4c689c6ad2
Add constant for max stage keys
2020-04-21 10:56:04 +09:00
4e271ff46f
Add support for 10K mod + 20K dual stages
2020-04-20 21:28:36 +09:00
5d96d67226
Add special key definition just for sanity
2020-04-20 14:40:37 +09:00
b881293b98
Allow 10k to be played on a single stage
2020-04-20 14:08:23 +09:00
1f797207f7
Rework lookups to not require total playfield columns
2020-04-03 12:31:05 +09:00
546772192c
Add helper method to convert to legacy mods enums
2020-03-24 13:07:51 +09:00
bd7c137394
Remap osu!mania dual stage key bindings to be more ergonomic
2020-01-26 18:34:43 +09:00
3a903339d6
add playingverb and database migrations
2020-01-03 11:39:15 +00:00
aa97487f8e
Merge branch 'master' into hp-drain
2019-12-27 14:58:22 +09:00
5260eb76d0
Merge remote-tracking branch 'upstream/master' into mania-judgement
2019-12-27 11:17:47 +09:00
cac011edc1
Merge branch 'master' into hp-drain
2019-12-26 23:51:12 +09:00
92dd1ade17
Attempt to implement mania-specific sprites
2019-12-26 21:03:21 +08:00
d45556eb6a
Remove whitespace
2019-12-26 17:57:16 +09:00
522847987b
Implement break/gameplay start times
2019-12-26 15:00:58 +09:00
90cb9d9162
Simplify scoreprocesor/healthprocessor implementations
2019-12-26 14:59:49 +09:00
7414a6aadd
Merge remote-tracking branch 'huoyaoyuan/master' into health-processor
...
# Conflicts:
# osu.Game.Rulesets.Catch/CatchRuleset.cs
# osu.Game.Rulesets.Mania/ManiaRuleset.cs
# osu.Game.Rulesets.Taiko/TaikoRuleset.cs
2019-12-26 14:56:54 +09:00
9702cc9809
Merge branch 'master' into remove-legacy-id
2019-12-25 21:01:12 +09:00
0677f746aa
Provide the ruleset to converter classes
2019-12-24 16:02:16 +09:00
a324bfbc2c
Remove LegacyID from Ruleset
2019-12-24 13:48:27 +09:00
08b477ed52
make ModDifficultyAdjust abstract
2019-12-20 18:30:23 +08:00
76f2fb378f
Separate score and health parts of ScoreProcessor
2019-12-19 20:03:14 +09:00
ea661fce21
Merge branch 'master' into adjustable-map-settings
2019-12-18 18:44:11 +09:00
6e0802e50c
Remove RulesetInfo parameter from Ruleset constructor
2019-12-18 14:49:09 +09:00
e0ce87adca
Move CreateScoreProcessor() to Ruleset ( #7244 )
...
Move CreateScoreProcessor() to Ruleset
2019-12-17 22:15:42 +09:00
fd2785bab3
Merge branch 'master' into fxcop
2019-12-17 20:14:45 +09:00
49bf8d27d1
Move CreateScoreProcessor() to Ruleset
2019-12-17 20:08:13 +09:00
ecfc6dfa3d
CA1825: use Array.Empty.
2019-12-17 12:59:48 +08:00
b5db927d93
Merge branch 'master' into cinema-mod
2019-12-17 12:56:06 +09:00
002a125b4a
make ModDifficultyAdjust generic
2019-12-12 21:14:26 +08:00
5861eca80d
Make DrawableRuleset take a converted beatmap
2019-12-12 15:58:11 +09:00
b795532aa5
add difficulty adjustment mods
2019-12-11 19:43:16 +08:00
20edaf4ba6
add cinema mod support
2019-11-23 17:32:16 +00:00
a407e267a2
Fix PF/SD legacy mod conversion
...
Upon investigating an user report in #6091 that indicated that viewing
replays using the Perfect mod would also display the Sudden Death mod
icon despite Perfect being the more restrictive of the two, it turned
out that the logic of importing legacy scores was missing that corner
case. A similar case of Double Time/Nightcore mutual exclusion was
handled, but PF/SD was missed.
Add analogous handling of PF/SD legacy mods for all four rulesets,
and additionally cover a tiny fraction of all cases with unit tests.
The most problematic cases (NC+HD and PF+SD) are covered in all four
basic rulesets.
2019-09-15 22:55:25 +02:00
a15828ab25
Introduce the concept of SkinComponents
...
Removes reliance on string lookups and better defines elements for introduction into database
2019-08-30 14:55:52 +09:00
6ab2b20c70
Add an interface for working beatmaps
2019-08-29 19:38:44 +09:00
8a64ab0384
Remove generics from IApplicableToBeatmap
2019-08-01 12:39:32 +09:00
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
...
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
0222424aef
Make mods IReadOnlyList<Mod> gamewide
...
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
c584967eb1
Remove mods from workingbeatmap
2019-04-09 12:59:32 +09:00
612db31c38
Apply newline additions
2019-04-01 12:16:32 +09:00
de80fc0eac
Update icon usage to match framework changes
2019-03-27 19:29:27 +09:00
baea7230bc
Rename RulesetContainer to DrawableRuleset
2019-03-19 23:47:31 +09:00
d70b373af9
Merge branch 'master' into mod-wind
2019-03-06 14:04:04 +09:00
78596dfe80
Merge remote-tracking branch 'origin/master' into move-osu-settings
...
# Conflicts:
# osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
# osu.Game.Rulesets.Osu.Tests/TestCaseSlider.cs
2019-03-05 13:25:03 +09:00
c271a3a781
remove ruleset specific mods
2019-03-04 17:36:44 +08:00
ecc2c28a62
mod rule changes
2019-03-03 16:22:00 +08:00
c8793911a8
Enable more stringent inspectcode style inspections
2019-02-27 21:25:40 +09:00
a62f150962
Fixed Issue #4159
2019-02-22 02:28:38 -03:00
7e41fbc29b
Remove LegacyDifficultyCalculator
2019-02-21 13:12:37 +09:00
68725dc005
Implement new difficulty calculator for Rulesets.Mania
2019-02-18 15:00:20 +09:00