5862eb172a
Merge remote-tracking branch 'origin/master' into fix-zero-length-sliders
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# Conflicts:
# osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs
2019-07-05 15:48:04 +09:30
60ea3d4e1a
Fix skinning support for combobreak
2019-06-30 21:58:30 +09:00
2e7922c3f9
Fix 0-length sliders not getting correct lengths
2019-06-15 23:53:28 +09:00
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
54ab256c8e
Instantiate a new path rather than setting properties on it
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# Conflicts:
# osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
# osu.Game.Rulesets.Catch/Objects/JuiceStream.cs
# osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs
# osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/SliderPath.cs
2018-11-12 13:50:19 +09:00
a4caaf56ef
Merge remote-tracking branch 'origin/master' into fix-slider-samples
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# Conflicts:
# osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs
# osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs
2018-11-05 16:38:28 +09:00
bb2f8deb18
ControlPoint -> PathControlPoint
...
Also Curve -> Path.
2018-11-01 03:56:51 +09:00
47be95ce0b
Fix slider nodes using the wrong samples
2018-10-16 17:10:24 +09:00
83fd251c7b
Pass sub-controlpoints as span slices
2018-10-11 17:44:25 +09:00
83f75ac896
Mania convert hitobjects should not have combo
2018-08-15 10:57:11 +09:00
d2709613bc
Add combo offset to ConvertHitObjectParser
2018-08-15 10:49:45 +09:00
ce77473910
Simplify usage of ConvertHitObjectParser
2018-08-15 10:24:56 +09:00
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
d288d8a51f
Remove SampleInfoList
2017-12-25 15:40:01 +09:00
4f6263ef86
Make many internal classes and methods public
...
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
17466a662c
Add hold note conversion.
2017-05-17 13:09:07 +09:00
28f7e0cdba
Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings.
2017-04-26 14:12:21 +09:00
2af9bf1423
Prefix everything inside Rulesets.Objects.Legacy with "Convert" to avoid naming clashes with Ruleset projects.
2017-04-22 21:33:11 +09:00