becb65f702
Fix ParallaxContainer breaking with no mouse state present.
2017-02-09 19:25:04 +09:00
50bd80cb0c
Update and standardise license headers.
2017-02-07 14:27:41 +09:00
f356640cb7
Add missing licence headers.
2016-12-06 19:07:15 +09:00
22905d2033
Align logo correctly between intro and main menu.
...
Kinda hacky but will do for now.
2016-12-01 21:59:32 +09:00
413138abe5
Delay movement of ParallaxContainers slightly.
2016-12-01 21:45:40 +09:00
c48acd4c3d
Fix coordinates being in wrong space.
2016-11-24 16:17:40 +09:00
9938084343
Make parallax container work with global mouse state (so it ignores bounds checks).
2016-11-24 16:04:16 +09:00
0d4560a054
Update to latest DI stuff
2016-11-10 17:40:42 -05:00
fe9034323b
Get the game running, though not perfectly
2016-11-10 16:42:29 -05:00
ee24cd310c
Convert everything to DI pattern
2016-11-10 16:41:18 -05:00
a61fb5ef5d
Initial updates to make generic containers work.
2016-11-07 21:13:56 +09:00
b86f308af6
Add async workflow.
2016-11-01 23:24:14 +09:00
68476eafb9
Use DrawSize instead of Size whereever Size was previously read due to framework changes.
...
Note, that this was just stupid replacement. Many components will likely want to actually read Size and not DrawSize. We may want to do a pass over this at some point, but for now everything is working like this. (Old behavior.)
2016-10-18 18:53:31 +02:00
4052a665bf
Remove all non-load Game access.
2016-10-12 15:47:08 +09:00
dd04b33232
Use AddInternal instead of AddTopLevel.
2016-10-09 20:06:23 +09:00
ac16bffe49
Bring framework and resources up-to-date.
2016-10-01 19:05:26 +09:00
cc14aeb802
Add basic background display system.
2016-09-30 18:45:55 +09:00