b98114d42f
Merge branch 'master' into lighting-n-custom-path
2020-08-27 13:00:46 +02:00
f09f882cc7
Add component for displaying simple statistics on result screen
2020-08-25 22:51:40 +02:00
007d878a19
Merge branch 'master' into fix-slider-path-placement-length-limit
2020-08-25 20:59:23 +09:00
127330b8f9
Add 1ms lenience to avoid potential precision issues
2020-08-25 20:57:31 +09:00
6c7475f085
Fix snapped distances potentially exceeding the source distance
...
This results in slider placement including "excess" length, where the
curve is not applied to the placed path. This is generally not what we
want.
I considered adding a bool parameter (or enum) to change the
floor/rounding mode, but on further examination I think this is what we
always expect from this function.
2020-08-25 18:58:01 +09:00
7a70d06342
Add support for custom LightingN paths
2020-08-25 15:35:37 +09:00
29b4d98aac
Show retry/fail graph when either list is present
2020-08-24 20:41:50 +02:00
cc6ae8e3bd
Fix crash if only one count list is received from API
2020-08-24 20:41:31 +02:00
b5b2e523ad
change switch cases
2020-08-22 12:10:31 +03:00
0b6185cd14
add "hp" filter keyword
2020-08-22 01:09:35 +03:00
69cb9f3091
Fix potential crash if disposing a DrawableStoryboardSample twice
2020-08-21 18:19:47 +09:00
5714c761eb
Merge pull request #9768 from frenzibyte/allow-counter-customize-sprite-text
...
Allow providing custom sprite text for RollingCounter<T>
2020-08-20 00:14:48 +09:00
1badc584f6
Update textbox event names
2020-08-19 22:10:58 +09:00
4397be60e2
Update framework
2020-08-19 21:58:02 +09:00
33e9e518e3
Merge pull request #9911 from Game4all/fix-toolbar-visibility
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Fix toolbar not respecting current overlay activation mode
2020-08-19 19:49:55 +09:00
3eac81eb52
Merge pull request #9891 from smoogipoo/mania-mod-invert
2020-08-19 19:12:02 +09:00
5737a52fd0
Merge branch 'master' into fix-toolbar-visibility
2020-08-19 19:08:41 +09:00
72f16eb186
Merge pull request #9905 from smoogipoo/fix-holdnote-tick-judgement
2020-08-19 19:07:38 +09:00
0184bee44d
Merge branch 'master' into mania-mod-invert
2020-08-19 18:41:32 +09:00
ee9fa11d14
Use With(s => ...)
extension for better readability
2020-08-19 07:47:02 +03:00
5759ffff6f
Use the property instead of the backing field
2020-08-19 07:45:05 +03:00
8f1a71c6b1
Remove counter sprite attributes for not being of any reasonable use
2020-08-19 07:44:45 +03:00
6aa31dffdb
Fix toolbar not respecting current overlay activation mode.
2020-08-18 15:34:56 +02:00
a4ad0bd174
Ensure 0 score from miss judgements, add test
2020-08-18 19:51:26 +09:00
27cab98c66
Merge pull request #9901 from Joehuu/skip-cutscene-forward-mouse-button
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Add ability to skip cutscene with forward mouse button
2020-08-18 17:13:36 +09:00
f4f642fbcf
Add ability to skip cutscene with forward mouse button
2020-08-17 23:21:44 -07:00
4d6b52a0d6
Simply condition
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Co-authored-by: Dean Herbert <pe@ppy.sh >
2020-08-17 23:08:51 -07:00
e0383f6100
Change format of rank tooltip
2020-08-17 22:07:04 -07:00
848f3bbf51
Show tooltip of leaderboard score rank when 1000 or higher
2020-08-17 21:09:55 -07:00
707912248a
Merge pull request #9889 from peppy/editor-screen-loading-spinner
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Add loading spinner while editor screen loads
2020-08-18 01:48:33 +09:00
583760100a
Implement mania invert mod
2020-08-18 01:40:55 +09:00
b969bc03e0
Add loading spinner while editor screen loads
2020-08-18 00:47:32 +09:00
948c3cfbf1
Improve visibility of toolbar tooltips against bright backgrounds
2020-08-17 14:56:19 +09:00
5d433c0b05
Fix a couple of new Resharper inspections
2020-08-16 23:11:29 +09:00
a426ff1d5b
Refactor gameplay menu overlay to fix regression
2020-08-15 14:18:50 +02:00
e39b2e7218
Update framework
2020-08-14 21:53:18 +09:00
a2119fd9e3
Merge pull request #9849 from peppy/fix-beatmap-cover-permaload
...
Fix beatmap covers not being unloaded in most overlays
2020-08-14 20:24:36 +09:00
c3757a4660
Fix beatmap covers not being unloaded in most overlays
...
Eventually we'll probably want something smarter than this, but for the
time being this helps stop runaway memory usage.
2020-08-14 19:22:26 +09:00
b7ae70ff96
Merge branch 'master' into fix-skinnable-sound-mute
2020-08-14 19:01:32 +09:00
671141ec61
Load menu backgrounds via LargeTextureStore to reduce memory usage
2020-08-14 18:05:05 +09:00
626cd4042f
Merge branch 'master' into delay-beatmap-load
2020-08-14 15:09:30 +09:00
2c6afce524
Merge pull request #9843 from smoogipoo/fix-playlist-mods
2020-08-14 11:11:13 +09:00
0500d82b5b
Fix playlist items sharing mod instances
2020-08-13 19:48:41 +09:00
3cb22fad82
Fix mods sharing bindable instances
2020-08-13 19:48:31 +09:00
ab56980f8c
Merge branch 'master' into fix-spun-out-mod-rate-dependency
2020-08-13 17:24:11 +09:00
2067e1ce44
Merge pull request #9798 from EVAST9919/dashboard-news
2020-08-13 17:23:54 +09:00
99bea6b8e9
Add missing null check (player construction is potentially delayed now)
2020-08-13 12:52:35 +09:00
27cd9e119a
Delay beatmap load until after transition has finished
...
Previously the beatmap would begin loading at the same time the
`PlayerLoader` class was. This can cause a horribly visible series of
stutters, especially when a storyboard is involved.
Obviously we should be aiming to reduce the stutters via changes to the
beatmap load process (such as incremental storyboard loading,
`DrawableHitObject` pooling, etc.) but this improves user experience
tenfold in the mean time.
2020-08-13 12:04:32 +09:00
00f8bb7c3e
Update resources
2020-08-12 23:28:45 +09:00
b10cddf625
Update framework
2020-08-12 23:28:08 +09:00