|
affcf5180b
|
Merge pull request #17161 from smoogipoo/fix-listing-score-conversion
Fix scores not being recalculated in beatmap overlay
|
2022-03-09 13:32:45 +09:00 |
|
|
58aef25ad5
|
Merge pull request #17152 from bdach/mod-overlay/difficulty-multiplier
Implement difficulty multiplier display for new mod select design
|
2022-03-09 12:11:16 +09:00 |
|
|
810cbd745d
|
Merge pull request #17170 from peppy/fix-top-local-rank-test-failures-realm-callback
Refactor top local rank test method to be more resilient to slow realm callbacks
|
2022-03-09 11:14:37 +09:00 |
|
|
af4423959c
|
Merge pull request #17169 from peppy/fix-song-select-test-failures-realm-callback
Refactor song select test methods to be resilient to slow realm callbacks
|
2022-03-09 11:14:26 +09:00 |
|
|
714789f726
|
Merge pull request #17167 from peppy/fix-download-button-test-failure
Fix potential test failure on slow realm callback in `TestSceneBeatmapDownloadButton`
|
2022-03-09 01:49:23 +09:00 |
|
|
233c8232d3
|
Fix TestSceneTopLocalRank.TestHighScoreSet not waiting for potentially slow realm callback
As brought to light by https://gist.github.com/smoogipoo/56eda7ab56b9d1966556f2ca7a80a847.
|
2022-03-09 01:22:01 +09:00 |
|
|
286bafe326
|
Refactor multiple TestScenePlaySongSelect test methods to be resilient to slow realm callbacks
|
2022-03-09 01:18:53 +09:00 |
|
|
56ad684f5b
|
Fix potential test failure on slow realm callback in TestSceneBeatmapDownloadButton
As brought to light by https://gist.github.com/smoogipoo/56eda7ab56b9d1966556f2ca7a80a847.
|
2022-03-09 01:11:46 +09:00 |
|
|
729af28a64
|
Fix intermittent test failure
|
2022-03-09 00:48:12 +09:00 |
|
|
94d5e2f264
|
Fix test failure ripple through entire TestScene
|
2022-03-09 00:48:03 +09:00 |
|
|
e9a2d23542
|
Fix score order related test failure
|
2022-03-08 23:35:35 +09:00 |
|
|
d13a66a96c
|
Rework test scene by only relying on OnlineID
|
2022-03-08 20:11:56 +09:00 |
|
|
78a3b5961e
|
Implement basic difficulty multiplier display
|
2022-03-07 22:50:51 +01:00 |
|
|
bd1adaf245
|
Merge pull request #17115 from frenzibyte/manual-channel-scroll
Refactor channel scrolling container to handle non-user scrolls
|
2022-03-07 11:26:23 +09:00 |
|
|
ba83db0229
|
Merge pull request #17134 from bdach/mod-overlay/popup-screen-title
Implement popup screen title component
|
2022-03-07 11:03:38 +09:00 |
|
|
e5a6564034
|
Merge branch 'master' into fix-storyboard-sample-rate
|
2022-03-07 03:12:40 +03:00 |
|
|
9bc1f3f014
|
Further refactor and simplify ChannelScrollContainer
|
2022-03-06 23:34:12 +03:00 |
|
|
54275813b5
|
Use text flow container in popup screen title
|
2022-03-06 20:41:31 +01:00 |
|
|
df0617f34c
|
Implement popup screen title component
|
2022-03-06 16:09:18 +01:00 |
|
|
5b3ffb12b7
|
Refactor channel scrolling container to handle manual scrolls resiliently
|
2022-03-05 23:27:07 +03:00 |
|
|
0e8ad4b143
|
Switch step to Until steps due to AddOnce firing logic
|
2022-03-06 01:50:25 +09:00 |
|
|
92cd8ee29f
|
Decrease overhead of hit event distribution tests
|
2022-03-04 14:56:49 +09:00 |
|
|
540d7d0e2c
|
Add the ability to set and show an offset value on timing distribution graph
|
2022-03-04 14:36:15 +09:00 |
|
|
e09dd7d8fe
|
Fix calibrating offset from previous non-zero offset not applying adjustment correctly
|
2022-03-04 13:25:14 +09:00 |
|
|
835cb09537
|
Merge branch 'master' into fix-hit-distribution-rounding
|
2022-03-04 12:43:57 +09:00 |
|
|
b0688cc6dd
|
Merge branch 'master' into fix-storyboard-sample-rate
|
2022-03-04 12:04:49 +09:00 |
|
|
e1610b5d32
|
Merge branch 'master' into ruleset-leaderboard-unavailable
|
2022-03-03 22:52:20 +01:00 |
|
|
a06d806fb9
|
Fix hit distribution graph midpoint rounding not looking great around zero
Not sure this will be accepted and it's likely only ever going to show
in tests, but seems to be a better approach to midpoint rounding for
this case?
|
2022-03-03 15:43:02 +09:00 |
|
|
a38eb426ef
|
Merge pull request #17026 from peppy/beatmap-offset-control
Add basic beatmap offset adjustment
|
2022-03-03 14:23:19 +09:00 |
|
|
2f485a29d5
|
Merge branch 'master' into mod-overlay/columns
|
2022-03-03 00:11:33 +03:00 |
|
|
2ce4faa356
|
Fix typo in method name
|
2022-03-03 00:02:36 +03:00 |
|
|
bb94d68139
|
Separate storyboard samples and skip intro steps to own methods
|
2022-03-02 23:55:42 +03:00 |
|
|
82bbc32d74
|
Remove unnecessary Schedule during setup
|
2022-03-02 23:44:58 +03:00 |
|
|
a812ed4462
|
Ensure there is at least one sample during rate assertion
|
2022-03-02 23:40:14 +03:00 |
|
|
cbb8dc2891
|
Fix storyboard samples rate not adjusted from actual gameplay mods
|
2022-03-02 20:56:18 +03:00 |
|
|
e14a35b469
|
Add failing test case
|
2022-03-02 20:32:41 +03:00 |
|
|
f15b8781bb
|
Move editor mode selector out of EditorMenuBar to allow for better reuse
|
2022-03-02 20:05:01 +09:00 |
|
|
dc6fa13337
|
Merge branch 'master' into mod-overlay/columns
|
2022-03-02 15:04:37 +09:00 |
|
|
ed9ecd6951
|
Fix test scene failures by ensuring that first GameplayClock frame has processed first
|
2022-03-02 14:45:39 +09:00 |
|
|
3cbcb702f6
|
Fix calibration button disabled state not checking in corrrect direction
|
2022-03-02 14:36:15 +09:00 |
|
|
c342030b2c
|
Add specific placeholder message for custom rulesets rather than showing network error
|
2022-03-02 14:10:59 +09:00 |
|
|
2767dda9d6
|
Add failing test case
|
2022-03-01 20:21:33 +03:00 |
|
|
222f50d211
|
Fix calibration being back-to-front
|
2022-03-01 20:41:54 +09:00 |
|
|
4d9efe771b
|
Don't display calibration options when the previous play was too short to be useful
|
2022-03-01 20:12:59 +09:00 |
|
|
fab09575ec
|
Add full testing flow for BeatmapOffsetControl
|
2022-03-01 18:44:15 +09:00 |
|
|
1847f69bf9
|
Add basic beatmap offset adjustment control
|
2022-03-01 18:44:15 +09:00 |
|
|
5e47e35f0d
|
Add ability to change distribution of test HitEvent s
|
2022-03-01 18:44:15 +09:00 |
|
|
6cc972aa6a
|
Fix test failures by waiting for panel load
|
2022-02-28 21:36:13 +01:00 |
|
|
42b27e3050
|
Clean up test step names
|
2022-02-28 20:44:13 +01:00 |
|
|
3634e12e66
|
Automatically focus divisor textbox and hide popover after successful change
|
2022-02-28 15:23:01 +09:00 |
|