Commit Graph

12 Commits

Author SHA1 Message Date
4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
87bcd526f3 Get rid of raw AddDelay calls within osu.Game 2017-07-17 16:51:21 +03:00
032e9df67b ApplyDelay -> AddDelay 2017-07-16 17:47:29 +03:00
71105bb9ee Delay -> ApplyDelay; DelayReset -> ResetDelay 2017-07-16 14:06:46 +03:00
9d523ea012 Update framework 2017-07-12 11:06:13 +09:00
62dee59672 Shapes namespace
Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
ffbb46f668 Update in line with framework. 2017-06-12 12:48:47 +09:00
431d225a60 Keyword Spacing and Brackets Fixing 2017-06-08 14:35:10 +08:00
f1bd64a74d Adjust colour metrics. 2017-04-18 22:22:14 +09:00
886ac1fb40 Add progress graph background and update ruleset references. 2017-04-18 22:22:14 +09:00
72fcc09a98 Add beatmap info and score date.
Also adjusts design metrics.
2017-04-18 22:22:14 +09:00
d51b37cb44 Add a basic implementation of the new design results screen. 2017-04-18 22:22:14 +09:00