Commit Graph

22 Commits

Author SHA1 Message Date
3480dca0ad Remove PlayMode enum requirement. Clean things up a lot. 2017-03-12 14:32:50 +09:00
b0ea282a06 Fix map would always be converted to itself when actually converting to a different game mode. 2017-03-12 02:26:10 +09:00
f484792546 Merge branch 'refactor_hitrenderer' into beatmap_conversion
Conflicts:
	osu.Game/Modes/UI/HitRenderer.cs
2017-03-12 01:27:28 +09:00
74db255c78 Move back to using an abstract method to determine if all objects have been judged.
Because sliderticks provide judgements even though they are added as nested hitobjects, the count method would not work to determine if all hitobjects have been judged. This needs a little bit more thought put in...
2017-03-12 01:19:51 +09:00
592e05a2c8 Better beatmap conversion model. 2017-03-12 00:34:21 +09:00
02281d8a2a Make HitRenderer not have a publicly-settable Beatmap, replace AllObjectsJudged for performance. 2017-03-10 15:19:36 +09:00
02cab41d34 Move InputManager to a higher and more implicit level.
Also makes KeyCounterCollection work with replays.
2017-03-07 19:30:48 +09:00
5cbcf7a20a Fix error-level inspections. 2017-03-07 14:31:54 +09:00
4430255ec4 Merge remote-tracking branch 'upstream/master' into replay
# Conflicts:
#	osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
#	osu.Desktop/OsuGameDesktop.cs
#	osu.Game.Modes.Osu/Objects/Drawables/DrawableHitCircle.cs
#	osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
#	osu.Game/Database/BeatmapDatabase.cs
#	osu.Game/Graphics/Cursor/OsuCursorContainer.cs
#	osu.Game/IPC/BeatmapImporter.cs
#	osu.Game/Modes/Mod.cs
#	osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs
#	osu.Game/Modes/UI/Playfield.cs
#	osu.Game/Screens/Play/Player.cs
#	osu.Game/Screens/Play/PlayerInputManager.cs
2017-03-07 13:50:08 +09:00
0cad5d7d41 Fix most warnings. 2017-03-07 13:05:57 +09:00
610de4a34c Only show replay cursor when replay input is present. 2017-03-06 15:24:00 +09:00
faf07ab51a Use generics everywhere. 2017-03-06 13:59:11 +09:00
58ae9e888d Basic partial replay support. 2017-03-01 22:04:20 +09:00
77ee161be8 Add follow points. 2017-02-10 06:19:59 +01:00
38b25a7df3 Add hit object stacking. 2017-02-09 07:28:40 +01:00
50bd80cb0c Update and standardise license headers. 2017-02-07 14:27:41 +09:00
74e3a87f78 Add *very* basic ranking screen. 2016-11-29 23:59:56 +09:00
2947121e48 Hook up ScoreProcessor to Scoreoverlay etc. 2016-11-29 21:28:43 +09:00
396ca9fe91 Remove HitJudgementResolver; reimplement in DrawableHitObject. 2016-11-26 16:51:51 +09:00
3ac89216bd Standardise some naming and make hitcircles feel better. 2016-11-19 19:07:57 +09:00
5dd4e31011 Move DrawableHitObject. 2016-11-14 19:49:29 +09:00
4590be552f Move play modes to their own projects. 2016-11-14 18:54:24 +09:00