a96603f025
Merge pull request #12782 from smoogipoo/rework-hitobject-blueprints
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Rename hitobject blueprints and tie them to HitObjects
2021-05-18 16:30:58 +09:00
72beddaadc
Remove nested blueprints from hold notes
2021-05-18 14:25:07 +09:00
e621cfc4ea
Add Apply() method for applying new DHOs
2021-05-18 14:14:10 +09:00
166974506e
Duplicate implementions
2021-05-15 11:55:50 +08:00
2307889bf8
Fix incorrect cast
2021-05-13 21:41:28 +09:00
ffb6135a1b
Rework hitobject blueprints to take in hitobject models
2021-05-13 19:53:32 +09:00
87dfd9672d
Merge pull request #12748 from smoogipoo/fix-mania-sample-crash
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Fix mania crashing on playing samples after skin change
2021-05-12 14:10:08 +09:00
05c21fb5b3
Increase mania HP lenience
2021-05-12 13:27:30 +09:00
672108edcf
Use container instead of array for field
2021-05-12 13:27:12 +09:00
3428056113
Remove unnecessary usage of ChildrenEnumerable
for array assignment
2021-05-12 13:00:02 +09:00
bf44c09a91
Add name identifying container and rename index variable
2021-05-12 12:59:46 +09:00
d706073e01
Trim empty remarks xmldoc tag
2021-05-11 23:08:50 +02:00
713c169332
Fix mania crashing on playing samples after skin change
2021-05-11 16:21:21 +09:00
207f7f1e56
Rename FramedAutoGenerator<T> -> AutoGenerator<T>
2021-05-07 00:31:12 +09:00
cf39178099
Use FramedAutoGenerator in Taiko, Catch, Mania
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OsuAutoGenerator is not included in this change because it uses SortedList-like thing
2021-05-06 22:57:07 +09:00
a551958eeb
Move caching of IBeatmap
to base DrawableRuleset
2021-05-01 21:32:45 +09:00
db815f7930
Tidy up implementation in DrawableNote
2021-05-01 20:39:10 +09:00
fdf8c12947
Replace BeatDivisorFinder with GetClosestBeatDivisor
2021-05-01 11:57:47 +08:00
ecb053b0de
Merge branch 'master' of https://github.com/ppy/osu into justusft/mania-color-snap
2021-05-01 11:20:28 +08:00
e6eea73b8b
Merge branch 'master' into basic-compose-checks
2021-04-30 23:41:46 +09:00
9c62c90cfc
Refactor SelectionBlueprint
and MoveSelectionEvent
to work in screen-space coordinates
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Until now, the implementation of the overrides in `SelectionBlueprint`
have been confusing to the point where I would just implement by
trial-and-error (or copying from an existing implementation). This was
due to a combination of using "object" space coordinates
(ie. the thing the `Blueprint` is operating on) and screen-space coordinates.
This change switches all event related coordinates to screen-space,
which is how we already handle rotation/scale operations. With the
introduction of other editor types where the related objects are
drawables, this also makes a lot more sense.
2021-04-29 16:10:42 +09:00
c4d28110d6
Add visual tests for timing based note coloring
2021-04-27 19:02:57 +08:00
f2e56bd306
Refactor editor selection/blueprint components to be generic
2021-04-27 19:01:29 +09:00
a3570e18dd
Add concurrent objects check
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Here we use `IHasColumn` to support rulesets with columns, and so I moved that interface out into `osu.Game` from `osu.Game.Rulesets.Mania`.
We also use the same threshold as the unsnap check to ensure that no problems slip through. Specifically where an object is simultaneously not concurrent and not unsnapped but still on the same tick.
2021-04-26 20:17:18 +02:00
559d403abe
Rename ColourCodedNotes to TimingBasedNoteColouring
2021-04-26 19:05:12 +08:00
58ebec4803
Move BindValueChanged hooks to LoadComplete()
2021-04-26 19:00:40 +08:00
e8d83f2f99
Rename "EditRuleset" and "EditPlayfield" to use full "Editor" keyword
2021-04-26 14:33:30 +09:00
e14255f395
Rename {Snap -> BeatDivisor}Finder
2021-04-25 17:44:26 +02:00
afb67726f0
Reduce casting
2021-04-25 17:41:23 +02:00
f9e228d6bf
Use null-permitting BDL to reduce number of fields
2021-04-25 17:40:23 +02:00
211bff6a8f
Fix cake errors
2021-04-25 09:21:25 +08:00
8b9d2a6cff
Remove caching for ConfigColourCodedNotes
2021-04-25 08:32:49 +08:00
d3db19c3ce
Simplify DrawableNote
2021-04-25 08:11:44 +08:00
e0ca44c908
Move SnapFinder from mania ruleset to osu.Game
2021-04-25 07:35:53 +08:00
eaac4fe6c7
Simplify FindSnap method
2021-04-25 06:38:15 +08:00
bedabc1ddf
Fix cake errors
2021-04-24 22:12:07 +08:00
8b01082cbb
Fix visual tests missing dependency for ColourCodedNotes
2021-04-24 21:28:48 +08:00
3103fd8343
Move snapping logic into SnapFinder
2021-04-24 21:28:35 +08:00
91bf0d422d
Rename ColourCode to ColourCodedNotes
2021-04-24 20:40:30 +08:00
a8b401522b
Remove ManiaColourCode in favor for boolean
2021-04-24 20:39:22 +08:00
d6d81fb8e5
Move color snap logic from Note to DrawableNote
2021-04-24 19:53:21 +08:00
f9905ebe68
Remove beatmap argument in Note
2021-04-24 19:37:10 +08:00
7e3a611f95
Add snap color option for osu!mania
2021-04-24 16:23:52 +08:00
a242df31e8
Merge pull request #12534 from smoogipoo/fix-hold-note-crash
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Fix hold notes with 0 length crashing the game
2021-04-22 21:14:36 +09:00
739d83da2a
Merge pull request #12515 from frenzibyte/legacy-scores-classic-mod
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Apply "classic" mod to all legacy scores
2021-04-22 19:52:09 +09:00
4148d473e3
Fix hold note crashing with 0 length
2021-04-22 19:51:33 +09:00
b37c5a8749
Rollback hold note placement when length is zero
2021-04-22 14:59:57 +09:00
e3398d8f1f
Implement "classic" mod for all other legacy rulesets
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Currently empty, automatically handled in game to not be selectable (see `Mod.HasImplementation`)
2021-04-21 09:14:33 +03:00
5ad2d0e759
Merge pull request #12439 from ekrctb/further-refactor-framed-replay
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Further refactor FrameReplayInputHandler, simplify the template code
2021-04-16 17:16:09 +09:00
a965e8a75d
Remove AutoGenerator workaround of now-fixed issue
2021-04-16 14:13:41 +09:00