Commit Graph

1717 Commits

Author SHA1 Message Date
8438fce764 Merge branch 'master' into diffcalc/fix/clockrate-adjusted-decay 2021-03-26 11:47:38 +09:00
5f2c6b8d59 Merge pull request #12145 from bdach/mania-auto-hold-note-release
Remove release delay for hold notes when generating autoplay
2021-03-23 14:24:56 +09:00
29d4162e4e Remove release delay for hold notes when generating autoplay
It was more intended for normal notes anyway (as they would be released
pretty much instantaneously, if it weren't for the delay).
2021-03-22 22:45:21 +01:00
5b1d9f4cf0 Fix constant case 2021-03-22 16:19:29 +09:00
690fb9224a Combine constants for readability 2021-03-22 16:18:31 +09:00
db64fac824 Delay key fade in legacy mania skins 2021-03-22 15:26:22 +09:00
9a330c4c56 Fix mania hold note heads hiding when frozen
This was an insidious regression from a3dc1d5. Prior to that commit,
`DrawableHoldNoteHead` had `UpdateStateTransforms()` overridden, to set
the hold note head's lifetime. When that method was split into
`UpdateInitialStateTransforms()` and `UpdateHitStateTransforms()`, the
lifetime set was moved to the former.

Unfortunately, that override served two purposes: both to set the
lifetime, and to suppress hit animations which would normally be added
by the base `DrawableManiaHitObject`. That fact being missed led to
`UpdateHitStateTransforms()` hiding the hold note head immediately on
hit and with a slight delay on miss.

To resolve, explicitly override `UpdateHitStateTransforms()` and
suppress the base call, with an explanatory comment.
2021-03-21 18:46:41 +01:00
aec859b4d1 Merge branch 'master' into fix-unsafe-skinnable-sample-play 2021-03-18 19:51:46 +01:00
7fa5fd5647 Update usages of config with framework changes 2021-03-17 16:10:16 +09:00
5b6018295d Merge branch 'master' into diffcalc/skill-mods 2021-03-04 13:06:26 +09:00
cd1c1bf534 Centralise cases of performing actions on the current selection
By moving this to a central location, we can avoid invoking the
EditorChangeHandler when there is no selection made. This helps
alleviate the issue pointed out in
https://github.com/ppy/osu/issues/11901, but not fix it completely.
2021-02-26 14:15:13 +09:00
cf4c88c647 Fix spacing 2021-02-25 21:38:21 +09:00
dff1d80f39 Update HasFlag usages to HasFlagFast 2021-02-25 15:38:56 +09:00
6b6811063b Make ExpandDirection abstract 2021-02-24 15:05:12 +09:00
dd702ccfd2 Make mania FI/HD incompatible with each other 2021-02-24 14:34:37 +09:00
66643a97b0 Add a list of mods to Skill class
Although this isn't necessary for existing official rulesets and calculators, custom calculators can have use cases for accessing mods in difficulty calculation.
For example, accounting for the effects of visual mods.
2021-02-20 20:37:44 +11:00
442347df8e Fix clockrate adjusted difficulty calculations bug in strain decay
When starting a new section, the starting strain value was calculated using the unadjusted timing value, meaning decay curves were essentially being stretched or squashed according to the clockrate.

This caused incorrect strain peaks for any section where the peak occurs at the start of the section (none of the objects in the section added enough strain after decay to exceed the starting strain).

This bug caused star ratings with clockrates above 1 to be lower than they should and below 1 to be higher than they should.
2021-02-20 20:23:49 +11:00
00574a5288 Use ISample everywhere in Skin GetSample lookup path 2021-02-18 18:32:28 +09:00
d3f0c0730d Merge branch 'master' into non-concurrent-sample-playback 2021-02-12 17:22:15 +09:00
68c20a2a37 Allow autoplay score generation to access mod list 2021-02-07 18:35:34 +01:00
f86f323625 Add a basic guard against setting ScrollMethod too late in initialisation 2021-02-04 22:28:17 +09:00
8295fb9081 Implement mania constant speed mod 2021-02-03 16:28:22 +09:00
de9d075f94 Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
1b166d809e Adjust package titles 2021-01-18 11:08:03 +09:00
ec00aaef90 Add nuget deploys for all rulesets 2021-01-18 10:53:31 +09:00
bf39aa5980 Fix incorrectly converted rotation values 2020-12-22 12:18:42 +09:00
e1b2de27a6 Update osu!mania legacy skin's judgement animation to match stable 2020-12-21 17:23:23 +09:00
1793385e96 Pass a score to the replay recorder to allow reading more general scoring data 2020-12-14 16:52:14 +09:00
a835ca9612 Fix anchors/origins for legacy pieces 2020-12-14 14:20:43 +09:00
1794bfeddb Move offset into legacy mania judgement 2020-12-14 13:07:55 +09:00
ca11eeefdf Merge branch 'master' into mania-legacyskin-scoreposition 2020-12-14 11:25:34 +09:00
cf7303e072 dotnet format 2020-12-13 22:54:01 +06:00
3741c2339a simplify implementation and adjust the default values 2020-12-13 22:43:36 +06:00
2108844319 apply ScorePosition to the judgement container 2020-12-13 22:01:08 +06:00
f14e49c72e fetch ScorePosition from the skin 2020-12-13 21:59:04 +06:00
60379b09db added a container for the judgements to move up or down 2020-12-13 18:14:41 +06:00
e3c035fe9c Adjust namespace 2020-12-07 12:32:52 +09:00
40da799103 Move piece files of Mania ruleset 2020-12-07 12:31:56 +09:00
5fbe1823a0 Merge branch 'master' into editor-beat-snap-always 2020-11-30 18:39:22 +01:00
7f34e11467 Merge pull request #10962 from smoogipoo/improve-dho-time-offsets
Fix judgement offsets in non-framestable contexts
2020-11-30 19:13:25 +09:00
c17d67bc7d Merge branch 'master' into editor-beat-snap-always 2020-11-30 18:34:38 +09:00
9811c46e35 Rename application method to better describe what it actually does 2020-11-26 19:16:18 +09:00
f3f5ec7665 Fix Column not calling base.Add 2020-11-26 18:08:40 +09:00
0414e5c550 Add MaximumJudgementOffset to DrawableHitObject, use in more places 2020-11-26 01:12:42 +09:00
827a089810 Merge branch 'master' into change-taiko-ez 2020-11-22 13:29:02 +01:00
24d7fa03d8 Merge branch 'master' into legacy-jugement-match-stable-transforms 2020-11-18 20:33:58 +01:00
5156de3a10 Merge branch 'master' into fix-judgement-transform-logic 2020-11-18 19:20:11 +01:00
20bb64c627 Fix mania misses not correctly animating (temporary solution) 2020-11-18 19:34:00 +09:00
94886a09b2 Remove fades from DrawableJudgement itself 2020-11-18 19:03:34 +09:00
49b8331ccd Merge pull request #10877 from smoogipoo/fix-mania-judgement-displays
Fix hold note judgements displaying incorrectly
2020-11-18 19:00:14 +09:00