4f6263ef86
Make many internal classes and methods public
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This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
87bcd526f3
Get rid of raw AddDelay calls within osu.Game
2017-07-17 16:51:21 +03:00
032e9df67b
ApplyDelay -> AddDelay
2017-07-16 17:47:29 +03:00
71105bb9ee
Delay -> ApplyDelay; DelayReset -> ResetDelay
2017-07-16 14:06:46 +03:00
9d523ea012
Update framework
2017-07-12 11:06:13 +09:00
62dee59672
Shapes namespace
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Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
ffbb46f668
Update in line with framework.
2017-06-12 12:48:47 +09:00
431d225a60
Keyword Spacing and Brackets Fixing
2017-06-08 14:35:10 +08:00
f1bd64a74d
Adjust colour metrics.
2017-04-18 22:22:14 +09:00
886ac1fb40
Add progress graph background and update ruleset references.
2017-04-18 22:22:14 +09:00
72fcc09a98
Add beatmap info and score date.
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Also adjusts design metrics.
2017-04-18 22:22:14 +09:00
d51b37cb44
Add a basic implementation of the new design results screen.
2017-04-18 22:22:14 +09:00