731f0960ec
Don't merge adjacent legacy Catmull segments
2022-05-18 17:16:24 +09:00
dcf0d5a9d5
Fix slider velocity wrongly decoded as scrolling speed in osu!catch
2022-05-08 21:49:42 +09:00
3eeedd8024
Fix per-hit object slider velocity ignored in osu!catch
2022-05-08 13:45:21 +09:00
a7554dcdf7
Use a constant for the early version timing offset
2022-03-24 16:43:41 +09:00
a029e418cf
Use internal
instead of protected internal
2022-02-18 17:06:04 +09:00
cf1dd1ebd3
Disallow registering a null RulesetStore
2022-02-18 16:52:34 +09:00
420e2c538f
Automatically use an AssemblyRulesetStore
if no custom store is registered
2022-02-18 16:52:34 +09:00
5477af08c5
Register an AssemblyRulesetStore
in tests which don't use OsuGameBase
2022-02-16 17:21:57 +09:00
13086541f0
Add static RulesetStore
to LegacyBeatmapDecoder
2022-02-16 17:13:54 +09:00
142a67e163
Fix approach rate not being transferred from OD on older beatmaps
2022-01-28 18:53:28 +09:00
1b8136e3e0
Change some BeatmapInfo
defaults in a backwards compatible manner
2022-01-27 21:49:37 +01:00
5288eedd31
Update all usages of RulesetID
and Ruleset.ID
to use Ruleset.OnlineID
2022-01-27 15:38:03 +09:00
c3758047fd
Don't include nested hit objects' DifficultyControLPoints
in legacy encoder logic
...
The editor doesn't currently propagate velocity to nested objects. We're
not yet sure whether it should or not. For now, let's just ignore nested
objects' `DifficultyControlPoints` for simplicity.
Note that this only affects osu! ruleset due to the pre-check on
`isOsuRuleset`.
2022-01-24 19:54:08 +09:00
735414bc49
Replace TimeSignatures
enum with struct for storage of arbitrary meter
2022-01-22 20:50:31 +01:00
67bf95bc91
Remove all usage of AuthorString
2022-01-18 23:30:40 +09:00
dcd69e852e
Add back settable RulesetID
for now
2022-01-12 17:00:16 +09:00
00e3af3366
Update model manager and many related classes to get things compiling again
2022-01-12 17:00:00 +09:00
213d89b479
Update null fallback cases involving OnlineID
2022-01-12 16:39:36 +09:00
3e0e01abdb
Move bookmark parsing logic into LegacyBeatmapDecoder
2021-11-24 16:29:51 +09:00
692e846acd
Rename BeatmapSetInfo.OnlineBeatmapSetID
to OnlineID
to match interface
2021-11-12 17:52:44 +09:00
6a098a8634
Rename BeatmapInfo.OnlineBeatmapID
to OnlineID
to match interface
2021-11-12 17:46:24 +09:00
51a353e12d
Rename BeatmapInfo.Version
to DifficultyName
to match underlying interface
2021-11-11 17:20:53 +09:00
ed07ee8c61
Update all existing usages of AuthorString
/AuthorId
...
Unfortunately the getters need to be left in place else EF breaks.
2021-11-04 18:59:37 +09:00
67d9590a79
Fix new inspections
2021-11-04 14:02:09 +09:00
15c770e155
Remove no longer used Section.None
2021-11-02 14:01:41 +09:00
ab28948744
Default legacy decoder to General
section, rather than none
...
This is mainly to reach parity with how stable handles such cases for
skins specifically. It was brought to our attention after finding a skin
with a malformed `\[General]` tag which did not break further parsing of
the file on stable, but did on lazer.
Note that stable defaults to an "unknown" section for beatmaps, but
functionally I can't think of a regression case from changing this to a
"general" default.
2021-11-02 13:59:13 +09:00
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
e92def0ba2
Fix LegacyBeatmapEncoder
using incorrect path length value
2021-10-26 17:34:52 +09:00
bc37cb6f43
Merge branch 'master' into no-more-difficulty-control-points-info
2021-10-08 18:41:17 +09:00
b339c149d8
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
4c28749d73
Fix incorrect legacy decoder usage
2021-10-01 19:05:08 +09:00
3faafd7200
Rename parameter to repeatCount
and add guards
2021-10-01 18:26:29 +09:00
46bafb6252
Merge branch 'master' into no-more-difficulty-control-points-info
2021-09-28 13:53:56 +09:00
80197bae48
Revert not decoding legacy difficulty points on scrolling rulesets for now
2021-09-18 15:32:08 +02:00
76ccdd1340
Collect and sort points from nested objects before extracting
2021-09-18 14:38:38 +02:00
8026968939
Move difficulty -> effect point conversion back to decoder
2021-09-18 14:38:38 +02:00
af7c2b93e6
Add encoding support for SamplesMatchPlaybackRate
2021-09-12 16:47:38 +02:00
cd181452be
Add decoding support for SamplesMatchPlaybackRate
2021-09-12 16:45:27 +02:00
943e0d49f7
Handle control point flattening of nested hit objects
2021-09-10 17:29:09 +09:00
3c7a34bdbd
Move mania-specific conversion to converter
2021-09-06 21:06:13 +09:00
766d789845
Rename ApproachRate
to ScrollSpeed
for now (to reduce complexity/confusion)
2021-09-06 21:06:13 +09:00
0e6660da30
Replace todo with permanent comment
2021-09-03 17:11:12 +09:00
d587dc6203
Populate new approach rate where required
2021-09-03 17:11:12 +09:00
a3d9ab1e2e
Move approach rate to EffectControlPoint
2021-09-03 16:58:16 +09:00
4eb09ea1a9
Update decoder to also extract DifficultyControlPoint
s from HitObject
s
2021-09-03 16:58:16 +09:00
9fa8bee094
Remove outdated TODO
2021-08-31 14:51:19 +09:00
ce0d7cce2d
Merge branch 'remove-ijsonserializable' into no-more-sample-control-points-info
2021-08-31 14:40:54 +09:00
015df282fe
Simplify copy operations
2021-08-30 18:32:55 +09:00
d35c4da906
Add new control point to legacy regeneration logic
2021-08-30 17:14:53 +09:00
6ee4a6526c
Don't block sample points from still being added to ControlPointInfo
2021-08-30 17:14:53 +09:00