489dca79a1
Remove upper limit for pooling
2022-11-15 12:31:25 +09:00
308ed1abd1
Fix number of judgements shown potentially exceeding upper limit
2022-11-15 12:31:25 +09:00
59a8603728
Ensure flowing animation starts correctly from zero
2022-11-15 12:04:40 +09:00
aef6ee23eb
Apply pooling support to ColourHitErrorMeter
2022-11-15 12:04:40 +09:00
a86b50d62a
Apply nullability to BarHitErrorMeter
2022-11-15 11:33:27 +09:00
576f462f59
Add pooling support to BarHitErrorMeter
2022-11-15 11:33:27 +09:00
db25e9e9c8
Merge branch 'master' into combo-colour-brightness-limit
2022-11-11 15:31:28 +09:00
1aa0e40f2f
Add "Component" prefix to lookup naming
2022-11-09 17:46:43 +09:00
e75c3b3f94
Rename SkinnableTarget
to GlobalSkinLookup
2022-11-09 17:46:43 +09:00
84179fb087
Merge branch 'master' into combo-colour-brightness-limit
2022-11-05 16:48:56 +01:00
4154be6cda
Adjust auto-skip to skip multiple times if necessary
2022-11-03 13:52:29 +09:00
aef3c7918c
Add total skip count to SkipOverlay
2022-11-03 13:52:24 +09:00
3ec9686e58
Fix test failures and rename configuration value to match better
2022-11-02 18:15:18 +09:00
37300ba9e2
Standardise "Visual Settings" components to fix mismatched paddings and labels
2022-11-02 14:01:57 +09:00
50b6fe4acb
Localise new label
2022-11-02 14:01:03 +09:00
61fc3c8cc0
Add setting to visual settings toolbox
2022-11-02 13:58:34 +09:00
d8aa06ea92
Standardise "Visual Settings" components to fix mismatched paddings and labels
2022-11-02 13:55:56 +09:00
1035b5fb19
Fix hold to pause button not working when HUD is hidden
2022-10-30 21:38:45 +09:00
87328dd1f5
Fix bar hit error meter labels not clearing when setting to none
2022-10-27 23:59:01 -07:00
71970d83cf
Remove obsoleted ShowProgressGraph
global setting
...
This was moved to the component itself.
2022-10-28 12:47:45 +09:00
6b26547d03
Merge pull request #20835 from frenzibyte/improve-hide-mouse-on-keyboard
...
Improve automatic cursor hiding logic and limit to gameplay screen
2022-10-20 11:44:20 +09:00
77b25c4a5c
Merge pull request #20788 from frenzibyte/handle-submitting-player-request-timeout
...
Fix potential exception in `SubmittingPlayer` token retrieval on request timeout
2022-10-20 09:51:57 +09:00
4bf4938b72
Keep cursor hiding feature to gameplay screens for now
2022-10-20 03:44:58 +03:00
fbad33bef7
Adjust durations and make start off screen
2022-10-18 15:01:53 +09:00
0f809dcaa7
Merge branch 'master' into player-loader-improvements
2022-10-18 14:22:55 +09:00
516320edd9
Merge branch 'master' into handle-submitting-player-request-timeout
2022-10-17 18:51:13 +09:00
1e7b8cd227
Fix formatting issues
2022-10-17 13:22:06 +09:00
ae05f374a2
Fix potential invalid operation exception in SubmittingPlayer
token retrieval
2022-10-17 03:26:29 +03:00
85de802793
Only create hit error bar icon containers once
...
Move icon container creation to BDL, and only recreate the contained
icon when `recreateLabels` is called
2022-10-16 11:47:21 -07:00
d6030891a2
Reuse existing code in hit error bar fix
...
Use `UprightAspectMaintainingContainer` instead of a local fix for
hit error bar orientation
2022-10-16 10:06:38 -07:00
cd1885a17b
Fix hit error bar icon orientation
...
Icons now keep their original orientation when the hit error bar is
flipped
2022-10-16 02:55:10 -07:00
3645269108
Improve logo transition and reduce delay of exiting player loader in optimal conditions
2022-10-13 17:29:47 +09:00
b33935e392
Fix player loading screen settings scaling in
...
This always looked weird, and from the looks of the structure was
probably unintentional from the start (it is in the logo tracking
container for whatever reason).
2022-10-13 17:12:36 +09:00
0f4a2a6059
Improve feel of settings toolbox group
2022-10-13 16:36:19 +09:00
c9b4cacc20
Merge pull request #20724 from mk56-spn/Highest_Combo_Counter
...
Add "longest combo" counter to HUD components.
2022-10-13 12:26:49 +09:00
19f3810020
Revert namespace change
...
Let's not
2022-10-12 18:50:47 +09:00
b72c8970eb
Max Combo Counter added
2022-10-12 09:50:01 +02:00
d2d589a156
Expose HUD state via Player
2022-10-12 15:11:52 +09:00
20adc522b9
Fix HUD components being interactive even when the HUD is visually hidden
2022-10-10 16:05:41 +09:00
c18d4afdcc
Merge branch 'master' into fix-leaderboard-first-place-fade
2022-10-07 19:55:16 +09:00
57e4d6cc4a
Merge pull request #20562 from peppy/fix-score-submission-crash
...
Fix potential crash when score submission token retrival fails
2022-10-07 19:24:35 +09:00
276021dd85
Remove now unnecessary ScheduleAfterChildren
2022-10-05 14:20:01 +09:00
42aac16b37
Adjust leaderboard score panels sizing based on accuracy/combo width
2022-10-03 18:12:36 +09:00
65369e96eb
Ensure token retrieval failure logic only runs once
2022-10-03 17:29:46 +09:00
c4dd23ed15
Log token retrieval failures even when gameplay is allowed to continue
2022-10-03 17:29:34 +09:00
4dbac917fc
Merge pull request #20547 from nanashi-1/solo-gameplay-leaderboard-max-combo
...
Display highest combo rather than current combo for local play on leaderboard
2022-10-03 16:57:05 +09:00
a810afafb3
Reschedule results display delegate to avoid potential softlocks in the future
2022-10-02 15:37:56 +03:00
59728b0ccb
Fix results display delegate potentially cancelled while not exiting
2022-10-02 15:30:06 +03:00
2493468800
display highest combo instead of current combo
2022-10-02 18:40:31 +08:00
cbbca616c1
Merge branch 'master' into fix-leaderboard-first-place-fade
2022-09-28 17:58:45 +09:00