Commit Graph

14 Commits

Author SHA1 Message Date
9690591593 Make taiko use namespaced hitsounds
This is a temporary solution for now that uses DrawableHitObject.SampleNamespace for the override. We will not want to do this going forward, and instead have the rulesets add their custom resource stores to the games', but that requires deciding where/when to apply/remove such resource stores, and is probably left to skinning.
2017-12-26 19:55:56 +09:00
35d7fa8a81 Cleanup things that are now not needed with these changes 2017-12-26 14:18:38 +09:00
14162b5d46 Make InputDrum handle all Normals/Claps, hitobjects all others 2017-12-26 14:18:23 +09:00
0cc443e618 Remove all generic judgements. 2017-09-06 18:05:51 +09:00
84c22df3f5 Combine Judgement.HitResults into one. 2017-09-06 17:01:48 +09:00
d080a7e970 Determine size of ScrollingContainer a bit better to avoid taiko weirdness 2017-08-22 20:53:19 +09:00
8364339617 Adjust with proposed formatting 2017-08-20 23:47:07 +09:00
a18b2bd5f0 Hook everything up 2017-08-20 22:21:16 +09:00
ff84eb219b Add action support to taiko 2017-08-20 21:38:09 +09:00
a95ee7494f Initial conversion of taiko to use ScrollingPlayfield. 2017-08-08 16:01:18 +09:00
ba31bfcdf1 CI fixes. 2017-08-03 20:44:05 +09:30
dc0d0a3602 CI. 2017-08-03 14:31:20 +09:30
e55a406e4d Fix DrawableTaikoHitObject + drawable hit objects. 2017-08-03 13:54:13 +09:30
fbd26a1d5e Mode -> Ruleset. 2017-04-18 16:05:58 +09:00