Commit Graph

37629 Commits

Author SHA1 Message Date
3cd8bf2d7f Move token request construction to LoadAsyncComplete to better allow DI usage 2021-03-23 18:20:55 +09:00
571124669d Remove all references to "score submission" from Player 2021-03-23 18:20:55 +09:00
194b2d05d3 Update SoloPlayer to derive SubmittingPlayer 2021-03-23 18:20:55 +09:00
12f050264a Further split out a player class which submits to "rooms" 2021-03-23 18:20:55 +09:00
7045fce555 Move score submission logic in general out to its own Player type 2021-03-23 18:20:55 +09:00
6cb14e91c9 Make Player abstract and introduce SoloPlayer 2021-03-23 18:18:49 +09:00
5267fb74c4 Add submission requests 2021-03-23 18:18:49 +09:00
aeff9bd853 Add return bool to HandleRequest to better trigger failures 2021-03-23 18:17:29 +09:00
ce452565f4 Avoid firing any kind of failures after success 2021-03-23 17:50:31 +09:00
9e38d580ca Merge pull request #12139 from peppy/fix-editor-spinner-looping-too-long
Fix spinners playing looping sound too long in the editor
2021-03-23 17:44:07 +09:00
f5ba746ae5 Fail all API requests sent to DummyAPIAccess
Until now, API requests sent to dummy API were just lost in the void. In most cases this somehow worked as expected, but any logic which is waiting on a request to finish will potentially never get a response.

Going forward, I'm not 100% sure that every `Wait` on a web response will have local timeout logic (I think there is a certain amount of assumption that this is being managed for us by `APIAccess`), so I've made this change to better handle such cases going forward. Now, rather than nothing happening, requests will trigger a failure via the existing exception logic rather than silently pretending the request never arrived.
2021-03-23 17:37:45 +09:00
3594c42b79 Merge pull request #12141 from smoogipoo/perfect-curve-failure-testcase 2021-03-23 17:23:00 +09:00
3ec3624ac5 Merge branch 'master' into fix-editor-spinner-looping-too-long 2021-03-23 16:45:41 +09:00
f6ed3c1b1e Merge branch 'master' into perfect-curve-failure-testcase 2021-03-23 16:44:58 +09:00
17a28f4f65 Merge pull request #12136 from peppy/remove-skin-sample-workarounds
Remove local workarounds to attempt to avoid crashes on skin change
2021-03-23 16:44:29 +09:00
08fcdc8ee4 Update difficulty calculator tests with floating point differences 2021-03-23 15:38:01 +09:00
d758343a45 Merge pull request #12149 from peppy/fix-score-token-data-type
Fix APIScoreToken's data type not matching server side
2021-03-23 14:54:02 +09:00
1171214541 Update framework 2021-03-23 14:51:22 +09:00
a5842a5485 Merge branch 'master' into remove-skin-sample-workarounds 2021-03-23 14:51:14 +09:00
5f2c6b8d59 Merge pull request #12145 from bdach/mania-auto-hold-note-release
Remove release delay for hold notes when generating autoplay
2021-03-23 14:24:56 +09:00
254b0f5dc3 removed line (?) - tried doing testing to see if it launched in fullscreen (i.e., overriding the method ppy mentioned), but to no avail :( 2021-03-23 00:24:33 -05:00
9c690f9545 Fix second usage 2021-03-23 14:08:00 +09:00
58c60100b4 Fix APIScoreToken's data type not matching server side 2021-03-23 14:04:47 +09:00
d9e2c44a34 implemented GetFrameworkConfigDefaults for overriding framework default, removed previous code that added a new OsuSetting and modified settings layout. 2021-03-22 23:36:55 -05:00
9f788f5854 removed code from OsuGameBase for fullscreen.....OsuSetting still exists but cannot figure out a way to set it to a default and have it actually work 2021-03-22 22:52:16 -05:00
c89199b38b Merge pull request #12148 from Joehuu/fix-deleted-comments-trash-icon
Fix incorrect trash icon being used on deleted comments counter
2021-03-23 11:53:14 +09:00
16b3f22caf Fix incorrect trash icon being used on deleted comments counter 2021-03-22 19:32:17 -07:00
098005393e Remove unnecessary null checks and debug code 2021-03-23 10:38:37 +09:00
d612964ac8 Merge pull request #12144 from bdach/remove-osutk-run-config
Remove osuTK desktop rider run config
2021-03-23 10:19:47 +09:00
bdcb9451f7 added code to OsuGameBase to default to fullscreen, but that might not be a good place to put it. 2021-03-22 20:17:05 -05:00
8ea7271d5c moved windowmode code to LoadComplete (?) 2021-03-22 19:48:52 -05:00
29d4162e4e Remove release delay for hold notes when generating autoplay
It was more intended for normal notes anyway (as they would be released
pretty much instantaneously, if it weren't for the delay).
2021-03-22 22:45:21 +01:00
d85929d721 Adjust autoplay generation tests to match expected behaviour 2021-03-22 22:45:21 +01:00
a65e491768 Remove osuTK desktop rider run config
No longer operational since 6eadae8.
2021-03-22 20:00:36 +01:00
779d2ed5d9 Merge pull request #12138 from smoogipoo/mania-legacy-key-fade-delay 2021-03-22 19:09:00 +01:00
e60ff45b73 Add another test for colinear perfect curves 2021-03-22 16:57:40 +09:00
5b1d9f4cf0 Fix constant case 2021-03-22 16:19:29 +09:00
690fb9224a Combine constants for readability 2021-03-22 16:18:31 +09:00
c4d08463ad Fix spinners playing looping sound too long in the editor
The `OnComplete` event was never being run due to the transform playing
out longer than the spinner's lifetime. I've matched the durations, but
also moved the `Stop()` call to what I deem a safer place to run it (I
did notice that without this it would still potentially never fire).

Note that this is more noticeable in the editor because of lifetime
extension. In gameplay, the returning of a spinner to the pool will
clean things up (but in the editor that can take longer, depending on
timeline zoom level).

Another thing worth mentioning is that the fade doesn't actually work.
This is due to https://github.com/ppy/osu-framework/pull/4212.

Closes #12119.
2021-03-22 16:04:51 +09:00
fc632fd48a Added WindowSetting setting to OsuSetting enum so that it can be set by default at startup. Modified LayoutSettings.cs so that when it is changed in the settings, it is written to the local settings as well. 2021-03-22 01:30:20 -05:00
db64fac824 Delay key fade in legacy mania skins 2021-03-22 15:26:22 +09:00
7034289763 Merge pull request #12133 from bdach/hold-note-freezing-regression 2021-03-22 14:11:53 +09:00
073dba5330 Remove local workarounds to attempt to avoid crashes on skin change 2021-03-22 14:05:37 +09:00
f7bf23dbe9 first attempt at changing windowMode to be fullscreen on default 2021-03-21 21:50:19 -05:00
09bc7267c0 Merge pull request #12134 from Joehuu/add-comments-count 2021-03-21 20:24:16 +01:00
9bc6cdf042 Fix singular format regression on forum post text 2021-03-21 11:19:07 -07:00
e31d583a7f Add comments count to user profile overlay 2021-03-21 11:16:59 -07:00
9a330c4c56 Fix mania hold note heads hiding when frozen
This was an insidious regression from a3dc1d5. Prior to that commit,
`DrawableHoldNoteHead` had `UpdateStateTransforms()` overridden, to set
the hold note head's lifetime. When that method was split into
`UpdateInitialStateTransforms()` and `UpdateHitStateTransforms()`, the
lifetime set was moved to the former.

Unfortunately, that override served two purposes: both to set the
lifetime, and to suppress hit animations which would normally be added
by the base `DrawableManiaHitObject`. That fact being missed led to
`UpdateHitStateTransforms()` hiding the hold note head immediately on
hit and with a slight delay on miss.

To resolve, explicitly override `UpdateHitStateTransforms()` and
suppress the base call, with an explanatory comment.
2021-03-21 18:46:41 +01:00
c4f3714385 Make hold note input tests fail due to head hiding 2021-03-21 18:39:57 +01:00
ee7370b21a Merge pull request #12125 from bdach/rollback-ef
Revert EF Core to version 2.2
2021-03-21 23:30:43 +09:00