258de3b2d8
Store RawTime in JudgementResult
2023-02-09 17:15:37 +09:00
27578c48f5
Remove JudgementResultEntry
...
It is not needed anymore as TimeAbsolute is stored raw.
2023-01-27 19:35:44 +09:00
e1702a8ee9
Fix inspection issue
2023-01-24 15:43:57 +09:00
efef97d5be
Store Result.TimeAbsolute separately from offset
...
Calculating from TimeOffset is bad because it loses precision.
The result time won't change anymore
even If `HitObject.GetEndTime()` changes later.
2023-01-24 15:35:06 +09:00
cc87923179
Fix OnRevertResult timing
2023-01-24 14:19:24 +09:00
812a4b412a
Move judgement result revert logic to Playfield
...
Previously, some judgement results were not reverted
when the source DHO is not alive (e.g. frames skipped in editor).
Now, all results are reverted in the exact reverse order.
2023-01-19 19:57:13 +09:00
6ebde9a747
Annotate Playfield.Mods
as maybe-null
2022-11-30 20:00:25 +01:00
5ce2d6f54a
Hide the game mouse cursor when playing osu!catch with relax mod
2022-11-30 18:13:53 +09:00
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
4fb156ef4e
Update xmlodc and add nullability attributes
2022-10-13 00:16:42 +03:00
7a6ecaff0d
Remove default invisible cursor container from rulesets
2022-10-12 17:50:47 +03:00
c59aa57450
Remove createLifetimeEntry
from HitObjectEntryManager
2022-09-14 15:19:33 +09:00
a9eba27129
Factor out pooling logic from Playfield
2022-09-14 15:19:05 +09:00
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
36772ec652
Merge pull request #17356 from apollo-dw/strict-tracking
...
Implement "Strict Tracking" mod in osu!
2022-03-22 07:32:36 +09:00
149cfd338d
Use new mod-related object types for Strict Tracking
2022-03-19 18:29:44 +00:00
39d95aa8cf
Add automatic preloading of sample pools at a Playfield
level
2022-03-14 17:19:48 +09:00
464be6e64c
Only call IUpdatableByPlayfield.Update
if the playfield isn't nested
2022-03-03 14:37:39 +08:00
1eed2436e6
Clean up unused resolved properties
2021-12-03 18:49:49 +09:00
67d8e0059f
Use singular IApplicableToDrawableHitObject
for consumers
2021-06-16 18:47:04 +09:00
a31a6947bb
Add test
2021-05-18 18:49:05 +09:00
3fbeadf318
Deprecate old overload of Apply
2021-04-21 14:32:37 +09:00
d8aa436e81
Remove usage of Lazy<List<...>> in NestedPlayfields
2021-04-15 18:26:01 +09:00
ced7a36788
Update namespaces
2021-01-18 21:24:10 +09:00
5ded4b9faa
Merge branch 'master' into dho-remove-onparentreceived
2020-12-04 11:04:56 +09:00
0bdf99b97a
Remove OnParentReceived()
2020-12-03 20:08:42 +09:00
73e99718bc
Change order of OnParentReceived()
2020-12-03 20:06:26 +09:00
51741c4791
Merge branch 'master' into hit-sample-pooling
2020-11-30 22:25:28 +09:00
4bbeb9ebd4
Merge branch 'master' into hit-sample-pooling
2020-11-30 18:31:58 +09:00
05e245d445
Allow non-pooled DHO to be reused
2020-11-26 19:07:09 +09:00
f6faf95e33
Revert changes to HitObjectUsageBegan, not use it.
2020-11-26 14:01:46 +09:00
1a6e5bdaba
Merge branch 'master' into pool-scrolling
2020-11-26 13:52:52 +09:00
e34a205104
Rewrite hit object management, take three
2020-11-24 18:56:05 +09:00
666112cb5a
Address @bdach's minor suggestions
2020-11-22 18:51:16 +09:00
4345d8dcb6
Event -> virtual method
2020-11-21 15:20:33 +09:00
281ed49332
Add HasInitialized
to DHO
...
As it turned out, `IsLoaded` is not a reliable way.
2020-11-21 11:19:52 +09:00
82aefa3868
Rework and rename to OnNewDrawableHitObject.
...
The semantics is changed and hopefully more clear.
2020-11-21 00:27:19 +09:00
772f6df668
Add a remark for DrawableHitObjectAdded
2020-11-20 18:00:00 +09:00
c013cd11c9
Add DrawableHitObjectAdded event
2020-11-20 17:56:47 +09:00
7180bfe4ba
Unlimit number of samples per pool
2020-11-19 21:21:57 +09:00
f013928fa3
Set maximum pool size
2020-11-19 20:40:01 +09:00
8920534a25
Fix pools not being added to hierarchy
2020-11-19 20:24:03 +09:00
730b14b5bb
Add initial hit sample pooling
2020-11-19 19:51:09 +09:00
e8dbc190f1
Remove ability to pool DHOs in parent playfields
2020-11-16 23:30:24 +09:00
c71b237c4f
Merge all pooling support into Playfield
2020-11-14 00:59:08 +09:00
36f1833f6e
Move hitobject pooling to Playfield
2020-11-14 00:41:18 +09:00
d83b479c81
Internalise lifetime extensions and events too
2020-11-13 19:21:45 +09:00
4a4219fd11
Add region
2020-11-13 19:21:45 +09:00
92189e35cc
Make playfield KeepAlive methods internal
2020-11-13 19:21:45 +09:00
688a442fb3
Add missing dictionary
2020-11-13 17:26:46 +09:00