aa380a11c1
Merge branch 'master' into no-more-difficulty-control-points-info
2021-10-14 12:02:10 +09:00
c7db286b94
Merge branch 'master' into file-sanity-checks
2021-10-14 00:17:29 +02:00
7f95400f46
Add proper stream disposal to tests
2021-10-12 11:04:41 +09:00
bb9cbd3e66
Undo disposal of Stream
for use in mocking
...
Because the Stream object is accessed when the mocked object calls `GetStream`, we cannot close it here.
The resource should be released upon teardown anyway.
2021-10-12 00:35:58 +02:00
47b4d03145
Dispose of Stream
s when used
2021-10-12 00:13:38 +02:00
01d77fb741
Remove redundant Bass.Init
call in test setup
2021-10-11 23:58:06 +02:00
bc37cb6f43
Merge branch 'master' into no-more-difficulty-control-points-info
2021-10-08 18:41:17 +09:00
b339c149d8
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
1952ebece9
Update tests to use more correct control point definitions
2021-09-06 22:04:51 +09:00
b2a14b13dc
Update outdated tests
2021-09-03 17:11:12 +09:00
d4e5a612ea
Update IPositionalSnapProvider
to take a HitObject
as reference, rather than raw time
...
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
2021-09-03 17:11:12 +09:00
a3d9ab1e2e
Move approach rate to EffectControlPoint
2021-09-03 16:58:16 +09:00
9fae2c350d
Fix test regressions
2021-08-30 17:25:36 +09:00
6da2a3d51f
Add zero-length objects check and tests
2021-07-13 10:50:11 +02:00
c8f58cbf6c
Add audio in video check and tests
2021-07-13 04:17:41 +02:00
a4a1919842
Add too short audio files check and tests
2021-07-13 03:46:45 +02:00
0a8fd01b99
Add zero byte check and tests
2021-07-13 03:45:21 +02:00
b58644106c
Add nested hitobject tests for few hitsounds check
2021-06-27 15:58:00 +02:00
1dbac76da5
Use local variables for common sample lists
2021-06-27 15:57:41 +02:00
1d5bff1660
Add concurrent hitobjects test for few hitsounds check
...
See https://github.com/ppy/osu/pull/13669#discussion_r659314980
2021-06-27 15:26:52 +02:00
c2ceb83bbb
Move MockNestedHitObject
to own class
2021-06-27 15:16:40 +02:00
5642d321b7
Fix comments in few hitsounds check tests
2021-06-26 23:43:08 +02:00
82b64f5589
Add hitsounded with break test
2021-06-26 19:57:12 +02:00
a5abc664f3
Add few hitsounds check tests
2021-06-26 19:21:15 +02:00
7b9569a117
Add muted object check tests
2021-06-26 19:21:01 +02:00
e8bc2cac5b
Fix test not being marked as headless
2021-05-19 13:36:39 +09:00
ab6a79f84c
Simplify
2021-05-18 19:15:46 +09:00
97f4f7bbd1
Remove Component inheritance
2021-05-18 18:59:45 +09:00
633f841a0f
Rename to HitObjectUsageEventBuffer
2021-05-18 18:57:02 +09:00
a31a6947bb
Add test
2021-05-18 18:49:05 +09:00
9069db0743
Fix case of hitObjects
variables
2021-05-14 16:22:19 +09:00
9860e482af
Use TestWorkingBeatmap
instead of null in tests
...
Fixes the warning that #12801 will give.
2021-05-14 05:32:52 +02:00
94538b3842
Remove accidental whitespace
2021-05-13 12:56:36 +02:00
19800f5f7f
Move IBeatmap
arg into context
2021-05-13 11:24:22 +02:00
c13b93e6f1
Replace IWorkingBeatmap
arg with BeatmapVerifierContext
in checks
...
This simplifies passing of contextual information by enabling addition without needing to refactor lots of classes.
See next commit for example.
2021-05-12 02:29:18 +02:00
200352b750
Rename unsnap check templates
2021-04-27 13:56:05 +02:00
0f0870c8b8
Sort objects by time in concurrent check test
2021-04-27 00:36:26 +02:00
ce258febf6
Rename CheckUnsnaps
-> CheckUnsnappedObjects
...
Will potentially have `CheckUnsnappedKiai` or similar later, so this is worth specifying.
Also consistent with `CheckConcurrentObjects`, which will likely have a `CheckConcurrentLines` later.
2021-04-26 20:32:44 +02:00
b8cdcf56c0
Add concurrent object check tests
2021-04-26 20:22:24 +02:00
71f880aa94
Fix duplicate code in unsnap test
2021-04-26 17:44:46 +02:00
9178aa1d7d
Add unsnap check tests
2021-04-26 04:48:56 +02:00
c0318a4d3e
Fix usage of _ in Moq lambdas
2021-04-20 13:29:14 +02:00
6a1e4ff99f
Add file hash to file presence test
...
Necessary because we now find the storage path of the file rather than just the file itself.
2021-04-20 13:28:32 +02:00
2bb079ea14
Add audio quality check tests
2021-04-20 01:36:15 +02:00
be6a02a17e
Simplify background quality test names
2021-04-20 01:32:22 +02:00
8656176ab8
Add the playable beatmap as check argument
...
This is different from the working beatmap's `.Beatmap` property in that it is mutated by the ruleset/editor.
So hit objects, for example, are actually of type `Slider` and such instead of the legacy `ConvertSlider`.
This should be preferred over `workingBeatmap.Beatmap`.
2021-04-20 01:31:51 +02:00
010720de74
Factor out general file presence checking
...
This allows us to use the same method of checking for other files that should exist, for example the audio file.
By using the same method, they all share test cases too.
2021-04-18 02:07:33 +02:00
0502fbb429
Add background quality check tests
2021-04-18 01:21:51 +02:00
448574e7e6
Use WorkingBeatmap
instead of IBeatmap
...
This lets us access things like the background, track, etc. which are necessary for quality and filesize checks.
Also improves the structure of the `CheckBackgroundTest` class in the process.
2021-04-17 17:33:53 +02:00
b45d7de4ec
Update asserts to use better nunit specifications
2021-04-13 15:04:01 +09:00