Commit Graph

43608 Commits

Author SHA1 Message Date
e33c3fcdbf Add test coverage for new changes 2021-08-23 13:53:03 +03:00
f8a7e0bdb6 Update rankings overlay ruleset bindable with parent on initial display 2021-08-23 13:50:39 +03:00
d3958eb3fb Revert initial ruleset value logic 2021-08-23 13:28:21 +03:00
f4b69ceb8a Remove unused using embedded in reverted changes 2021-08-23 12:40:20 +03:00
6931721864 Revert test coverage 2021-08-23 12:39:27 +03:00
257934a144 Revert "Revert ruleset when not applied filters (includes scope change)"
This reverts commit 9fa39cd34e.
2021-08-23 12:38:30 +03:00
eeeaefbd7d Revert "Store default ruleset value for ability to revert"
This reverts commit cb7c2f713b.
2021-08-23 12:38:24 +03:00
79aea1fb78 Fix test overlay ruleset selectors not surrounded with overlay colour providers 2021-08-23 11:44:52 +03:00
391c4e529c Add test coverage for all added features 2021-08-23 11:12:48 +03:00
9fa39cd34e Revert ruleset when not applied filters (includes scope change) 2021-08-23 11:11:06 +03:00
cb7c2f713b Store default ruleset value for ability to revert 2021-08-23 11:09:26 +03:00
1d89d757af Fix beatmap ruleset selector selecting initial ruleset 2021-08-23 09:57:05 +03:00
2ba88923b6 Select user preferred ruleset on overlay ruleset selectors initially 2021-08-23 08:58:54 +03:00
2ad5914fec Merge branch 'master' into decouple-ruleset-bindables 2021-08-23 12:40:57 +09:00
f2f3ba7bcd Merge pull request #14450 from bdach/wedge-bpm-not-updating
Fix BPM display not updating if rate-changing mods were enabled after selecting beatmap
2021-08-23 12:22:59 +09:00
9538a32b5e Explicitly update beatmap info wedge on mod change
This used to already be the case prior to b419ea7, but in a very
roundabout way. Changes to the value of the star difficulty bindable -
including indirect changes via the set of active mods changing - would
trigger the wedge display to regenerate and load asynchronously.

b419ea7 accidentally broke this by moving down the bindable retrieval to
a lower level, at which point `WedgeInfoText` would only receive the set
of mods selected at the time at which a given beatmap was selected, and
not receive any further updates, breaking the BPM display updating in
real time (as `WedgeInfoText` could not be aware that rate-changing mods
were even in effect).

To resolve, explicitly reload the wedge's contents on mod changes.
2021-08-22 19:16:46 +02:00
e4a8f72167 Add failing test case 2021-08-22 19:16:43 +02:00
45b8bd175c Decouple rankings overlay's ruleset bindable from game-wide bindable 2021-08-22 16:25:35 +03:00
d164529be8 Fix ruleset selector not updating to the first ruleset item until after LoadComplete()
This fixes the whole issue behind `Ruleset.Value` being null, by
updating `Current` on BDL rather than waiting for the base logic which
executes at `LoadComplete`.

This seems like something that should happen at the base `TabControl` class itself, by switching `Current` right after the first added tab item, rather than doing it on `LoadComplete`, but I'm not sure about changing framework logic outright, so fixing this locally until it occurs on other places.
2021-08-22 16:25:34 +03:00
f390e9a156 Merge pull request #14443 from peppy/update-resources
Update resources
2021-08-22 13:38:27 +03:00
81e3c9d40f Update resources 2021-08-22 19:13:21 +09:00
82f3e947dd Merge pull request #14442 from TheShadowEevee/android-ruleset-error-fix
Add null check for Android ruleset loading
2021-08-22 19:07:37 +09:00
956112eb10 Reword comment and remove brackets 2021-08-22 12:40:41 +03:00
9cd0a182f6 Add null check for Android ruleset loading 2021-08-22 00:38:48 -05:00
37c0550921 Merge pull request #14418 from LittleEndu/editor-regex
Change editor timestamp regex to not match non-editor ones
2021-08-21 20:20:36 +02:00
7ab12959a0 Merge branch 'master' into editor-regex 2021-08-21 19:57:26 +02:00
c2c0ff3327 Merge pull request #14425 from frenzibyte/fix-screen-offsetting-on-scaling
Fix screen offsetting not handling scaled game content properly
2021-08-22 02:51:17 +09:00
77f3668751 Merge branch 'master' into fix-screen-offsetting-on-scaling 2021-08-22 02:28:06 +09:00
9a6ff29951 Reword comment
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-08-21 15:39:57 +03:00
b2ee777ceb Merge pull request #14431 from peppy/fix-setting-section-clickability
Fix bottom area of a settings section not being clickable
2021-08-21 15:31:50 +03:00
1729d43cec Add explanatory comment 2021-08-21 15:18:03 +03:00
df5354eba6 Merge branch 'master' into fix-setting-section-clickability 2021-08-21 14:25:28 +03:00
a7e513faed Merge pull request #14430 from peppy/gameplay-chat-mouse-cursor
Use the UI mouse cursor when hovering gameplay chat in an interactive state
2021-08-21 14:25:09 +03:00
216ff07497 Merge branch 'master' into fix-setting-section-clickability 2021-08-21 14:11:55 +03:00
76e1d88028 Merge branch 'master' into gameplay-chat-mouse-cursor 2021-08-21 14:01:30 +03:00
21cc24c1d0 Merge pull request #14429 from peppy/improve-chat-username-effect
Improve highlighted chat username shadow effect
2021-08-21 13:57:32 +03:00
ae47c5cdb3 Fix bottom area of a settings section not being clickable 2021-08-21 15:08:42 +09:00
15d443f6b7 Use the UI mouse cursor when hovering gameplay chat in an interactive state 2021-08-21 14:44:54 +09:00
36352d1de4 Improve highlighted chat username shadow effect 2021-08-21 14:34:35 +09:00
318f830cd2 Expand test coverage for different scaling modes
Intentionally not using `[Values]` as the scale modes can be applied to
the running game instance directly, rather than recreating it all over
again.

The same could be said for the notification overlay but not sure, seems
like something that should be considered at an `OsuGameTestScene` level
instead (whether the same game instance can be reused for further
testing).
2021-08-21 04:19:55 +03:00
20f193c1c2 Fix screen offsetting not handling scaled game instances
By using `Content` instead, now the logic will get the X of the settings
overlay at the `Content` space, which can be scaled in the
`ScalingMode.Everything` mode.

And in the case of `ScalingMode.ExcludeOverlays`, a subcontainer
somewhere inside `Content` that's holding the screen stack would be scaled,
but `Content` won't be affected which is what we want in that case.
2021-08-21 04:16:12 +03:00
058d2d2a49 Use nekodex's regex from osu-web 2021-08-20 23:01:06 +03:00
8745fe9e34 Change editor timestamp regex to not match non-editor ones 2021-08-20 22:32:04 +03:00
d3dba296d6 Update resources 2021-08-20 23:47:35 +09:00
9de0729bfc Merge pull request #14377 from peppy/temporary-directory-test-storage
Update test scenes in line with temporary directory changes framework-side
2021-08-20 23:27:39 +09:00
e13b516f31 Fix excess blank lines 2021-08-20 22:26:38 +09:00
0c936aec4b Merge branch 'master' into temporary-directory-test-storage 2021-08-20 22:09:42 +09:00
5e234fb746 Add try catch to avoid test failures on windows 2021-08-20 22:07:13 +09:00
30d7817aad Merge pull request #14384 from peppy/settings-dim-other-sections
Dim all but the current settings section
2021-08-20 20:52:07 +09:00
0aea39f5f1 Merge branch 'master' into temporary-directory-test-storage 2021-08-20 20:41:54 +09:00