18ecd8758b
Make Perfect auto restart toggleable
2021-08-12 10:12:35 +08:00
4706dcf525
Merge branch 'master' of https://hub.fastgit.org/ppy/osu into auto-restart
2021-08-11 20:18:05 +08:00
fb5ef7d2d2
Remove brackets
2021-08-01 20:59:51 +03:00
a26e7b2680
Limit combo count to minimum 1 when using inversed
...
Avoids making the mod of no effect.
2021-08-01 20:59:31 +03:00
ce7987dac7
Clarify 0
final combo indicates always muted audio
2021-08-01 20:19:44 +03:00
1e3173bf44
Fix muted dim factor not considering "0 divided by 0" case
2021-08-01 20:19:43 +03:00
f12e66052c
Reword outdated doc
2021-08-01 19:22:33 +03:00
ac930b8918
Fix judgement processors provided to mods while not completely loaded
2021-08-01 19:16:30 +03:00
53c901bfa8
Expose DrawableRuleset
audio adjustments as non-container
2021-07-31 15:47:54 +09:00
29328bdf7f
Use metronome's audio adjustments directly
2021-07-31 15:03:26 +09:00
b01b0d711f
Merge branch 'master' into mute-mod-improvements
2021-07-31 14:55:44 +09:00
397c73e786
Add audio adjustment support to Metronome
2021-07-31 02:16:02 +03:00
cd516c4ac7
Fix regressed metronome handling
2021-07-30 19:38:43 +09:00
d5e68f53b5
Change some defaults and always tween
2021-07-30 17:38:04 +09:00
bdc5eb6d3d
Add ability to also mute hitsounds
2021-07-30 17:25:01 +09:00
3cfd235b7f
Add tween when missing to avoid sudden volume difference
2021-07-30 16:10:20 +09:00
b399ddaea0
Add inverse setting
2021-07-30 16:10:10 +09:00
a2f3edbfc0
Fade track volume out as combo increases
2021-07-30 15:49:11 +09:00
888e8f1c80
Use shared metronome class
2021-07-29 21:18:07 +08:00
7251c28c4a
Merge branch 'master' into mod-muted
2021-07-29 21:14:03 +08:00
935984d200
Rename MetronomeBeatContainer
to Metronome
2021-07-29 15:17:21 +08:00
18e760ee91
Extract metronome from OsuModTarget
2021-07-29 14:52:18 +08:00
0620cd130e
Change mod description
2021-07-29 14:41:47 +08:00
58bbe9db7e
Added muted mod
2021-07-28 18:21:08 +08:00
49160e4482
review modifications: maniamodmirror inheritance, reflection utilities, vertical flip option
2021-07-26 10:46:41 -04:00
2e1cd4a389
remove accidental tab characters
2021-07-25 21:26:21 -04:00
eb585a6120
Add "Mirror" mod
2021-07-25 20:40:50 -04:00
3c028ce05c
Add IDeepCloneable
interface and update existing CreateCopy
methods to use it
2021-07-19 12:54:17 +09:00
ed29646291
Remove IApplicableToDifficulty.ReadFromDifficulty
...
This was added specifically for `ModDifficultyAdjust`, but turned out to
be more of a headache than we expected. We have since removed usage and
would hope that this is not required by any other mods.
Opting for complete removal rather than obsoletion, as we discovered
this was already broken in multiple cases, with fixes being quite
logically complex.
If you happen to be a ruleset developer relying on this, open an issue
and we'll talk you through a better approach (or check what
`ModDifficultyAdjust` is doing now for an example).
2021-07-14 12:32:16 +09:00
cce4a4dc31
Fix incorrect value copy order in BindTo()
2021-07-12 22:27:36 +02:00
4b393209ec
Implement UnbindFrom()
2021-07-12 17:33:29 +09:00
242982730f
Fix incorrect DifficultyBindable binding implementation
2021-07-12 17:09:09 +09:00
a6258d705e
Make CurrentNumber
internal
2021-07-12 11:26:30 +09:00
32b4f5fbd6
Do not store direct references to original bindable
...
`DifficultyAdjustSettingsControl` and its inner `SliderControl` were
holding different references to `DifficultyBindable`s from the
difficulty adjust mod, therefore leading to bindings being lost to the
framework-side automatic unbind logic if the mod was toggled off and
back on in rapid succession.
Resolve by adding a shadowed implementation of `GetBoundCopy()` and
using it to isolate the controls from the mod bindable.
2021-07-11 15:28:13 +02:00
741062a6da
Simplify bindable update methods
2021-07-09 13:58:44 +09:00
e0277763d0
Refactor DifficultyAdjustSettingsControl
to help with readability
2021-07-09 13:50:07 +09:00
f9cd7f10d8
Allow null values for ReadCurrentFromDifficulty
...
As long as this isn't a constructor parameter it feels best to
gracefully handle omission. Realistically having it in the ctor is the
best move, but it doesn't feel great in line with the other parameters
passed in via object initalisers.
2021-07-09 13:26:01 +09:00
90326f8864
Standardise variables
2021-07-09 13:24:26 +09:00
b7803b889e
Rename control class to be more descriptive
2021-07-08 20:37:38 +09:00
ba939c0b65
Simplify serialisation edge case by moving to Value
override
2021-07-08 17:49:00 +09:00
52ea62e3b2
Add more comments and xmldoc
2021-07-08 17:49:00 +09:00
88b00123f6
Use existing reflection methods to avoid manual binding of ExtendedLimits
2021-07-08 17:49:00 +09:00
bd7c334588
Avoid the need for per-settings control classes
2021-07-08 17:49:00 +09:00
a6e94dd491
Add back extended limits support
2021-07-08 17:49:00 +09:00
c4313d6e96
Initial implementation of new flow (only working for approach rate)
2021-07-08 17:48:08 +09:00
0e4f4a6fde
Initial storage changes
2021-07-08 14:28:13 +09:00
e1c646b9b2
Remove redundant arguments
2021-07-05 23:52:39 +08:00
6a0c5b54c3
Fix obsolete message in Mod.Ranked
2021-07-02 15:55:25 +08:00
0396a03bbc
Rename Mod.Ranked
back to avoid breaking ruleset API
2021-07-02 12:50:58 +09:00
0cceef8da5
Moved the string
to int?
conversion logic into SettingsNumberBox
2021-06-28 11:00:07 +08:00