f02e44d552
Fixes not matching coding style
2021-12-07 01:38:48 +01:00
39594b7362
Fixes detection of mentioning of user falsely detects messages where the username is coincidentally contained in words of a message.
2021-12-06 23:32:21 +01:00
0a6c221de4
Adds tests for checkContainsUsername function of MessageNotifier component
2021-12-06 22:07:47 +01:00
d5cdb1bb87
Update test multiplayer client implementation
2021-12-07 00:01:07 +09:00
3e27859e4f
Update framework
2021-12-06 22:47:07 +09:00
7ef960839b
Merge pull request #15898 from peppy/skin-export-instntiation-info
...
Serialise and deserialise `SkinInfo.InstantiationInfo` to allow for more correct imports
2021-12-06 22:08:20 +09:00
9033169177
Merge pull request #15951 from peppy/fix-failing-recorder-tests-w
...
Fix intermittent test failures in scenes using `SpectatorClient`
2021-12-06 18:40:27 +09:00
07abcf04b4
Merge branch 'master' into realm-integration/skins-filename-lookup-performance
2021-12-06 17:13:33 +09:00
68b482fc48
Merge branch 'master' into skin-export-instntiation-info
2021-12-06 17:12:42 +09:00
cf34b3f70e
Merge pull request #15859 from peppy/realm-integration/skins-rebase
...
Use realm for skins
2021-12-06 17:12:23 +09:00
7a333ffdcc
Add a paired schedule in SpectatorClient.BeginPlaying
...
Optimally, I would like to remove the `Schedule` in `EndPlaying`, but it
turns out quite a few test are relying on this at very least. Adding a
paired schedule ensure that order of operations is correct, at least.
2021-12-06 17:07:19 +09:00
310e503b85
Merge pull request #15950 from peppy/fix-incorrect-match-current-beatmap
...
Ensure user is returned to the `RoomSubScreen` before gameplay is started
2021-12-06 16:34:46 +09:00
991becdfa7
Merge branch 'master' into realm-integration/skins-rebase
2021-12-06 16:34:31 +09:00
a13067eaa4
Merge pull request #15929 from smoogipoo/update-test-multiplayer-client
...
Update test multiplayer client to match server implementation
2021-12-06 15:57:08 +09:00
452fa93444
Merge branch 'master' into realm-integration/skins-rebase
2021-12-06 15:21:02 +09:00
fae41b2182
Remove one more piece of code
2021-12-06 15:17:33 +09:00
5be74af8fe
Update addItem() implementation
2021-12-06 15:09:06 +09:00
0ea7a69084
Ensure user is returned to the RoomSubScreen
before gameplay is started
...
This covers the scenario where a user may be at the song select screen
while another user (the room host) starts the match. This was only made
possible with the new queue modes, so is quite a recent regression.
2021-12-06 14:03:52 +09:00
a76cfbea21
Add test coverage of incorrect beatmap being used in multiplayer when match started from song select
2021-12-06 14:03:33 +09:00
ca1f96d2c2
Reword xmldoc of MultiplayerPlaylistItem.PlaylistOrder
to better match actual behaviour
2021-12-06 13:03:14 +09:00
81215b9f0e
Use correct effect points when EarlyActivationMilliseconds is not zero
2021-12-04 22:31:55 -06:00
504210a6cd
Merge branch 'master' into multiplayer-room-composite-event-debounce-fix
2021-12-04 17:50:32 +01:00
e1897f9998
Don't debounce MultiplayerRoomComposite
events
...
This avoids accidental usage which could result in data being lost or
ignored (as only the last `user` in a single frame would arrive).
This was added specifically to debounce sample playback, but given that
it's only debouncing on a single frame (hardly noticeable) I'm not going
to add back support for that yet. It should be handled by sample
playback concurrency or something more local to the usage.
2021-12-05 01:38:39 +09:00
f051720fa1
Fix score encoder being dependent on current culture
...
As it turns out, on some cultures, the "negative integer" sign is not
encoded using the U+002D HYPHEN-MINUS codepoint. For instance, Swedish
uses U+2212 MINUS SIGN instead. This was confusing the legacy decoder,
since it is correctly depending on the serialisation being
culture-independent.
To fix, ensure that the special "end replay" frame, as well as the
replay MD5 hash, are generated in a culture-invariant manner.
Thankfully the replay MD5 hash is currently being discarded in
`LegacyScoreDecoder`, so it changing in future scores should not have
any negative effect on lazer operation.
2021-12-04 17:13:43 +01:00
38702beabf
Merge branch 'master' into i-ruleset-store
2021-12-04 15:05:39 +01:00
53a6ef22ce
Add null check to resolve inspection
2021-12-04 14:55:35 +01:00
85d3b70d8c
Update test multiplayer client to match server-side
2021-12-04 22:34:38 +09:00
517a344bcc
Merge branch 'master' into new-multiplayer-playlist
2021-12-04 13:16:09 +09:00
f4e07f1483
Merge branch 'master' into diffcalc-cli-arg
2021-12-03 20:34:59 +09:00
d5803e541b
Give playlist items a PlayedAt date
2021-12-03 20:25:51 +09:00
4145a16d5b
Merge pull request #15920 from peppy/clean-up-unused-resolves
...
Clean up unused resolved properties
2021-12-03 20:08:48 +09:00
e350c68b5f
Merge pull request #15918 from peppy/volume-adjust-during-gameplay-alt-exception
...
Fix alt-scroll not adjusting volume in gameplay when scroll wheel is disabled
2021-12-03 19:09:20 +09:00
1eed2436e6
Clean up unused resolved properties
2021-12-03 18:49:49 +09:00
2acf46154a
Remove many unused resolutions of RulesetStore
2021-12-03 18:16:29 +09:00
e75e209053
Cache and consume IRulesetStore
where feasible
2021-12-03 18:16:01 +09:00
15db1372aa
Add missing equality implementations on IRulesetInfo
2021-12-03 18:01:45 +09:00
675ecb603f
Add IRulesetStore
to allow for transitional usage in upcoming manager classes
2021-12-03 17:57:40 +09:00
6b73672403
Stop Player
from blocking volume adjust when Alt
it held
...
Similar case to what we already have in `OsuScrollContainer`, so there
is precedent for handling this locally in this fashion.
2021-12-03 17:18:07 +09:00
aaa46960b3
Reword mouse wheel disable setting to better explain its purpose
2021-12-03 17:18:07 +09:00
9d6fe558c2
Update TestMultiplayerClient with expired item ordering
2021-12-03 17:01:33 +09:00
487a71312e
Split out code so base methods aren't called
2021-12-03 16:40:20 +09:00
e4b296e16e
Use OptIn
serialisation on SkinInfo
to avoid writing unnecessary information
2021-12-03 16:36:27 +09:00
dad5b06e84
Avoid sending empty parameters in GetBeatmapRequest
2021-12-03 16:23:39 +09:00
0a1304b92a
Remove gameplay_order, use existing playlist_order
2021-12-03 15:45:13 +09:00
9c717ce7ec
Merge branch 'master' into diffcalc-cli-arg
2021-12-03 15:10:55 +09:00
b75a5b778e
Update history list to also sort by gameplay order
2021-12-03 15:05:56 +09:00
1d2d1bfcf3
Add UpdatedAt to MultiplayerPlaylistItem
2021-12-03 15:05:56 +09:00
9803e63e6f
Update IPC usage to return null
2021-12-03 14:30:15 +09:00
6142566974
Update resources
2021-12-03 14:26:53 +09:00
abf7735b84
Update framework
2021-12-03 14:18:03 +09:00