0343ef7f14
Add ruleset-specific checker
2021-04-07 14:36:43 +02:00
b24ce66a0d
Add check/issue classes
2021-04-07 14:35:33 +02:00
37e30b00bf
Refactor to keep a consistent API
2021-04-06 16:39:02 +09:00
784552022f
Merge pull request #12303 from smoogipoo/fix-last-control-point-segmenting
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Make last control point not able to make an implicit segment
2021-04-06 13:35:55 +09:00
5cd43b3a7f
Set default history retention to 0 for Skill and override in StrainSkill
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Some skills might not even require history retention, so why waste the allocations?
2021-04-06 11:53:31 +10:00
4f614a703e
Merge branch 'master' into diffcalc/dynamic-history
2021-04-06 11:34:33 +10:00
65f93d6f9d
Add more descriptive xmldoc for ReverseQueue
2021-04-06 11:30:58 +10:00
ffe7edc16a
Update xmldocs
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Co-authored-by: Dan Balasescu <smoogipoo@smgi.me >
2021-04-06 11:06:10 +10:00
9d8a26f373
Merge branch 'master' into diffcalc/refactor-strain-skill
2021-04-06 08:21:38 +09:00
5bdd15f746
Refactor Skill.Process() to not require calling base.Process()
2021-04-05 22:14:59 +10:00
57983ae61f
Fix whitespace
2021-04-05 22:14:59 +10:00
4b29d0ebe2
Fix last control point starting new segment
2021-04-05 17:49:36 +09:00
6bcbef9f25
Merge pull request #12294 from smoogipoo/mania-scoring-adjustments
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Adjust scoring values to better fit osu!mania expectations
2021-04-05 17:19:28 +09:00
3acc612a67
Adjust scoring values to better fit osu!mania
2021-04-05 13:28:46 +09:00
85d2b1232a
Refactor to abstract out strain logic into StrainSkill class
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While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach.
There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class.
2021-04-03 20:52:39 +11:00
5b2dcea8a8
Refactor to encapsulate strain logic into Skill class
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As strains are an implementation detail of the current Skill calculations, it makes sense that strain related logic should be encapsulated within the Skill class.
2021-04-03 20:47:43 +11:00
fe66b84bed
Implement dynamic previous hitobject retention for Skill class
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There is no reason we should be limiting skills to knowing only the previous 2 objects. This originally existed as an angle implementation detail of the original pp+ codebase which made its way here, but didn't get used in the same way.
2021-04-03 20:28:51 +11:00
345779b19a
Merge branch 'master' into diffcalc/fix/clockrate-adjusted-decay
2021-04-02 20:58:29 +09:00
5b1dc7d2b4
Remove unused using directive
2021-04-02 02:45:26 +03:00
fcd56dba44
Guard against same ruleset file with loaded assembly filenames instead
2021-04-02 02:12:25 +03:00
7e47922fb7
Merge branch 'master' into circular-arc-freeze
2021-04-01 17:09:45 +02:00
7b684339ed
Undo public -> internal for PathControlPoint.Changed
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No longer used.
2021-03-31 20:32:49 +02:00
690debe507
Merge pull request #12030 from LeNitrous/editor-platform-clipboard-copy
2021-03-29 19:31:16 +09:00
9a02f3868c
return a string instead
2021-03-29 17:29:05 +08:00
ecb66ad2e2
Fix up xmldoc
2021-03-29 15:33:54 +09:00
068f00d8a0
Add EndTime to DifficultyHitObject for future convenience
2021-03-27 18:38:43 +11:00
010db8968f
Adjust wording of xmldoc
2021-03-27 18:38:23 +11:00
b8b7eb4c4b
refactor logic to its own component and handle hit object to string conversion to its ruleset-specific composers
2021-03-26 15:25:20 +08:00
2bea69456e
remove implementations
2021-03-26 15:24:33 +08:00
8438fce764
Merge branch 'master' into diffcalc/fix/clockrate-adjusted-decay
2021-03-26 11:47:38 +09:00
701342e036
Remove accuracy rounding at a ScoreProcessor level
2021-03-25 17:43:51 +09:00
4ae3eaaac6
Move path type correction
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This is better because `PathControlPointVisualizer` is local to the editor, meaning there is no chance that this could affect gameplay.
2021-03-24 03:02:19 +01:00
e922e67c98
Fix inverted return statement
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Forgot to run tests, all passing now.
2021-03-22 19:48:21 +01:00
3fa5852e00
Add method documentation
2021-03-22 19:42:27 +01:00
b11fd7972a
Separate condition logic from math logic
2021-03-22 19:41:48 +01:00
92f713a30e
Improve fallback conditions
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It's possible to create a `PerfectCurve` type path with more than 3 points currently, so this accounts for that.
2021-03-22 19:10:56 +01:00
80e7c3aba7
Invert if statement
2021-03-22 19:09:28 +01:00
6911a1b415
Fix missing newline
2021-03-22 19:03:55 +01:00
a7076c329c
Fix null checks
2021-03-22 17:32:55 +01:00
323b875cea
Fix newlines/spaces
2021-03-22 17:32:40 +01:00
c82218627f
Add path type update logic
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Only attempts to change points to bezier if points in the slider are modified.
2021-03-22 15:57:57 +01:00
7a2cb526e4
Add PointsInSegment method
2021-03-22 15:55:30 +01:00
bee2f55d00
Undo subpath limiting
2021-03-22 15:54:33 +01:00
fcd1f4930f
Fix freeze due to large circular arc radius
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Seems to stem from the osu!framework's PathApproximator not catching a few edge cases wherein the radius approaches infinity.
2021-03-21 06:34:55 +01:00
aec859b4d1
Merge branch 'master' into fix-unsafe-skinnable-sample-play
2021-03-18 19:51:46 +01:00
51e0304c54
properly format strings per ruleset
2021-03-17 18:31:09 +08:00
9b5d11f2a5
Merge pull request #11958 from bdach/ruleset-filter-v3
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Allow rulesets to specify custom song select filtering criteria
2021-03-08 23:23:24 +09:00
06e42b4b4c
Fix taiko leaving behind empty judgements on legacy skins
2021-03-06 16:02:20 +01:00
f00089846b
Merge branch 'master' into ruleset-filter-v3
2021-03-06 12:14:53 +01:00
5b6018295d
Merge branch 'master' into diffcalc/skill-mods
2021-03-04 13:06:26 +09:00