Commit Graph

483 Commits

Author SHA1 Message Date
c32ff9c43b Move nested playfields to the base Playfield 2018-01-15 20:39:57 +09:00
28586317dd Give stages a size again 2018-01-15 19:44:42 +09:00
0796d33e66 Merge branch 'master' into fix-skipbutton-ordering 2018-01-15 15:54:18 +09:00
512e4d2c9f Rewrite the way that cursor overrides are done game-wide 2018-01-12 18:13:17 +09:00
8a04c954a9 Cleanup 2018-01-12 17:19:59 +09:00
441e8aced5 Better namings for the speed change "algorithms" 2018-01-12 17:18:34 +09:00
4b2d971b00 Add some comments 2018-01-12 13:06:17 +09:00
712d586d41 Revert "Add OSD + config value for scroll speed"
This reverts commit a6d8b28221.
2018-01-12 12:28:43 +09:00
ab762045d6 Move back to using load(), fix testcase 2018-01-11 16:51:46 +09:00
d998936e9e Fix testcase errors 2018-01-11 15:50:44 +09:00
9ae67b519b Optimise nested hitobject position computations 2018-01-11 15:25:15 +09:00
9d00e5bb7d Make ScrollingHitObjectContainer handle nested hitobjects 2018-01-11 15:08:30 +09:00
a6d8b28221 Add OSD + config value for scroll speed 2018-01-11 13:40:46 +09:00
3a869edf36 Add a flag to disable user scroll speed adjustments 2018-01-11 12:44:39 +09:00
6a5a3b01b2 Fix license headers 2018-01-11 12:39:06 +09:00
6255aaab68 Per-hitobject lifetime management 2018-01-10 19:17:43 +09:00
86b5591583 Merge remote-tracking branch 'origin/master' into scrolling-hitobjects-rewrite 2018-01-10 18:02:49 +09:00
9d099feadc Merge branch 'master' into fix-catcher-width 2018-01-10 10:04:10 +09:00
c4d1922c8b Add scrolling algorithm to global settings 2018-01-08 11:34:37 +09:00
4ab3b0d76b Implement local scrolling hit object container 2018-01-07 13:24:09 +09:00
117ab8a26d Split out scrolling algorithm 2018-01-07 13:23:16 +09:00
98fd4f6ff2 Fix up precision + sizing issues 2018-01-07 11:33:59 +09:00
7526225282 Use DP for most of the code to avoid unnecessary computations 2018-01-05 20:56:21 +09:00
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
5d12682e83 Initial implementation of the new (old) mania scrolling calculations 2018-01-05 20:18:18 +09:00
d2b135d2a8 Give hitobjects lifetimes 2018-01-05 15:48:19 +09:00
1276e2c71a Merge branch 'master' into scrolling-hitobjects-rewrite 2018-01-05 14:58:57 +09:00
36e9232472 Merge master into netstandard 2018-01-05 00:42:48 +09:00
add68ff068 Fix swells not stopping at the hit position 2018-01-04 21:45:29 +09:00
585df22c88 Add a way to calculate length of IHasEndTime objects 2018-01-04 20:56:18 +09:00
a7aab21a29 Re-namespace files 2018-01-04 19:22:15 +09:00
e0c921ff5c Split out ScrollingHitObjectContainer into new file 2018-01-04 19:20:43 +09:00
651e24e3cc Implement proper scrolling directions 2018-01-04 19:17:40 +09:00
f34131f8f4 Initial game-wide replacement of scrolling playfields 2018-01-04 18:50:17 +09:00
2b79ad879f Add a way to access alive hitobjects 2018-01-04 16:37:48 +09:00
c8ec27c4de Remove redundant prefix 2018-01-04 16:31:41 +09:00
152b846cff Fix incorrect scaling of hitobjects in catch 2018-01-04 16:29:53 +09:00
697efba5e2 Replace .OfType with .Cast 2018-01-04 15:55:35 +09:00
6d253fd33c Add a way to adjust the conversion process with mods 2018-01-03 19:06:20 +09:00
714d93dd92 Merge remote-tracking branch 'origin/master' 2017-12-30 16:17:14 +09:00
7a793eaded Merge master into netstandard 2017-12-27 20:48:53 +09:00
f5d4ed2a22 add interface to adjust DrawableHitObjects 2017-12-26 11:49:42 +01:00
71e59bc9e7 Removed the IgnoreTooltip property 2017-12-16 20:16:40 +11:00
b28b86dea9 Use Lazy for threadsafety on playfield 2017-12-14 20:27:51 +09:00
f41af191ed Merge remote-tracking branch 'origin/master' into editor-selection-tool 2017-12-08 15:13:18 +09:00
9b3e666a07 Added IgnoreTooltip to all classes required 2017-12-08 14:10:23 +11:00
a78441bc5a Apply changes in line with framework input adjustments 2017-12-07 13:16:59 +09:00
cf859a6cf2 Make the dragger attach to objects it surrounds
Plus a lot more implementation.
2017-12-02 00:26:02 +09:00
e8cbde3ae1 Add overlay/underlay 2017-11-30 21:56:19 +09:00
b3bf6e7bee Merge master into netstandard 2017-11-21 16:39:21 +09:00