:36 +09:00
e9e3e024a1
Update all usages of QueryAsyncWithNotifications
to use new Register
pathway
2022-01-23 20:28:04 +09:00
61cef42be9
Proof of concept realm subscriptions via Register
2022-01-23 20:28:04 +09:00
1f157d729d
Update existing subscriptions to new style
...
Fix missing detach calls in `MusicController`
2022-01-21 20:05:03 +09:00
8f1dfa33a2
Merge branch 'master' into realm-context-use-update-when-feasible
2022-01-21 18:03:09 +09:00
114c9e8c1f
Update all usages of CreateContext
to use either Run
or Write
2022-01-21 17:27:08 +09:00
3bcdce128c
Use dictionary add for safety
2022-01-21 15:29:21 +09:00
ff4f40db8a
Merge branch 'master' into carousel-performance-n
2022-01-21 15:27:42 +09:00
5b24800b0e
Avoid applying filter in UpdateBeatmapSet
flow
2022-01-21 13:26:25 +09:00