5bdd15f746
Refactor Skill.Process() to not require calling base.Process()
2021-04-05 22:14:59 +10:00
5b2dcea8a8
Refactor to encapsulate strain logic into Skill class
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As strains are an implementation detail of the current Skill calculations, it makes sense that strain related logic should be encapsulated within the Skill class.
2021-04-03 20:47:43 +11:00
8438fce764
Merge branch 'master' into diffcalc/fix/clockrate-adjusted-decay
2021-03-26 11:47:38 +09:00
66643a97b0
Add a list of mods to Skill class
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Although this isn't necessary for existing official rulesets and calculators, custom calculators can have use cases for accessing mods in difficulty calculation.
For example, accounting for the effects of visual mods.
2021-02-20 20:37:44 +11:00
442347df8e
Fix clockrate adjusted difficulty calculations bug in strain decay
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When starting a new section, the starting strain value was calculated using the unadjusted timing value, meaning decay curves were essentially being stretched or squashed according to the clockrate.
This caused incorrect strain peaks for any section where the peak occurs at the start of the section (none of the objects in the section added enough strain after decay to exceed the starting strain).
This bug caused star ratings with clockrates above 1 to be lower than they should and below 1 to be higher than they should.
2021-02-20 20:23:49 +11:00
ef2e2894a2
Merge branch 'master' into fix-mania-diffcalc
2020-10-14 23:49:14 +09:00
ed57b1363f
Remove unused usings
2020-10-14 20:08:46 +09:00
c4fdd35223
Fix same-type incompatibility through multimod
2020-10-14 19:53:37 +09:00
e9ebeedbe2
Refactor generation
2020-10-14 19:32:30 +09:00
d7a52e97ff
Fix multimod difficulty combinations not generating correctly
2020-10-14 19:03:11 +09:00
8f37d2290a
Expose sorting of hitobjects
2020-10-09 21:43:46 +09:00
eb074b7058
Allow mods to apply to track, not clock
2019-12-09 17:44:45 +09:00
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
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# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
0bd35ab7bb
Turn on warnings, resolve issues
2019-04-25 17:36:17 +09:00
0222424aef
Make mods IReadOnlyList<Mod> gamewide
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Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
c584967eb1
Remove mods from workingbeatmap
2019-04-09 12:59:32 +09:00
c39c37a18d
Apply more missed cases
2019-04-01 12:44:46 +09:00
c510385aa8
Remove unnecessary allocations
2019-03-20 16:46:16 +09:00
6df275c83a
Use fresh mods for each difficulty calculation iteration
2019-03-20 16:37:25 +09:00
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
7e41fbc29b
Remove LegacyDifficultyCalculator
2019-02-21 13:12:37 +09:00
4dcf39846d
Pass beatmap to CreateSkills()
2019-02-19 17:52:59 +09:00
ca8b7f24b4
Remove PopulateAttributes()
2019-02-19 17:36:33 +09:00
93b7b51d0a
timeRate -> clockRate
2019-02-19 14:29:23 +09:00
af0bb4d5e8
Remove mods from constructor
2019-02-19 13:40:39 +09:00
a8faa942a6
Implement new difficulty calculator structure
2019-02-18 14:49:43 +09:00
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
be37f3c328
Rename NoModMod
2018-11-30 17:35:13 +09:00
9f933187e9
Apply review feedback
2018-07-17 16:33:08 +09:00
825941aff1
Use switch with type matching in place of if-else where possible
2018-07-17 14:35:09 +09:00
b7a06b9594
Restructure of DifficultyCalculator to cleanup mod + attribute handling
2018-06-14 15:32:07 +09:00
1431ee1867
Remove unused method
2018-06-14 14:46:25 +09:00
83ff47ec80
Rewrite difficulty mod combinations
2018-06-06 16:20:17 +09:00
995fda9b6f
Move base classes to osu.Game.Rulesets.Difficulty namespace
2018-05-15 17:38:08 +09:00