Commit Graph

6029 Commits

Author SHA1 Message Date
affcf5180b Merge pull request #17161 from smoogipoo/fix-listing-score-conversion
Fix scores not being recalculated in beatmap overlay
2022-03-09 13:32:45 +09:00
58aef25ad5 Merge pull request #17152 from bdach/mod-overlay/difficulty-multiplier
Implement difficulty multiplier display for new mod select design
2022-03-09 12:11:16 +09:00
810cbd745d Merge pull request #17170 from peppy/fix-top-local-rank-test-failures-realm-callback
Refactor top local rank test method to be more resilient to slow realm callbacks
2022-03-09 11:14:37 +09:00
af4423959c Merge pull request #17169 from peppy/fix-song-select-test-failures-realm-callback
Refactor song select test methods to be resilient to slow realm callbacks
2022-03-09 11:14:26 +09:00
714789f726 Merge pull request #17167 from peppy/fix-download-button-test-failure
Fix potential test failure on slow realm callback in `TestSceneBeatmapDownloadButton`
2022-03-09 01:49:23 +09:00
233c8232d3 Fix TestSceneTopLocalRank.TestHighScoreSet not waiting for potentially slow realm callback
As brought to light by https://gist.github.com/smoogipoo/56eda7ab56b9d1966556f2ca7a80a847.
2022-03-09 01:22:01 +09:00
286bafe326 Refactor multiple TestScenePlaySongSelect test methods to be resilient to slow realm callbacks 2022-03-09 01:18:53 +09:00
56ad684f5b Fix potential test failure on slow realm callback in TestSceneBeatmapDownloadButton
As brought to light by https://gist.github.com/smoogipoo/56eda7ab56b9d1966556f2ca7a80a847.
2022-03-09 01:11:46 +09:00
729af28a64 Fix intermittent test failure 2022-03-09 00:48:12 +09:00
94d5e2f264 Fix test failure ripple through entire TestScene 2022-03-09 00:48:03 +09:00
e9a2d23542 Fix score order related test failure 2022-03-08 23:35:35 +09:00
d13a66a96c Rework test scene by only relying on OnlineID 2022-03-08 20:11:56 +09:00
78a3b5961e Implement basic difficulty multiplier display 2022-03-07 22:50:51 +01:00
bd1adaf245 Merge pull request #17115 from frenzibyte/manual-channel-scroll
Refactor channel scrolling container to handle non-user scrolls
2022-03-07 11:26:23 +09:00
ba83db0229 Merge pull request #17134 from bdach/mod-overlay/popup-screen-title
Implement popup screen title component
2022-03-07 11:03:38 +09:00
e5a6564034 Merge branch 'master' into fix-storyboard-sample-rate 2022-03-07 03:12:40 +03:00
9bc1f3f014 Further refactor and simplify ChannelScrollContainer 2022-03-06 23:34:12 +03:00
54275813b5 Use text flow container in popup screen title 2022-03-06 20:41:31 +01:00
df0617f34c Implement popup screen title component 2022-03-06 16:09:18 +01:00
5b3ffb12b7 Refactor channel scrolling container to handle manual scrolls resiliently 2022-03-05 23:27:07 +03:00
0e8ad4b143 Switch step to Until steps due to AddOnce firing logic 2022-03-06 01:50:25 +09:00
92cd8ee29f Decrease overhead of hit event distribution tests 2022-03-04 14:56:49 +09:00
540d7d0e2c Add the ability to set and show an offset value on timing distribution graph 2022-03-04 14:36:15 +09:00
e09dd7d8fe Fix calibrating offset from previous non-zero offset not applying adjustment correctly 2022-03-04 13:25:14 +09:00
835cb09537 Merge branch 'master' into fix-hit-distribution-rounding 2022-03-04 12:43:57 +09:00
b0688cc6dd Merge branch 'master' into fix-storyboard-sample-rate 2022-03-04 12:04:49 +09:00
e1610b5d32 Merge branch 'master' into ruleset-leaderboard-unavailable 2022-03-03 22:52:20 +01:00
a06d806fb9 Fix hit distribution graph midpoint rounding not looking great around zero
Not sure this will be accepted and it's likely only ever going to show
in tests, but seems to be a better approach to midpoint rounding for
this case?
2022-03-03 15:43:02 +09:00
a38eb426ef Merge pull request #17026 from peppy/beatmap-offset-control
Add basic beatmap offset adjustment
2022-03-03 14:23:19 +09:00
2f485a29d5 Merge branch 'master' into mod-overlay/columns 2022-03-03 00:11:33 +03:00
2ce4faa356 Fix typo in method name 2022-03-03 00:02:36 +03:00
bb94d68139 Separate storyboard samples and skip intro steps to own methods 2022-03-02 23:55:42 +03:00
82bbc32d74 Remove unnecessary Schedule during setup 2022-03-02 23:44:58 +03:00
a812ed4462 Ensure there is at least one sample during rate assertion 2022-03-02 23:40:14 +03:00
cbb8dc2891 Fix storyboard samples rate not adjusted from actual gameplay mods 2022-03-02 20:56:18 +03:00
e14a35b469 Add failing test case 2022-03-02 20:32:41 +03:00
f15b8781bb Move editor mode selector out of EditorMenuBar to allow for better reuse 2022-03-02 20:05:01 +09:00
dc6fa13337 Merge branch 'master' into mod-overlay/columns 2022-03-02 15:04:37 +09:00
ed9ecd6951 Fix test scene failures by ensuring that first GameplayClock frame has processed first 2022-03-02 14:45:39 +09:00
3cbcb702f6 Fix calibration button disabled state not checking in corrrect direction 2022-03-02 14:36:15 +09:00
c342030b2c Add specific placeholder message for custom rulesets rather than showing network error 2022-03-02 14:10:59 +09:00
2767dda9d6 Add failing test case 2022-03-01 20:21:33 +03:00
222f50d211 Fix calibration being back-to-front 2022-03-01 20:41:54 +09:00
4d9efe771b Don't display calibration options when the previous play was too short to be useful 2022-03-01 20:12:59 +09:00
fab09575ec Add full testing flow for BeatmapOffsetControl 2022-03-01 18:44:15 +09:00
1847f69bf9 Add basic beatmap offset adjustment control 2022-03-01 18:44:15 +09:00
5e47e35f0d Add ability to change distribution of test HitEvents 2022-03-01 18:44:15 +09:00
6cc972aa6a Fix test failures by waiting for panel load 2022-02-28 21:36:13 +01:00
42b27e3050 Clean up test step names 2022-02-28 20:44:13 +01:00
3634e12e66 Automatically focus divisor textbox and hide popover after successful change 2022-02-28 15:23:01 +09:00