1364de1166
Merge branch 'master' into beatmap-colour-setting
2021-01-18 16:07:46 +09:00
a3535f4b79
Further simplified beatmap colouring tests.
2021-01-16 02:09:35 -05:00
112967c1e8
Created base class for testing beatmap colours.
2021-01-15 23:46:46 -05:00
f827c62081
Add empty online info to test beatmap
...
This is for `BeatmapSetOverlay` to not eat a null reference trying to access `Beatmap.OnlineInfo`.
2021-01-13 12:27:15 +03:00
10c2745682
Add region specifications around implicit interface implementations
2020-12-22 12:01:09 +09:00
a5bcf1dc20
Expose resources to skin via interface (and share common pieces with beatmap)
2020-12-21 15:18:52 +09:00
598572195c
Add playlist length to match settings overlay
2020-12-01 19:57:25 +09:00
8b74298567
Add base method for testing conversion in other direction
2020-11-15 14:48:23 +01:00
9899687bfe
Rename existing method to allow for new one
2020-11-15 14:17:41 +01:00
832d52a056
Fix hitobject sample tests
2020-11-13 18:19:07 +09:00
7bef695072
Merge branch 'master' into fix-test-beatmap-virtual-clock
2020-10-29 17:51:15 +09:00
573336cb47
Ensure stable sorting order in beatmap conversion tests
2020-10-09 20:12:17 +09:00
a8cbd400d3
Ensure virtual track time is long enough for test beatmaps
2020-10-05 13:23:37 +09:00
da02ee8828
Add ability to create a TestBeatmap with no HitObjects
2020-09-14 15:26:57 +09:00
c6e72dabd3
Add test coverage
2020-09-09 20:04:25 +09:00
d2c2e8bbe8
Revert some more usage of MusicController back to WorkingBeatmap
2020-08-21 15:17:21 +09:00
e87f50f74f
Rename method
2020-08-07 22:31:41 +09:00
6e42b8219c
Move track to MusicController, compiles
2020-08-06 16:24:14 +09:00
c7d2ce12eb
Add failing test cases
2020-06-22 20:08:32 +02:00
07cbc3e683
Privatise and seal whatever possible
2020-06-21 23:05:10 +02:00
4bba0c7359
Move abstract sample test to main game project
2020-06-21 22:28:19 +02:00
3c85561cdc
Add tests
2020-06-02 14:31:43 +09:00
9638064741
Tidy up ruleset assignment code
2020-05-20 10:06:23 +09:00
db4e3047dd
Add test for final sample output
2020-05-19 23:28:13 +09:00
d0a8c0fa71
Add kiai support to osu!taiko skinned playfields
2020-04-30 16:43:00 +09:00
0a34fddcc3
Fix TestBeatmap not setting appropriate ruleset ID
2020-04-22 19:38:27 +09:00
b29957798f
Fix no audiomanager in test scene working beatmap
2020-04-14 21:05:42 +09:00
800e395bc8
Merge branch 'master' into replay-recording
2020-03-25 20:20:59 +09:00
546772192c
Add helper method to convert to legacy mods enums
2020-03-24 13:07:51 +09:00
76c832518f
Render video as a part of the storyboard
2020-03-07 21:32:03 -08:00
09273d1da9
Fix test scene not correctly building a playable beatmap
2020-02-05 18:35:31 +09:00
5375af7820
Remove other Equals(object) calls.
2019-12-03 20:23:27 +08:00
8d1b11d4bd
Add storyboard lead-in tests
2019-11-21 18:50:54 +09:00
ccc8aa6fa4
Apply brace style.
2019-11-11 20:13:13 +08:00
a06cb54732
Merge branch 'master' into beatmap-parsing-fallback-v2
2019-09-20 15:28:08 +09:00
a407e267a2
Fix PF/SD legacy mod conversion
...
Upon investigating an user report in #6091 that indicated that viewing
replays using the Perfect mod would also display the Sudden Death mod
icon despite Perfect being the more restrictive of the two, it turned
out that the logic of importing legacy scores was missing that corner
case. A similar case of Double Time/Nightcore mutual exclusion was
handled, but PF/SD was missed.
Add analogous handling of PF/SD legacy mods for all four rulesets,
and additionally cover a tiny fraction of all cases with unit tests.
The most problematic cases (NC+HD and PF+SD) are covered in all four
basic rulesets.
2019-09-15 22:55:25 +02:00
11eda44d34
Migrate decoding to line-buffered reader
...
Migrate all usages of StreamReader in the context of decoding beatmaps,
storyboards or skins to the new LineBufferedReader.
2019-09-15 01:28:07 +02:00
6e5cb8a318
implement video parsing
2019-08-30 23:19:34 +03:00
ed4dda1936
Support beatmap conversion tests with mods
2019-08-01 12:49:01 +09:00
0108700793
Make beatmap conversion test use WorkingBeatmap
2019-08-01 12:44:10 +09:00
f33a5bc54c
Centralise and update WorkingBeatmap creation in test cases
2019-05-31 14:40:53 +09:00
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
...
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
32e71a6314
Fix incorrect seeking behaviour of TrackVirtualManual
2019-04-26 16:15:42 +09:00
612db31c38
Apply newline additions
2019-04-01 12:16:32 +09:00
83076e32c7
Fix TestWorkingBeatmap not running for times below zero
2019-03-26 16:35:34 +09:00
e73cef5f94
Prefill some more properties of TestWorkingBeatmap
2019-03-05 17:14:24 +09:00
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
7e41fbc29b
Remove LegacyDifficultyCalculator
2019-02-21 13:12:37 +09:00
f6d70e687b
Use correct local variable
...
Co-Authored-By: peppy <pe@ppy.sh >
2019-02-20 12:27:25 +09:00
b4bb87fee3
Make TrackVirtualTracking more accurate on seeks/stops
2019-02-20 12:08:30 +09:00