05234d6c30
Fix mania hitobjects not appearing early enough
2021-07-16 19:33:34 +09:00
a4f362dca6
Remove lifetime override of DrawableManiaHitObject
...
The `AlwaysAlive` logic is now in all DHOs and it is now not necessary (and potentially conflicting).
2021-06-17 10:15:24 +09:00
f992b59b4f
Fix DrawableHoldNote retaining hit states through applications
2021-05-12 17:07:42 +09:00
1af3bbf400
Fix base.OnLoadComplete() not being called
2021-05-12 17:06:44 +09:00
4e7551d50e
Fix crashes
2021-05-12 16:40:46 +09:00
5692cecaa4
Initial implementation of DHO pooling
2021-05-12 16:35:05 +09:00
713c169332
Fix mania crashing on playing samples after skin change
2021-05-11 16:21:21 +09:00
db815f7930
Tidy up implementation in DrawableNote
2021-05-01 20:39:10 +09:00
fdf8c12947
Replace BeatDivisorFinder with GetClosestBeatDivisor
2021-05-01 11:57:47 +08:00
ecb053b0de
Merge branch 'master' of https://github.com/ppy/osu into justusft/mania-color-snap
2021-05-01 11:20:28 +08:00
c4d28110d6
Add visual tests for timing based note coloring
2021-04-27 19:02:57 +08:00
a3570e18dd
Add concurrent objects check
...
Here we use `IHasColumn` to support rulesets with columns, and so I moved that interface out into `osu.Game` from `osu.Game.Rulesets.Mania`.
We also use the same threshold as the unsnap check to ensure that no problems slip through. Specifically where an object is simultaneously not concurrent and not unsnapped but still on the same tick.
2021-04-26 20:17:18 +02:00
559d403abe
Rename ColourCodedNotes to TimingBasedNoteColouring
2021-04-26 19:05:12 +08:00
58ebec4803
Move BindValueChanged hooks to LoadComplete()
2021-04-26 19:00:40 +08:00
e14255f395
Rename {Snap -> BeatDivisor}Finder
2021-04-25 17:44:26 +02:00
afb67726f0
Reduce casting
2021-04-25 17:41:23 +02:00
f9e228d6bf
Use null-permitting BDL to reduce number of fields
2021-04-25 17:40:23 +02:00
211bff6a8f
Fix cake errors
2021-04-25 09:21:25 +08:00
8b9d2a6cff
Remove caching for ConfigColourCodedNotes
2021-04-25 08:32:49 +08:00
d3db19c3ce
Simplify DrawableNote
2021-04-25 08:11:44 +08:00
e0ca44c908
Move SnapFinder from mania ruleset to osu.Game
2021-04-25 07:35:53 +08:00
bedabc1ddf
Fix cake errors
2021-04-24 22:12:07 +08:00
8b01082cbb
Fix visual tests missing dependency for ColourCodedNotes
2021-04-24 21:28:48 +08:00
3103fd8343
Move snapping logic into SnapFinder
2021-04-24 21:28:35 +08:00
a8b401522b
Remove ManiaColourCode in favor for boolean
2021-04-24 20:39:22 +08:00
d6d81fb8e5
Move color snap logic from Note to DrawableNote
2021-04-24 19:53:21 +08:00
f9905ebe68
Remove beatmap argument in Note
2021-04-24 19:37:10 +08:00
7e3a611f95
Add snap color option for osu!mania
2021-04-24 16:23:52 +08:00
4148d473e3
Fix hold note crashing with 0 length
2021-04-22 19:51:33 +09:00
43e48406ca
Miss all ticks when hold note is hit
2021-03-31 12:21:14 +09:00
9a330c4c56
Fix mania hold note heads hiding when frozen
...
This was an insidious regression from a3dc1d5
. Prior to that commit,
`DrawableHoldNoteHead` had `UpdateStateTransforms()` overridden, to set
the hold note head's lifetime. When that method was split into
`UpdateInitialStateTransforms()` and `UpdateHitStateTransforms()`, the
lifetime set was moved to the former.
Unfortunately, that override served two purposes: both to set the
lifetime, and to suppress hit animations which would normally be added
by the base `DrawableManiaHitObject`. That fact being missed led to
`UpdateHitStateTransforms()` hiding the hold note head immediately on
hit and with a slight delay on miss.
To resolve, explicitly override `UpdateHitStateTransforms()` and
suppress the base call, with an explanatory comment.
2021-03-21 18:46:41 +01:00
e3c035fe9c
Adjust namespace
2020-12-07 12:32:52 +09:00
40da799103
Move piece files of Mania ruleset
2020-12-07 12:31:56 +09:00
0414e5c550
Add MaximumJudgementOffset to DrawableHitObject, use in more places
2020-11-26 01:12:42 +09:00
49b8331ccd
Merge pull request #10877 from smoogipoo/fix-mania-judgement-displays
...
Fix hold note judgements displaying incorrectly
2020-11-18 19:00:14 +09:00
77942af3a6
Fix hold note judgements displaying incorrectly
2020-11-17 13:37:58 +09:00
b62bf5798d
Store time of hold note break
2020-11-13 21:14:34 +01:00
7a89e58483
Disable pressed/released action logic when rewinding
2020-11-13 20:49:06 +01:00
a3dc1d5730
Update existing implementations
2020-11-04 17:14:23 +09:00
1f0620ffd4
Replace assignment references to HitResult.Miss with Judgement.MinResult
2020-10-02 23:31:24 +02:00
2b1ef16f89
Replace comparison references to HitResult.Miss with IsHit
2020-10-02 23:31:24 +02:00
e789e06c86
Don't display hold note tick judgements
2020-09-29 16:33:38 +09:00
b1877b649b
Use new hit results in mania
2020-09-29 16:33:38 +09:00
d419fe4dbf
Remove note shaking mention that doesn't apply in mania
2020-08-31 12:03:05 +02:00
acbeb5406f
Add/improve xmldoc
2020-08-31 13:33:41 +09:00
aa151e4cd7
Merge branch 'master' into mania-notelock
2020-08-31 13:31:41 +09:00
deb172bb6c
Implement basic mania hit order policy
2020-08-27 20:24:21 +09:00
1db836e9e0
Merge branch 'master' into hold-note-lighting
2020-08-26 20:22:07 +09:00
9372c6eef6
Implement hold note lighting
2020-08-26 20:21:56 +09:00
b3338347b7
Remove fade on successful hits
2020-08-21 23:56:27 +09:00