ee96d39b93
Shuffle sound samples around and make more conformant
2017-06-28 10:19:04 -07:00
28f0da606a
Add OsuFocusedOverlayContainer with predefined sounds.
2017-06-28 10:18:12 -07:00
480cdba023
Add OsuClickableContainer with generic sounds
2017-06-27 21:05:49 +09:00
127c473f3b
Merge remote-tracking branch 'refs/remotes/ppy/master' into cancel-select-random
2017-06-25 23:38:39 +03:00
ec99d83f6d
Merge branch 'master' into fix_logo_sound
2017-06-25 15:13:57 +09:00
7baa2b7421
Fix CI issues
2017-06-25 14:46:59 +09:00
1bca9ca0e9
Update framework with better children list
2017-06-24 12:56:35 +02:00
e3489928b7
Remove now obsolete InternalContains
2017-06-24 09:21:08 +02:00
817d2c3da1
Fixed logo heartbeat playing even without beating
2017-06-23 23:57:57 +03:00
f5829860a2
Get rid of AlwaysReceiveInput
2017-06-23 18:02:24 +02:00
1a8f207db3
Code formatting
2017-06-23 22:19:41 +09:00
81de1bd5a7
Merge branch 'master' into multiplayer-room-inspector
2017-06-23 21:55:18 +09:00
a0e7751cd1
Merge branch 'master' into fix-invalid-depth
2017-06-23 14:48:12 +09:00
be94163d21
Merge remote-tracking branch 'refs/remotes/ppy/master' into cancel-select-random
2017-06-22 04:28:47 +03:00
c619de7f9b
Rename const in all of the code
2017-06-21 18:55:44 -05:00
1978a4e8a6
Boost visualiser performance
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Also fixes amplitudes being set wrongly if kiai was false.
2017-06-21 18:32:31 -05:00
3389c8a4dc
CI fixes.
2017-06-21 20:17:15 +09:00
89c8a34025
Merge branch 'master' into better-drawablehitobject-lifetimes
2017-06-21 20:13:57 +09:00
d0d0f11857
Merge branch 'master' into heartbeat
2017-06-21 15:35:54 +09:00
b191d96aab
CI fixes.
2017-06-21 11:35:19 +09:00
fc0e44b214
Update framework.
2017-06-21 11:28:27 +09:00
c8720bc5d5
Oops
2017-06-20 16:00:09 +10:00
62dee59672
Shapes namespace
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Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
a991cff908
OsuLogo beat sound
2017-06-19 17:37:00 +03:00
17cb043cb2
Visualiser
2017-06-19 18:41:35 +09:00
a1b9499480
More documentation and constants
2017-06-19 18:41:11 +09:00
8c063fe2b8
Simplify AccentColour property for now
2017-06-19 18:38:39 +09:00
e269bdbad7
Use additive colour; adjust constants a bit
2017-06-19 18:30:13 +09:00
359cb4c083
Add kiai support
2017-06-19 18:29:44 +09:00
77ca48c1bd
CI Fixes
2017-06-18 23:52:42 -05:00
84aa17dea3
Attempt to fix possible loss of fraction
2017-06-18 23:08:27 -05:00
63aabc162b
Fix TestCaseMenuButtonSystem not starting up
2017-06-18 22:34:45 -05:00
3764c1d799
Make bar length and visualizer count floats
2017-06-18 22:28:18 -05:00
cea8dc5602
Fix possible loss of fraction
2017-06-18 22:13:21 -05:00
d3662636d6
CI fixes
2017-06-18 22:01:07 -05:00
34ac932fe2
Reduce pollution in DrawableHitObject in favor of a loosely-coupled IScrollingHitObject.
2017-06-19 10:54:23 +09:00
ccac2e9a75
Add a visualizer around the logo
2017-06-18 19:33:50 -05:00
1d5c5a0a4d
Fix an invalid depth operation.
2017-06-19 07:50:26 +09:00
8c0850d679
Merge branch 'master' into better-drawablehitobject-lifetimes
2017-06-16 21:57:41 +09:00
38f2bd47c5
Even saner default.
2017-06-16 20:00:16 +09:00
9fea187788
A bit more commenting.
2017-06-16 19:58:43 +09:00
28e48eab2b
CI fixes.
2017-06-16 19:30:30 +09:00
4afe83e74e
Rework DrawableHitObject to provide default life times and proper DrawableTimingSection autosizing.
...
This exposes LifetimeOffset from DrawableHitObject which is used by the XSRG rulesets to adjust the life time range by the VisibleTimeRange.
2017-06-16 19:21:54 +09:00
f2cac17188
Merge branch 'master' into timingchange-rework
2017-06-16 17:04:43 +09:00
ae79ba48be
Merge branch 'master' into numpad-enter
2017-06-16 15:32:52 +09:00
ea87aca032
We no longer need to pass in the control point.
2017-06-16 13:12:36 +09:00
874db28478
CI fixes.
2017-06-16 13:09:06 +09:00
5bac0919f0
Remove gross autoSizingAxes and life time.
2017-06-16 13:00:08 +09:00
6bfb716cc6
CI fixes.
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Update SpeedAdjustmentCollection.cs
2017-06-16 11:48:14 +09:00
41c6140435
We don't need to use Cached just yet.
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This was here to support dynamic re-ordering of hit objects and speed adjustment containers, however there needs to be more work done to TimingControlPoints/MultiplierControlPoints in general before this is possible.
2017-06-16 10:53:02 +09:00