Commit Graph

4009 Commits

Author SHA1 Message Date
35f1f06ee2 Rename drum roll tick judgement. 2017-03-23 19:36:58 +09:00
63d7c5a5a3 Pressing back while mod select is visible should close mod select before exiting. 2017-03-23 19:35:46 +09:00
11fb404574 Merge remote-tracking branch 'origin/master' into taiko_drumroll_tick_judgements
Conflicts:
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-23 19:35:36 +09:00
672fda79bd Merge pull request #543 from peppy/rename-judgement-info
JudgementInfo -> Judgement.
2017-03-23 19:34:43 +09:00
8c4fd44a85 Tidy up song select footer and fix depth of mod select vs osu! cookie. 2017-03-23 19:32:58 +09:00
ca2816f9c8 Formatting 2017-03-23 07:24:43 -03:00
322a78830e Implement Taiko score processing. 2017-03-23 19:24:23 +09:00
3923892863 Delete SongProgressGraphColumn.cs 2017-03-23 07:20:16 -03:00
546a3d0914 Merge branch 'song-progress-graph' of https://github.com/DrabWeb/osu into song-progress-graph 2017-03-23 07:15:53 -03:00
768bc2bb5f Make TaikoHitObject store whether the hit object is a finisher. 2017-03-23 19:14:21 +09:00
2cb801317d JudgementInfo -> Judgement.
There is no case where we use the term "Judgement" without the suffix, so deemed it unnecessary.
2017-03-23 19:00:18 +09:00
93915ba527 Fix regression of osu! judgement animation. 2017-03-23 18:56:27 +09:00
0337f18fb9 Cleaning 2017-03-23 06:37:12 -03:00
b5d661b53a some fixing and restyling. 2017-03-23 18:20:00 +09:00
7d3846692a Merge branch 'taiko_drumroll_tick_judgements' into taiko_scoreprocessing 2017-03-23 17:58:12 +09:00
71c74ee4c2 Merge branch 'taiko_drumroll_tick_judgements' into taiko_drumroll_drawable
Conflicts:
	osu.Game.Modes.Taiko/Judgements/TaikoDrumRollTickJudgementInfo.cs
2017-03-23 17:55:52 +09:00
2d5bb326f0 Merge branch 'master' into taiko_drumroll_drawable 2017-03-23 17:55:08 +09:00
0ac33b59e3 Add DrumRoll tick judgement info. 2017-03-23 17:52:46 +09:00
4d61424abd Merge branch 'master' into song-progress-graph 2017-03-23 17:44:22 +09:00
6e42a75fca Merge pull request #541 from smoogipooo/use_more_accentcolour
Use more accentcolour
2017-03-23 17:42:50 +09:00
770188fee1 Merge pull request #512 from smoogipooo/taiko_hitobject_drawable
Base DrawableTaikoHitObject Implementation
2017-03-23 17:42:34 +09:00
19e438566f Merge branch 'master' into taiko_hitobject_drawable 2017-03-23 17:36:50 +09:00
d52ac33e7c Merge branch 'master' into use_more_accentcolour 2017-03-23 17:36:19 +09:00
a61cb078e3 Increase timeout on IPC wait. 2017-03-23 17:32:57 +09:00
96fc8eef30 Merge branch 'master' into taiko_hitobject_drawable 2017-03-23 17:23:22 +09:00
76ae3a8a03 Merge pull request #503 from smoogipooo/taiko_conversion
Taiko conversion
2017-03-23 17:21:18 +09:00
50543a164c Merge pull request #539 from DrabWeb/beatmap-detail-tabs
Beatmap detail area
2017-03-23 17:20:47 +09:00
0785dd8528 Change default OsuHitObject combo colour to gray
This makes it easier to see additive elements in testcases.
2017-03-23 17:15:39 +09:00
e9a061c709 Merge branch 'master' into beatmap-detail-tabs 2017-03-23 17:13:02 +09:00
4644f6afdb Fix SliderBody's accent colour and thread-safety. 2017-03-23 17:11:51 +09:00
554b36c6eb Merge branch 'master' into taiko_conversion 2017-03-23 16:57:23 +09:00
43032ef694 Fix missing class renames. 2017-03-23 16:56:42 +09:00
1766497728 Update framework. 2017-03-23 16:53:39 +09:00
1e1c46765a Merge branch 'master' into taiko_conversion 2017-03-23 16:52:15 +09:00
315994f2b3 Merge pull request #538 from smoogipooo/taiko_base_hit
Add Hit class, make TaikoHitObject abstract.
2017-03-23 16:51:45 +09:00
644e9ae9d5 Increase padding to make flyte happy. 2017-03-23 16:36:52 +09:00
6bcbd116c8 Only get APIAccess from DI (it's all we need). 2017-03-23 16:32:35 +09:00
3ae7d0cb98 Better handle the passing of Beatmap and updating of scores.
PresentScores was dangerous as it could potentially bring up unsafe threading scenarios. This ensures everything will work well in all cases.
2017-03-23 16:31:08 +09:00
a561611125 Set default tab to global scores.
This will need to be saved to the config file eventually.
2017-03-23 16:29:10 +09:00
022fd625df Remove transitions for now
If you want to add transitions, the containers should be IStateful so we can discern their state for later use (because I switched to Show/Hide I can use IsPresent for now). We should probably look at moving the VisibilityState portion of OverlayContainer into a new StatefulContainer class or similar, so it can be used in situations like this.
2017-03-23 16:28:45 +09:00
2c76a2350c Use AccentColour everywhere in drawable osu! hit objects. 2017-03-23 16:19:12 +09:00
cb51256bd4 Merge pull request #517 from smoogipooo/taiko_playfield_2
Taiko Playfield Implementation
2017-03-23 15:43:59 +09:00
0863efb2c8 Remove unused variable. 2017-03-23 15:35:42 +09:00
ebb64e01d1 Add constant for HitTarget line thickness and make slightly thicker (displays better at lower resolutions). 2017-03-23 15:32:41 +09:00
ef8830aa7f Adjust InputDrum's appearance a touch. 2017-03-23 15:28:17 +09:00
1af17fc108 Remove cross-reference to osu.Game.Modes.Osu from Taiko. 2017-03-23 15:12:08 +09:00
b83db18551 HitExplosion -> DrawableOsuJudgementInfo. 2017-03-23 15:11:22 +09:00
02fba000bc Tidy up and tweak transitions of DrawableJudgementInfo. 2017-03-23 15:07:45 +09:00
acfa4a4aac JudgementText -> DrawableTaikoJudgementInfo. 2017-03-23 14:52:18 +09:00
88d878e1d5 Formatting 2017-03-23 02:47:27 -03:00