11b9ba86cb
Fix TestSceneSpectator reusing cached spectator client
2021-08-03 18:28:08 +09:00
8e04d73b67
Merge branch 'rework-multiplayer-test-scenes' into spectator-start-at-end-2
2021-06-29 17:06:57 +09:00
7aefbe3da1
Move UserLookupCache inside dependencies
2021-06-25 17:37:02 +09:00
58d71e4aea
Remove local "next frame" storage
2021-06-10 22:41:38 +09:00
3bc81fbb06
Fix spectator tests
2021-06-03 17:27:24 +09:00
c787c008a5
Fix test potentially not waiting for player to load
2021-05-31 20:21:26 +09:00
9d07749959
Improve implementation of TestSpectatorClient
...
There was a lot of weirdness here, such as storing the playing users,
clearing the playing users from test scenes (!!), and storing the users
being wathed.
This was all a thing because the previous implementation overrode the
base method implementations, which is no longer a thing.
2021-05-20 17:41:46 +09:00
6beeb7f7c4
Rename SpectatorStreamingClient -> SpectatorClient
2021-05-20 15:55:07 +09:00
21fc0ba43b
Combine test spectator streaming client implementations
2021-05-12 13:05:02 +09:00
120fb8974d
Combine more instances of test player IDs
2021-04-26 17:22:16 +09:00
46d2181d42
Remove now unnecessary (duplicating) test
2021-04-16 18:21:56 +09:00
377e5ce6b3
Fix test incorrect sending state too often
2021-04-16 18:21:35 +09:00
ca74f413cd
Change to explicit method instead
2021-04-16 17:31:02 +09:00
5652490d61
Fix OnUserBeganPlaying not being invoked if already watching
2021-04-16 14:11:55 +09:00
359fae895f
Rename property
2021-04-12 18:50:25 +09:00
e19e8ff2a3
Rewrite FramedReplayInputHandler for robustness
...
This commit changes the semantics of `CurrentFrame` and `NextFrame` of the class.
The ordering of `NextFrame.Time` and `CurrentFrame.Time` was dependent on the current direction.
Now, it should always satisfy `CurrentFrame.Time <= CurrentTime <= NextFrame.Time` except at the start/end.
This change, however, doesn't break existing deriving classes if the template code pattern usage of interpolation is used.
The deriving class code can be simplified due to the elimination of nullable types. I didn't include those changes in this commit.
I removed `StreamingFramedReplayInputHandlerTest` for now, as it is almost-duplicate of `FramedReplayInputHandlerTest`. I'll include more tests in later commits.
This commit fixes #6150 .
2021-04-12 16:18:11 +09:00
c3c7c18549
Fix tests
2021-04-01 23:48:26 +09:00
9e95441aa6
Rename Spectator -> SoloSpectator
2021-04-01 22:08:52 +09:00
9ad38ab20e
Move HubClientConnector retrieval to IAPIProvider
2021-02-15 16:43:56 +09:00
d3c1b47592
Replace nullable API with null connector instead
2021-02-11 12:34:39 +03:00
a0ead38496
Prevent test spectator clients from attempting hub connections
2021-02-09 08:02:51 +03:00
f04d6d5e5e
Update hub clients with changes to connecotr
2021-02-09 08:02:32 +03:00
f76f92515e
Clean up spectator streaming client with new hub connector
2021-02-09 02:15:56 +03:00
eb795a2127
Move all endpoint information to a configuration class
2020-12-24 17:58:38 +09:00
fb795f6bfd
Add initial hook-up to spectator backend
2020-12-16 16:20:29 +09:00
64a2526678
Add header class and basic flow for propagating data updates
2020-12-14 17:33:23 +09:00
1e1569eb53
Use int instead of long for user_id fields for now
2020-11-06 12:59:46 +09:00
c1d9a0c92c
Move click action out of user panel
2020-11-02 21:09:47 +09:00
ed30756c19
Add test coverage for new display (and remove live version for now)
2020-11-02 20:41:14 +09:00
fa85751425
Move helper functions to bottom of class
2020-10-29 15:10:42 +09:00
fe409a55e6
Rename starvation test
2020-10-29 15:10:11 +09:00
ce58bfdc4e
Add test covering host retry after returning to spectator screen
2020-10-29 15:09:12 +09:00
6a31a313b6
Fix stop watching test to check correct screen presence
2020-10-29 15:08:06 +09:00
7dd3a748be
Add further test logic to ensure retry / restart flow is working correctly
2020-10-29 15:03:38 +09:00
a59ea987b7
Make tests more resilient under headless execution
2020-10-29 14:57:36 +09:00
6c2cee7b3f
Avoid cross-pollution between tests of current playing state
2020-10-28 23:15:51 +09:00
7cc4a7cb5c
Add more accurate fail scenario test logic
2020-10-28 22:59:54 +09:00
1d499ec15d
Change beatmap not existing test to specify a beatmap ID that can't possibly exist
2020-10-28 22:51:35 +09:00
8bbcb9be8a
Always use imported beatmap in tests
2020-10-28 22:50:57 +09:00
5fcd39a43d
Ensure spectator screen is loaded before continuing
2020-10-28 16:29:06 +09:00
d5e0fa322b
Fix a couple of inspections
2020-10-27 22:30:45 +09:00
2cacdaa11b
Add basic beatmap download and play flow
2020-10-27 19:28:34 +09:00
42b3aa3359
Fix spectating when starting from a point that isn't at the beginning of the beatmap
2020-10-27 18:58:37 +09:00
a289b7034f
Add test helper functions to promote code share
2020-10-27 18:58:37 +09:00
b3d793a505
Fix gameplay proceeding when no frames have been received yet
2020-10-27 18:58:37 +09:00
d4467d20a2
Allow tests to continue sending frames from point they left off
2020-10-27 18:58:37 +09:00
63131d46aa
Send initial spectator state more correctly in test component
2020-10-27 18:58:37 +09:00
4dba96e189
Add more useful frame sending logic to tests
2020-10-27 18:58:37 +09:00
c1e7cd6e47
Stop replay playback when frames are starved
2020-10-27 18:58:37 +09:00
400542bc0b
Ensure frames arrive
2020-10-27 18:58:37 +09:00