82f9ad63f5
Fix flashlight size multiplier printing with too many decimal digits
2022-02-02 20:41:25 +01:00
2375420d4c
Tweak allowable ranges of size multiplier
2022-01-24 21:32:31 +01:00
a227af75ed
Simplify flashlight parameter passing flow
2022-01-24 21:03:02 +01:00
5874475dff
Extract DefaultFlashlightSize
to base flashlight class
2022-01-24 21:03:02 +01:00
a7c0d507ce
Rename flashlight settings to be more accurate
2022-01-24 21:03:02 +01:00
948867898c
ModeMultiplier rename
2022-01-24 11:38:52 +01:00
161a2a321e
Remove bindable from ModeMultiplier
2022-01-24 09:07:07 +01:00
ed84ae0ac0
Adjust values to Bdach's refined taste
2022-01-24 00:42:43 +01:00
955bab926f
Separate the settings for each modes radiuses
2022-01-22 19:38:56 +01:00
57cc2f7893
Adjustment to size values of FL per mode
2022-01-16 14:26:26 +01:00
2a59735525
Initial commit
2022-01-15 21:43:28 +01:00
116b857cea
Merge branch 'master' into no-scope-catch
2021-11-10 20:50:31 +09:00
6d04823b05
Remove unnecessary virtual
specs
2021-11-10 12:00:36 +01:00
577bdade5b
Hide catcher during banana shower
2021-11-10 04:10:05 +03:00
41f4f0ab5e
Different setting slider description in each mod
2021-11-10 03:57:22 +03:00
ce0eb0b26f
Using IUpdatableByPlayfield
2021-11-10 03:53:30 +03:00
64bc8da14c
Add "No Scope" mod implementation for Catch
2021-11-09 17:11:19 +03:00
0ecf5f201c
Rename User
to APIUser
and move to correct namespace
2021-11-07 11:26:01 +09:00
9b705460db
Remove trailing exclamation marks from autoplay character names
...
As mentioned in
https://github.com/ppy/osu/discussions/15401#discussioncomment-1573839 .
2021-11-02 14:53:58 +09:00
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
f9d5abff8a
Update with keybinding changes
2021-09-16 18:26:12 +09:00
6dcd9427ac
Remove bindable usage in PathControlPoint
...
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.
I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00
a9e53107d1
Also mirror banana showers
2021-08-10 22:33:28 +02:00
637e5cb6b7
Fix offsets not being mirrored
2021-08-10 22:33:28 +02:00
30cda318f9
Reorganise code slightly
2021-08-09 15:57:18 +09:00
3a741affa3
Remove whitespaces
2021-08-08 21:27:48 +03:00
c72224fa94
Add "Mirror" mod to osu!catch
2021-08-08 13:45:13 -04:00
e89f33483d
Code formatting fixes
2021-07-28 21:52:01 +08:00
58bbe9db7e
Added muted mod
2021-07-28 18:21:08 +08:00
50f9e5f362
Replace usage of CatcherArea.MovableCatcher
with Catcher
2021-07-19 19:52:40 +09:00
79d546afa2
Add missing osu!catch difficulty adjust attributes
2021-07-11 10:14:42 +09:00
90326f8864
Standardise variables
2021-07-09 13:24:26 +09:00
88b00123f6
Use existing reflection methods to avoid manual binding of ExtendedLimits
2021-07-08 17:49:00 +09:00
bd7c334588
Avoid the need for per-settings control classes
2021-07-08 17:49:00 +09:00
a6e94dd491
Add back extended limits support
2021-07-08 17:49:00 +09:00
0e4f4a6fde
Initial storage changes
2021-07-08 14:28:13 +09:00
6215f2d42b
Remove unnecessary string interpolation
2021-06-23 17:40:11 +09:00
7767e2e77f
Add to tooltip
2021-06-23 17:34:30 +09:00
ad60b9d5a0
Allow catch difficulty adjust to enable hard rock offsets
2021-06-23 14:52:41 +09:00
a0fd7f72ac
Use IApplicableToBeatmapProcessor in CatchModHardRock
2021-06-23 14:47:32 +09:00
7f7c2c73e0
Move catcher movement logic of Catcher
to CatcherArea
2021-06-11 15:39:06 +09:00
d0e9f8ef90
Replace and obsolete Ranked
flag with IsUserPlayable
2021-06-09 14:17:03 +09:00
e388a896e8
Don't apply visibility increase to first object in osu!catch
...
The goal of the visibility increase is to help in cases where timing is
an issue (by showing the approach circle etc.). This doesn't need to
apply to catch.
@smoogipoo interested as to whether you agree with this one. Visually it
looks better to me but it does change the behaviour for only osu!catch,
so I'm not 100% confident on it.
Closes #13367 .
2021-06-08 16:02:26 +09:00
a3c78674a1
Add new interface for autoplay mods
2021-05-25 18:09:24 +09:00
166974506e
Duplicate implementions
2021-05-15 11:55:50 +08:00
67dfeeb1b7
Cleanup code in ModHidden
2021-05-14 21:29:13 +08:00
0ccdfeea57
Fix code quality issues
2021-04-24 14:35:49 +09:00
d4ffd2ef4b
Merge branch 'master' into reversed-fruits
2021-04-23 15:08:18 +09:00
bc0e1d8c37
Remove dead newline
2021-04-23 15:06:39 +09:00
e3398d8f1f
Implement "classic" mod for all other legacy rulesets
...
Currently empty, automatically handled in game to not be selectable (see `Mod.HasImplementation`)
2021-04-21 09:14:33 +03:00