Commit Graph

17 Commits

Author SHA1 Message Date
becb65f702 Fix ParallaxContainer breaking with no mouse state present. 2017-02-09 19:25:04 +09:00
50bd80cb0c Update and standardise license headers. 2017-02-07 14:27:41 +09:00
f356640cb7 Add missing licence headers. 2016-12-06 19:07:15 +09:00
22905d2033 Align logo correctly between intro and main menu.
Kinda hacky but will do for now.
2016-12-01 21:59:32 +09:00
413138abe5 Delay movement of ParallaxContainers slightly. 2016-12-01 21:45:40 +09:00
c48acd4c3d Fix coordinates being in wrong space. 2016-11-24 16:17:40 +09:00
9938084343 Make parallax container work with global mouse state (so it ignores bounds checks). 2016-11-24 16:04:16 +09:00
0d4560a054 Update to latest DI stuff 2016-11-10 17:40:42 -05:00
fe9034323b Get the game running, though not perfectly 2016-11-10 16:42:29 -05:00
ee24cd310c Convert everything to DI pattern 2016-11-10 16:41:18 -05:00
a61fb5ef5d Initial updates to make generic containers work. 2016-11-07 21:13:56 +09:00
b86f308af6 Add async workflow. 2016-11-01 23:24:14 +09:00
68476eafb9 Use DrawSize instead of Size whereever Size was previously read due to framework changes.
Note, that this was just stupid replacement. Many components will likely want to actually read Size and not DrawSize. We may want to do a pass over this at some point, but for now everything is working like this. (Old behavior.)
2016-10-18 18:53:31 +02:00
4052a665bf Remove all non-load Game access. 2016-10-12 15:47:08 +09:00
dd04b33232 Use AddInternal instead of AddTopLevel. 2016-10-09 20:06:23 +09:00
ac16bffe49 Bring framework and resources up-to-date. 2016-10-01 19:05:26 +09:00
cc14aeb802 Add basic background display system. 2016-09-30 18:45:55 +09:00