Commit Graph

15 Commits

Author SHA1 Message Date
4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
cd8d7af9db Clean up a few warnings in preparation for net-standard 2017-11-14 13:06:25 +09:00
04b271cce9 Migrate osu.Game project to VS2017 project structure 2017-10-30 22:24:11 +09:00
22d222354c Change SettingsItem to use GetBoundCopy to ensure it has the right class for numeric bindables 2017-10-26 18:45:20 +10:30
2e6a68d358 Rename indicator class, add colour/fade easing, and add tooltip 2017-10-22 16:12:30 +10:30
59b10981dc CI fixes 2017-10-21 17:06:28 +10:30
840ba9f48e Allow the default indicator colour to be specified, and fix bug where disabled bindables could be reset 2017-10-21 16:05:37 +10:30
2c7343e965 Add revert-to-default glow for settings items 2017-10-21 12:44:47 +10:30
89b5a6670e Changed type of IHasFilterTerms.FilterTerms according to framework update 2017-09-13 16:18:02 +02:00
a5e610a7ba Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
de46f3ab07 Remove all unnecessary parenthesis where object initialisers are used
Enforces at CI.
2017-07-13 15:11:33 +09:00
ae7388e68f Don't update sensitivity when dragging slider 2017-06-05 13:25:18 +09:00
8544b45443 Update in line with framework 2017-05-30 22:23:51 +09:00
efab186384 Update namespaces in line with framework 2017-05-16 12:50:30 +09:00
eaaba11586 Change all instances of options to settings where applicable 2017-05-15 10:55:29 +09:00