f0c1784d05
Use FirstOrDefault instead of First
2021-05-09 09:12:37 +03:00
8868439ce4
Another approach to fix test scene failure
2021-05-09 06:49:12 +03:00
0818deac17
Fix potential test scene failure due to showMoreButton not being loaded in time
2021-05-09 06:06:34 +03:00
342c5a5938
Add tests to indicate the issue
2021-05-09 04:49:40 +03:00
dec5400c0a
Merge branch 'master' into skin-components-bind-outwards-score-display
2021-05-08 19:58:19 +02:00
9e0ea494fd
Merge branch 'master' into skin-components-bind-outwards
2021-05-08 19:04:56 +02:00
6dc591fc44
Merge branch 'skin-components-bind-outwards' into skin-components-bind-outwards-score-display
2021-05-07 17:15:37 +09:00
9d27b11e49
Update skin editor test scene to cache a ScoreProcessor
2021-05-07 17:10:31 +09:00
01eff7f316
Merge branch 'skin-components-bind-outwards' into skin-components-bind-outwards-score-display
2021-05-07 16:30:08 +09:00
17b93361d5
Merge branch 'master' into skin-components-bind-outwards
2021-05-07 16:20:24 +09:00
a2e4fb5b6b
Update ScoreCounter
components to bind outwards
2021-05-07 16:16:48 +09:00
165f443ab5
Merge branch 'master' into add-missing-author-links
2021-05-07 14:32:44 +09:00
3cac837acf
Merge branch 'master' into skin-bindables
2021-05-05 20:16:27 +02:00
cb8bda2248
Merge pull request #12503 from Denrage/split-BufferedWedgeInfo
2021-05-06 03:16:16 +09:00
fe9ade6754
Rename Container to DisplayedContent
2021-05-06 02:14:04 +09:00
b6b9a69601
Removed unnecessary class for wrapping
2021-05-05 18:50:49 +02:00
4ef901d08d
Remove unnecessary redirection property to Container.Info
2021-05-05 21:07:49 +09:00
805ef621e9
Merge branch 'master' into play-storyboard-outro
2021-05-05 17:51:16 +09:00
3cc9bad979
Actually check for correct state of fade content in rewind test
2021-05-05 17:49:33 +09:00
62fa638515
Merge pull request #12665 from frenzibyte/stable-frame-sort
2021-05-05 14:35:25 +09:00
1d4a8bc0ae
Add visual test for rewinding
2021-05-04 22:23:36 -04:00
f7d9fb094e
Reword & clarify comments
2021-05-04 22:59:10 +02:00
9734758237
Simplify test case further
2021-05-04 22:48:57 +02:00
45c0b74151
Use LINQ select for data assigning for simplicity
...
To avoid having to read through all of frames and ensure nothing is failing there
2021-05-04 23:41:50 +03:00
4ceb9b1562
Avoid randomizing and overestimating logic with simple hardcoding
...
Not sure what was in my mind while I was pushing that..
2021-05-04 23:36:50 +03:00
e00af3e71d
Add test coverage
2021-05-04 09:45:59 +03:00
bb9fa1a25e
Merge branch 'master' into play-storyboard-outro
2021-05-04 14:01:34 +09:00
4f12ae2711
Merge branch 'master' into split-BufferedWedgeInfo
2021-05-04 13:28:42 +09:00
625890381f
Update ComboCounter
components to use DI to attach data source
2021-05-03 17:43:00 +09:00
fdd0713988
Merge branch 'fix-selection-handler-visibility' into skin-bindables
2021-05-03 17:40:03 +09:00
3268a75f05
Remove intermediate container to fix tests
2021-05-03 17:35:56 +09:00
e6eea73b8b
Merge branch 'master' into basic-compose-checks
2021-04-30 23:41:46 +09:00
de73ac7cec
Allow skin editor to be invoked from any context
...
This is kind of how I see things working going forward, where the editor
can be applied to anything in the game which supports it (ie. a results
screen, gameplay screen, etc.) and it will immediately allow changing
the interface.
This adds a test scene which shows this working with gameplay.
2021-04-29 16:12:15 +09:00
74c6fdc4b8
Add DrawableRuleset
to the skin editor test to get a hit error meter to display
2021-04-29 16:12:15 +09:00
fd587a82ff
Replace abstract class with interface, attached to the actual components (not skinnable wrapper)
2021-04-29 16:12:15 +09:00
defa350aa7
Set defaults on SkinnableHUDComponent to cancel out relative size default
...
Specifying locally on each HUD component looks to make more sense.
2021-04-29 16:12:15 +09:00
1cb8fc9a24
Extract editor classes out of test namespace and add anchor support
2021-04-29 16:12:15 +09:00
74fb7cd180
Extract storable attributes to bindables
2021-04-29 16:12:15 +09:00
99b428ee4b
Add very basic skin editor test
2021-04-29 16:12:14 +09:00
fca173225a
Refactor editor selection/blueprint components to be generic
2021-04-29 16:12:14 +09:00
2d17219c8f
Setup basic test and classes for scale adjustment
2021-04-29 16:12:14 +09:00
5b009c21bb
Merge branch 'master' into abstract-blueprint-handling
2021-04-29 16:10:22 +09:00
1b3b07d6a9
Bump NUnit from 3.13.1 to 3.13.2
...
Bumps [NUnit](https://github.com/nunit/nunit ) from 3.13.1 to 3.13.2.
- [Release notes](https://github.com/nunit/nunit/releases )
- [Changelog](https://github.com/nunit/nunit/blob/v3.13.2/CHANGES.md )
- [Commits](https://github.com/nunit/nunit/compare/v3.13.1...v3.13.2 )
Signed-off-by: dependabot[bot] <support@github.com >
2021-04-29 03:51:12 +00:00
6cadbd48dc
Merge pull request #12603 from smoogipoo/fix-score-processor-base-score
...
Fix bonus-only maps having only 700K base score
2021-04-28 17:30:58 +09:00
f3c7694eeb
Rename methods to match generally how these find-methods are named elsewhere
2021-04-28 16:57:52 +09:00
53d93fecd1
Merge branch 'master' into fix-download-button-import-cancel-state
2021-04-28 16:51:31 +09:00
48d6c9ac4b
Move snap/divisor helper methods to inside ControlPointInfo
2021-04-28 16:47:30 +09:00
74bf4323d1
Merge pull request #12602 from smoogipoo/setting-source-custom-control
...
Add support for custom controls to SettingSourceAttribute
2021-04-28 16:39:17 +09:00
e71dbfd730
Add inline comment regarding remaining issues with classic scoring
2021-04-28 16:37:48 +09:00
8598a0968f
Update calculations in comments to match new logic
...
Mostly look to be errors that existed before this PR.
Co-authored-by: Endrik <enduslittlecomputer@gmail.com >
2021-04-28 16:29:23 +09:00