4f6263ef86
Make many internal classes and methods public
...
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
cd8d7af9db
Clean up a few warnings in preparation for net-standard
2017-11-14 13:06:25 +09:00
04b271cce9
Migrate osu.Game project to VS2017 project structure
2017-10-30 22:24:11 +09:00
22d222354c
Change SettingsItem to use GetBoundCopy to ensure it has the right class for numeric bindables
2017-10-26 18:45:20 +10:30
2e6a68d358
Rename indicator class, add colour/fade easing, and add tooltip
2017-10-22 16:12:30 +10:30
59b10981dc
CI fixes
2017-10-21 17:06:28 +10:30
840ba9f48e
Allow the default indicator colour to be specified, and fix bug where disabled bindables could be reset
2017-10-21 16:05:37 +10:30
2c7343e965
Add revert-to-default glow for settings items
2017-10-21 12:44:47 +10:30
89b5a6670e
Changed type of IHasFilterTerms.FilterTerms according to framework update
2017-09-13 16:18:02 +02:00
a5e610a7ba
Update framework and fix compilation
...
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
de46f3ab07
Remove all unnecessary parenthesis where object initialisers are used
...
Enforces at CI.
2017-07-13 15:11:33 +09:00
ae7388e68f
Don't update sensitivity when dragging slider
2017-06-05 13:25:18 +09:00
8544b45443
Update in line with framework
2017-05-30 22:23:51 +09:00
efab186384
Update namespaces in line with framework
2017-05-16 12:50:30 +09:00
eaaba11586
Change all instances of options to settings where applicable
2017-05-15 10:55:29 +09:00