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16fe0e4f89
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Fix SessionStaticsTest never working
In headless operation, the test would complete before ever reaching an
idle state. And this test only ran headless..
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2021-12-21 15:39:08 +09:00 |
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981158ed88
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Rename method and simplify SetDefault calling code
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2021-12-21 15:34:32 +09:00 |
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c0a8758839
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Fix intermittent test failures on TestSceneResultsScreen due to long delay step
Using real time delays of 3 seconds doesn't play well with headless runs.
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2021-12-21 15:15:05 +09:00 |
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a8cd96278d
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Merge pull request #16189 from peppy/fix-beatmap-listing-overlay-test-failure
Fix intermittent failures on `TestSceneBeatmapListingOverlay`
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2021-12-21 15:11:25 +09:00 |
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5cea8da80f
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Merge pull request #16188 from peppy/multiplayer-button-enabled
Centralise all multiplayer button clicking test logic
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2021-12-21 15:10:26 +09:00 |
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d08b66a5ff
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Also add logging to OnlinePlayScreen
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2021-12-21 15:07:06 +09:00 |
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3b700b6967
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Merge pull request #16187 from peppy/fix-threading-colour-error-meter
Fix potential wrong thread mutation in `ColourHitErrorMeter`
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2021-12-21 15:05:57 +09:00 |
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ddadf3c4b5
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Add logging of MultiplayerMatchSubScreen exiting from room loss
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2021-12-21 14:53:24 +09:00 |
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0f8a6a3f64
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Fix intermittent failures on TestSceneBeatmapListingOverlay
In the specific method, there was no wait step after the initial fetch
(unlike all of the rest), meaning the fetch may not have finished in
time for the follow-up steps.
As seen at
https://github.com/ppy/osu/runs/4588058438?check_suite_focus=true.
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2021-12-21 14:12:06 +09:00 |
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2ea31c26a5
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Merge pull request #16168 from peppy/windows-key-when-inactive
Avoid blocking windows key usage when the osu! window is not active
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2021-12-21 13:51:10 +09:00 |
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bb3f375958
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Add note about local button clicking usage
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2021-12-21 13:49:51 +09:00 |
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aad55ef89e
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Remove unused method in TestSceneMultiplayerQueueList
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2021-12-21 13:49:51 +09:00 |
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9aff646ff4
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Centralise all multiplayer button clicking test logic
This adds the "wait for enabled" check in a way that can be easily
reused, as it keeps getting missed in test implementations.
This particular commit hopefully fixes
https://github.com/ppy/osu/runs/4583845033?check_suite_focus=true.
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2021-12-21 13:49:51 +09:00 |
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edcbd4de6d
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Fix incorrect event unbind logic
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2021-12-21 13:05:26 +09:00 |
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52db7b36fc
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Move Schedule call to base implementation of error meter for extra safety
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2021-12-21 12:55:21 +09:00 |
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f366cdc73e
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Extract initial set out of loop
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2021-12-21 12:39:34 +09:00 |
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c21b2d1662
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Fix incorrect variable
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2021-12-21 12:39:09 +09:00 |
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28d6ff5d9c
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Fix potential wrong thread mutation in ColourHitErrorMeter
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2021-12-21 12:36:04 +09:00 |
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e21dbf10ff
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Refactor further to remove indexing confusion
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2021-12-21 12:25:32 +09:00 |
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377cb1d9e3
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Merge pull request #15728 from MBmasher/fl-decay
Remove decay factor in Flashlight skill
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2021-12-21 07:59:32 +09:00 |
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b311308ada
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Add more comprehensive test of multiple selection
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2021-12-20 22:41:24 +01:00 |
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5ef4e23335
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Fix selecting control points without control not deselecting other selected points
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2021-12-20 22:41:24 +01:00 |
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bf8c87e9b7
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Fix releasing mouse after drag deselecting dragged point
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2021-12-20 22:41:23 +01:00 |
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cdb587d956
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Add more test steps for input handling edge cases
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2021-12-20 21:51:56 +01:00 |
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d2417beeac
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Implement drag operation for multiple path control points
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2021-12-20 21:29:57 +01:00 |
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a9408485cc
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Change control point piece selection logic to allow dragging multiple
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2021-12-20 21:18:38 +01:00 |
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fbba8293c7
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Add failing test for expected multiple path drag UX
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2021-12-20 21:01:11 +01:00 |
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b0ca82e1e5
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Move slider path point drag handling to visualiser
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2021-12-20 20:56:06 +01:00 |
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c71655a75e
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Merge branch 'master' into fl-cumulative-strain
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2021-12-21 06:06:19 +11:00 |
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9344897542
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Split session statics reset method to prevent unloading seasonal backgrounds while idle
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2021-12-20 16:51:51 +01:00 |
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f1a03aced5
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Merge branch 'master' into beatmap-card/extra
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2021-12-20 15:49:00 +01:00 |
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488e1f858b
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Merge pull request #16167 from peppy/fix-song-select-test-failure
Fix occasional failures in `TestScenePlaySongSelect`
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2021-12-20 23:11:06 +09:00 |
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0975f570ba
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Return last playlist item if all expired
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2021-12-20 13:49:05 +01:00 |
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a5a9922f81
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Fix lounge screen content not matching current room playlist item
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2021-12-20 13:32:42 +01:00 |
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a59583ee09
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Add extension method for returning next playlist item
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2021-12-20 13:18:02 +01:00 |
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0b7daf542f
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Merge branch 'master' into fix-song-select-test-failure
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2021-12-20 11:36:49 +01:00 |
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6bbc9ccf97
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Merge pull request #16169 from peppy/fix-ready-button-test
Add better defined steps to `TestLoseHostWhileReady` ready button test
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2021-12-20 11:36:20 +01:00 |
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f492cf84d9
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Ensure presence of at least 1 difficulty for each ruleset
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2021-12-20 11:34:39 +01:00 |
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d8be455a43
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Merge branch 'master' into fix-ready-button-test
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2021-12-20 11:02:43 +01:00 |
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e4702b8729
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Merge pull request #16172 from peppy/update-framework
Update framework
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2021-12-20 11:02:15 +01:00 |
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ec0a6735eb
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Rename TestMultiplayerScreenStack to TestMultiplayerComponents
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2021-12-20 18:24:59 +09:00 |
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6907a9a3cc
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Name some screen stacks for better logging context
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2021-12-20 18:24:14 +09:00 |
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1533aefce5
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Update framework
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2021-12-20 18:22:19 +09:00 |
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87051d5d61
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Add better defined steps to TestLoseHostWhileReady ready button test
Not 100% sure this will solve the issue but it's worth a try. The button
state checks are using `Until` everywhere else so this brings the test
in line with the standards.
As seen
https://github.com/ppy/osu/runs/4579641456?check_suite_focus=true.
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2021-12-20 17:47:06 +09:00 |
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090c3e84e7
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Avoid blocking windows key usage when the osu! window is not active
As discussed in https://github.com/ppy/osu/discussions/16147.
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2021-12-20 17:40:11 +09:00 |
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51386bb48d
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Merge pull request #16166 from peppy/playlist-tests-wait-step
Add wait step to `TestScenePlaylistResultScreen` explicitly for screen load
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2021-12-20 09:36:57 +01:00 |
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6caa950c44
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Rename osuPrevious to osuLoop
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2021-12-20 19:16:41 +11:00 |
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5c8e317a6e
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Chooser earlier items in song select tests to avoid potentially not having enough
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2021-12-20 17:11:15 +09:00 |
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af78a3e99d
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Fix weird loop logic
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2021-12-20 17:09:08 +09:00 |
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d79602a912
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Add wait step to TestScenePlaylistResultScreen explicitly for screen load
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2021-12-20 16:58:36 +09:00 |
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