5186693dad
Implement tiny mod switch
2022-02-22 00:26:35 +01:00
c466d6df94
Ensure to not multiply by 0
2022-02-21 17:19:35 +09:00
c3b365cf6b
Scale classic score by hitobject count
2022-02-21 13:31:03 +09:00
7307e68e9c
Revert "Merge pull request #16889 from smoogipoo/remove-mod-multiplier"
...
This reverts commit 252b945d3b
, reversing
changes made to a1b39a96cf
.
2022-02-17 13:26:12 +09:00
23933fc881
Update xmldoc to mention that multipliers are not applied anywhere
2022-02-16 17:32:22 +09:00
5ffd3ff82a
Add xmldoc and allow constructing an AssemblyRulesetStore
with a directory path
2022-02-16 17:25:16 +09:00
d0efecfc9c
Add RulesetStore
for use where realm is not present (ie. other projects)
2022-02-16 17:13:54 +09:00
7a69de0060
Split out realm portion of RulesetStore
2022-02-16 17:13:31 +09:00
4c1413e0c7
No longer require Mod implementation
2022-02-16 16:36:02 +09:00
5dd9771c5f
Remove mod multipliers from being applied to scores
2022-02-16 16:27:27 +09:00
84e82ef5e4
Add XMLDocs to difficulty attribute properties
2022-02-16 14:09:19 +09:00
b9d9fc56af
Move files to UI namespace
2022-02-14 17:51:39 +09:00
92e22c57a7
Introduce private APIRuleset
for online ID equality comparison
2022-02-11 08:27:01 +03:00
26839f6ad8
Consider OnlineID
s during ruleset equality if available
...
Required for `APIBeatmap`s, which provide `Ruleset` instances with `OnlineID` available only.
Also consistent with the comparer implementation.
2022-02-11 04:26:58 +03:00
1b729e891d
Update pointless CompareTo
implementation once again
2022-02-11 04:17:30 +03:00
9574bc1382
Allow IRulesetInfo
s of same type to be comparable
...
At first I was planning on making `CompareTo` implemented at
`IRulesetInfo` itself and shared across classes, but turns out it only
implements it explicitly and not allow direct `IRulesetInfo.Equals`
calls.
It messed with my head enough that I decided to just let each class have
its own implementation and only allow same type.
2022-02-11 04:03:23 +03:00
ebd105422f
Remove unused using
2022-02-10 14:22:08 +09:00
f7fb7825cc
Simplify disposal
2022-02-10 14:21:51 +09:00
a3896a8ebd
Remove allowance of null dependency
2022-02-10 14:21:50 +09:00
45b3f472ab
Merge branch 'master' into spectator-state-rework
2022-02-08 19:51:50 +09:00
56c90a21ce
Add a todo
2022-02-06 11:22:12 +08:00
f78c853bc7
Calculate max combo locally in PerformanceBreakdownCalculator
2022-02-06 10:59:53 +08:00
0b1fef38af
Use the playable beatmap provided in CreateStatisticsForScore
2022-02-05 21:36:34 +08:00
f29301cd1e
Merge branch 'master' into display-performance-attributes
2022-02-05 16:59:46 +08:00
483977d5c8
Merge branch 'master' into spectator-state-rework
2022-02-03 19:59:07 +09:00
82f9ad63f5
Fix flashlight size multiplier printing with too many decimal digits
2022-02-02 20:41:25 +01:00
074a691635
Set keyboard step to 0.1
for difficulty adjust sliders
2022-02-02 17:43:08 +03:00
6d3bc005ea
Merge branch 'master' into spectator-state-rework
2022-02-02 18:57:04 +09:00
0c5da9370a
Fix rulesets potentially being marked Available
even when methods are missing
...
Came up when running the game after the recent breaking changes
(https://github.com/ppy/osu/pull/16722 ), where two template rulesets I
had loaded were erroring on startup but still being marked as available,
allowing them to crash the game on attempting to initiate relpay logic.
These cases are already handled for first-time ruleset loading via the
`GetTypes()` enumeration in `RulesetStore.addRuleset`, but when
consistency checking already present rulesets the only runtime
validation being done was `ruleset.CreateInstance()`, which does not
handle missing types or methods.
2022-02-02 14:52:01 +09:00
b06128ffa5
Rename "Final PP" to "Achieved PP"
2022-02-01 22:26:55 +08:00
41007169f7
Give SpectatorState a user state
2022-02-01 21:51:05 +09:00
0f83f77d2b
Add xmldoc for new ResetFromReplayFrame
method
2022-02-01 16:52:53 +09:00
0641264a11
Merge branch 'master' into spectator-consistency-frames
2022-02-01 14:35:30 +09:00
c50577e25f
Apply suggestion from review
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com >
2022-02-01 10:48:41 +09:00
4fb565e15f
Reset ScoreProcessor from statistics replay frames
2022-01-31 21:32:56 +09:00
39e1d65976
Make ScoreProcessor write all judgement types
2022-01-31 18:53:47 +09:00
0458d408bb
Add replay statistics frames to FramedReplayInputHandler
2022-01-31 18:53:47 +09:00
4727aeda01
Give last bundled replay frame the frame header
2022-01-31 18:53:47 +09:00
0e764538e0
Retrieve KeyBindingContainer
via DI rather than traversal lookup
2022-01-31 17:05:04 +09:00
a84fd2e20c
Merge branch 'master' into master
2022-01-31 16:30:08 +09:00
2d1a8a9d49
Use a more correct CompareTo
implementation for ruleset ordering
2022-01-27 21:58:04 +09:00
33b7bdcf82
Update pointless CompareTo
implementation
2022-01-27 21:49:33 +09:00
7af23328a4
Merge branch 'master' into ruleset-ordering-fix
2022-01-27 21:46:03 +09:00
a5d422e82c
Merge branch 'master' into ruleset-id-fixes
2022-01-27 17:07:18 +09:00
54d18bd7ac
Merge pull request #16642 from peppy/ruleset-private-info-set
...
Make `Ruleset.RulesetInfo` get only
2022-01-27 16:41:52 +09:00
5637fd64d6
Perform ordering using IComparable
instead
2022-01-27 15:59:20 +09:00
5288eedd31
Update all usages of RulesetID
and Ruleset.ID
to use Ruleset.OnlineID
2022-01-27 15:38:03 +09:00
714177cce1
Remove pointless constructor in RulesetInfo
2022-01-27 15:37:27 +09:00
e67b1fe0ec
Make Ruleset.RulesetInfo
get only
2022-01-27 15:36:35 +09:00
f30d63107a
Add SortID
to RulesetInfo
to allow stable ordering of rulesets for display
2022-01-27 15:35:16 +09:00