Commit Graph

76 Commits

Author SHA1 Message Date
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
d4afc3629c Merge branch 'master' into kps 2022-09-08 23:00:36 +09:00
6729bb3e1a Change FrameStableClock to inherit IGameplayClock 2022-09-08 18:24:18 +09:00
b559d4ecdf Rename GameplayAdjustments -> AdjustmentsFromMods 2022-09-08 17:14:06 +09:00
75d0deef72 Apply proposed changes to remove inheritance from MasterGameplayClockContainer 2022-09-07 17:49:05 +09:00
bc1212f4e6 Change NonGameplayAdjustments to GameplayAdjustments and convert TrueGameplayRate to extension method 2022-09-06 22:26:46 +09:00
44b456e216 Use gameplay clock's TrueGameplayRate in FrameStabilityContainer? 2022-09-05 23:38:22 +09:00
ec61a94dc9 Merge branch 'master' into no-gameplay-clock-gameplay-offset 2022-08-23 17:36:06 +09:00
19bba143ee Fix editor crashing on mobile releases 2022-08-22 15:57:24 +09:00
2c6fd1ec6e Fix `GameplayClockContainer potentially resetting external seeks 2022-08-18 18:54:10 +09:00
43442dbf65 Merge branch 'even-less-gameplay-clock' into even-nicer-frame-stability-clock 2022-08-15 20:22:30 +09:00
87760bbc06 Fix IsCatchingUp not being in correct state 2022-08-15 20:17:48 +09:00
1fc3d005c0 Seal FrameStabilityContainer
No one should ever derive from this class. It is already too complex.
2022-08-15 19:31:02 +09:00
fff2b57905 Tidy up and document FrameStabilityContainer 2022-08-15 19:28:12 +09:00
9bc2e91de0 Fix incorrect handling of reference clocks when no parent IGameplayClock is available 2022-08-15 19:19:19 +09:00
828b6f2c30 Remove unnecessary setClock shenanigans 2022-08-15 19:19:19 +09:00
27569e2ed5 Remove FrameStableClock (and redirect usages to FrameStabilityContainer) 2022-08-15 19:19:19 +09:00
c8764cb333 Move all usage of GameplayClock to IGameplayClock 2022-08-15 18:30:53 +09:00
95c1b488a7 Add non-null assertion to FrameStabilityContainer 2022-08-15 18:08:49 +09:00
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
19467e58c1 Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
56eae703fe Avoid changing frame stable clock direction if time hasn't changed between frames 2021-10-11 21:39:48 +02:00
b4e5311014 Move initial state set inside updateClock 2020-10-30 20:39:25 +09:00
1bd461f229 Move clock logic back to inside updateClock method 2020-10-30 20:21:14 +09:00
0f997386ae Fix direction and IsRunning not updating on first frame after becoming valid
The parent clock will not unpause until WaitingForFrames becomes false,
so I've moved the set of that before we start to propagate its values
across. Doesn't fix any visible issue but should make propagation one
game loop faster.
2020-10-30 15:26:23 +09:00
326fd03525 Fix loop not exiting after first valid frame 2020-10-30 15:25:53 +09:00
8e6c803900 Avoid running full updateClock loop when waiting on frames 2020-10-30 12:39:11 +09:00
87be7d162b Merge branch 'master' into spectator-replay-watcher 2020-10-30 00:25:17 +09:00
335d150a13 Fix aim time being mutated inside update loop 2020-10-29 18:11:50 +09:00
2671d371da Move clock retrieval to new correct location 2020-10-29 15:28:39 +09:00
db2b00068f Avoid sourcing parent clock when in a paused state 2020-10-29 14:48:56 +09:00
d91456dc29 Move initial validity check out of loop for clarity 2020-10-29 14:25:47 +09:00
2e5a8b2287 Fix xmldoc to read better in new context 2020-10-29 13:16:31 +09:00
09da75b143 Merge branch 'frame-stability-clean-up' into spectator-replay-watcher 2020-10-28 15:34:46 +09:00
2b1e79a4e8 Simplify state changes further 2020-10-28 15:32:20 +09:00
c9515653b3 Restore previous directionality logic to avoid logic differences 2020-10-28 15:31:57 +09:00
77d807d0f5 Merge branch 'frame-stability-clean-up' into spectator-replay-watcher 2020-10-28 15:26:02 +09:00
59e9c2639a Remove try-finally 2020-10-28 15:16:56 +09:00
a06516c900 Extract out frame stability state into enum for (hopefully) better clarity 2020-10-28 15:15:15 +09:00
8c9bda2ded Split out replay update method 2020-10-28 15:14:06 +09:00
9b9a41596f Split out frame stability calculation to own method 2020-10-28 15:14:06 +09:00
851d45d2eb Add sane pausing logic 2020-10-27 18:58:37 +09:00
9e6b0a42ec Allow FrameStabilityContainer to handle waiting-for-data state better (and pause outwards) 2020-10-27 18:58:37 +09:00
b8beac27ce Use previous logic for catching-up mode 2020-10-27 17:14:41 +09:00
9cfb81589e Use bindable flow instead 2020-10-27 14:10:12 +09:00
6853da459d Move sample pausing logic out of FrameStabilityContainer 2020-10-27 13:54:33 +09:00
e3eaba7b2c Move ISampleDisabler implementation to Player and FrameStabilityContainer 2020-10-14 19:39:48 +09:00
0605bb9b8d Fix incorrect parent state transfer 2020-10-05 16:20:29 +09:00
ae8bf8cdd4 Fix StabilityGameClock not being updated 2020-10-05 14:27:51 +09:00
e4710f82ec Fix sample disabled status not being updated correctly from seek state 2020-10-05 14:27:51 +09:00