1f797207f7
Rework lookups to not require total playfield columns
2020-04-03 12:31:05 +09:00
546772192c
Add helper method to convert to legacy mods enums
2020-03-24 13:07:51 +09:00
7ce00bebf0
Add basic structure for skinning fruits
2020-02-17 18:47:22 +09:00
3a903339d6
add playingverb and database migrations
2020-01-03 11:39:15 +00:00
522847987b
Implement break/gameplay start times
2019-12-26 15:00:58 +09:00
90cb9d9162
Simplify scoreprocesor/healthprocessor implementations
2019-12-26 14:59:49 +09:00
7414a6aadd
Merge remote-tracking branch 'huoyaoyuan/master' into health-processor
...
# Conflicts:
# osu.Game.Rulesets.Catch/CatchRuleset.cs
# osu.Game.Rulesets.Mania/ManiaRuleset.cs
# osu.Game.Rulesets.Taiko/TaikoRuleset.cs
2019-12-26 14:56:54 +09:00
9702cc9809
Merge branch 'master' into remove-legacy-id
2019-12-25 21:01:12 +09:00
0677f746aa
Provide the ruleset to converter classes
2019-12-24 16:02:16 +09:00
a324bfbc2c
Remove LegacyID from Ruleset
2019-12-24 13:48:27 +09:00
08b477ed52
make ModDifficultyAdjust abstract
2019-12-20 18:30:23 +08:00
76f2fb378f
Separate score and health parts of ScoreProcessor
2019-12-19 20:03:14 +09:00
ea661fce21
Merge branch 'master' into adjustable-map-settings
2019-12-18 18:44:11 +09:00
6e0802e50c
Remove RulesetInfo parameter from Ruleset constructor
2019-12-18 14:49:09 +09:00
e0ce87adca
Move CreateScoreProcessor() to Ruleset ( #7244 )
...
Move CreateScoreProcessor() to Ruleset
2019-12-17 22:15:42 +09:00
fd2785bab3
Merge branch 'master' into fxcop
2019-12-17 20:14:45 +09:00
49bf8d27d1
Move CreateScoreProcessor() to Ruleset
2019-12-17 20:08:13 +09:00
ecfc6dfa3d
CA1825: use Array.Empty.
2019-12-17 12:59:48 +08:00
b5db927d93
Merge branch 'master' into cinema-mod
2019-12-17 12:56:06 +09:00
002a125b4a
make ModDifficultyAdjust generic
2019-12-12 21:14:26 +08:00
5861eca80d
Make DrawableRuleset take a converted beatmap
2019-12-12 15:58:11 +09:00
b795532aa5
add difficulty adjustment mods
2019-12-11 19:43:16 +08:00
20edaf4ba6
add cinema mod support
2019-11-23 17:32:16 +00:00
a407e267a2
Fix PF/SD legacy mod conversion
...
Upon investigating an user report in #6091 that indicated that viewing
replays using the Perfect mod would also display the Sudden Death mod
icon despite Perfect being the more restrictive of the two, it turned
out that the logic of importing legacy scores was missing that corner
case. A similar case of Double Time/Nightcore mutual exclusion was
handled, but PF/SD was missed.
Add analogous handling of PF/SD legacy mods for all four rulesets,
and additionally cover a tiny fraction of all cases with unit tests.
The most problematic cases (NC+HD and PF+SD) are covered in all four
basic rulesets.
2019-09-15 22:55:25 +02:00
0f04357f1f
Revert short name change for now
2019-09-02 14:41:14 +09:00
a15828ab25
Introduce the concept of SkinComponents
...
Removes reliance on string lookups and better defines elements for introduction into database
2019-08-30 14:55:52 +09:00
6ab2b20c70
Add an interface for working beatmaps
2019-08-29 19:38:44 +09:00
8a64ab0384
Remove generics from IApplicableToBeatmap
2019-08-01 12:39:32 +09:00
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
...
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
0222424aef
Make mods IReadOnlyList<Mod> gamewide
...
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
c584967eb1
Remove mods from workingbeatmap
2019-04-09 12:59:32 +09:00
c39c37a18d
Apply more missed cases
2019-04-01 12:44:46 +09:00
e5b49b1657
Merge branch 'master' into ctb-pp
2019-03-29 12:24:47 +09:00
de80fc0eac
Update icon usage to match framework changes
2019-03-27 19:29:27 +09:00
2dc5447928
Merge remote-tracking branch 'origin/master' into ctb-pp
2019-03-27 14:01:02 +09:00
baea7230bc
Rename RulesetContainer to DrawableRuleset
2019-03-19 23:47:31 +09:00
c271a3a781
remove ruleset specific mods
2019-03-04 17:36:44 +08:00
c6e26a92ec
add wind up and wind down mods
2019-01-26 12:15:45 +08:00
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
f83163e78e
Attempt to implement Catch performance calculator
2019-01-08 22:28:48 +01:00
3c06655672
Split out Special mods into Automation and Conversion
2018-07-31 18:00:42 +09:00
6ff06d4757
Adjust CatchDifficultyCalculator in-line with changes
2018-06-14 15:48:56 +09:00
83ff47ec80
Rewrite difficulty mod combinations
2018-06-06 16:20:17 +09:00
8274623ad6
Cleanup multi mod constructions
2018-06-06 14:07:50 +09:00
803200ff6a
Apply similar changes to other rulesets
2018-05-15 17:40:19 +09:00
995fda9b6f
Move base classes to osu.Game.Rulesets.Difficulty namespace
2018-05-15 17:38:08 +09:00
4ecdea8b2e
Remove now-unnecessary IsForCurrentRuleset property of RulesetContainer
2018-05-07 10:17:54 +09:00
03a5df84c6
Initial rework of beatmap conversion process
2018-04-19 22:04:12 +09:00
66b3b295e7
Use IBeatmap wherever possible
2018-04-19 20:44:38 +09:00
9b36cf2066
Review changes
2018-04-16 14:14:40 +02:00