Commit Graph

943 Commits

Author SHA1 Message Date
fcbba3d948 Rename PlayingUserStates -> WatchingUserStates 2022-02-02 23:11:29 +09:00
589f5e7a31 Update test which has now been resolved 2022-02-02 23:09:38 +09:00
6d3bc005ea Merge branch 'master' into spectator-state-rework 2022-02-02 18:57:04 +09:00
7cdf63c654 Remove unused FindProvider() methods
No longer needed since 39f99bf785.
2022-02-01 21:53:21 +01:00
41007169f7 Give SpectatorState a user state 2022-02-01 21:51:05 +09:00
781cb9f18d Move HasPassed/HasFailed into GameplayState 2022-02-01 14:46:24 +09:00
502e6af008 Remove PlayingUsers list from SpectatorClient 2022-02-01 14:42:30 +09:00
0458d408bb Add replay statistics frames to FramedReplayInputHandler 2022-01-31 18:53:47 +09:00
4727aeda01 Give last bundled replay frame the frame header 2022-01-31 18:53:47 +09:00
57f793aff0 Rename dictionary and make private for added safety 2022-01-31 15:12:08 +09:00
1253e1ecc1 Replace LINQ Count() invocation with count property access 2022-01-28 20:25:12 +01:00
3037a3a769 Purge final spectator frames before ending play 2022-01-28 22:26:05 +09:00
32f9299fe0 Remove unused using 2022-01-28 15:26:29 +09:00
28c8e07e3f Ensure hold for menu button fades out if the cursor is never moved
Closes https://github.com/ppy/osu/discussions/16669.
2022-01-28 14:48:35 +09:00
f32d56e213 Bring HoldForMenuButton tests up-to-date in code quality 2022-01-28 14:48:17 +09:00
5288eedd31 Update all usages of RulesetID and Ruleset.ID to use Ruleset.OnlineID 2022-01-27 15:38:03 +09:00
cd71ec0edd Remove ILive<> interface (and use abstract Live<> instead) 2022-01-26 13:38:56 +09:00
778d2a71b4 Remove Task from the inner-most Import method in RealmArchiveModelImporter
One of my pending work items for post-realm merge.

The lowest-level import task is no longer asynchronous, as we don't want
it to span multiple threads to allow easier interaction with realm.
Removing the `Task` spec simplifies a heap of usages.

Individual usages should decide whether they want to run the import
asynchronously, by either using an alternative override or spooling up a
thread themselves.
2022-01-25 15:30:29 +09:00
735414bc49 Replace TimeSignatures enum with struct for storage of arbitrary meter 2022-01-22 20:50:31 +01:00
7f65f3a47f Remove all usage of BaseDifficulty (and access Difficulty instead) 2022-01-18 22:57:39 +09:00
90166829c3 Update tests which were importing scores without a valid beatmap 2022-01-17 14:47:19 +09:00
03e4ec4214 Merge branch 'master' into realm-integration/score-and-beatmaps 2022-01-15 14:45:42 +01:00
19467e58c1 Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
8d4a3cc569 Remove pointless Metadata set 2022-01-14 23:27:33 +09:00
5cbd731864 Add RulesetInfo hashcode implementation and tidy up equality 2022-01-12 17:49:10 +09:00
605898ec53 Add missing "non-null" elements missing from some tests 2022-01-12 17:49:10 +09:00
6251713796 Add missing Ruleset in ReplayRecorder tests 2022-01-12 17:00:17 +09:00
31a3161189 Make tests compile again 2022-01-12 17:00:16 +09:00
213d89b479 Update null fallback cases involving OnlineID 2022-01-12 16:39:36 +09:00
af9fad00c3 Merge branch 'master' into async-deadlock-safety 2022-01-10 16:11:09 +09:00
3cd996eb4a Merge branch 'master' into async-deadlock-safety 2022-01-07 17:28:59 +09:00
00177a3ae1 Update usages to new naming 2022-01-06 22:54:43 +09:00
66613cbaa4 Wait for async continuation in score submission test
The previous assert step was optimistically assuming that the async
continuation that writes the value of
`FakeImportingPlayer.ImportedScore` always completes before it, but
that's not necessarily true even if the continuation is instant (it is
still subject to things like task scheduling and TPL thread pool
limits).

To ensure no spurious failures, swap out the assert step for an until
step instead.
2022-01-06 13:09:25 +01:00
84765b99b3 Handle score submission request in submission test scene
Was previously not handled at all, therefore displaying request failures
in the test log output. While that was mostly a red herring and
shouldn't have caused any actual *test* failures, it is still better to
handle this explicitly in a realistic manner.
2022-01-06 12:57:26 +01:00
73b40e6833 Replace usage of .Result with .WaitSafelyForResult 2022-01-04 11:51:41 +09:00
7cdba2f7c3 Add test coverage of score submission if player is exited during import 2022-01-03 22:00:47 +01:00
04d8fd3a58 Improve reliability of TestStoryboardSkipOutro
Aims to resolve failures as seen at
https://github.com/peppy/osu/runs/4677353822?check_suite_focus=true.

Have run quite a lot locally with no failures (while removing the skip step 100% fails).
2022-01-01 15:32:39 +09:00
34b0101ff4 Add visual test coverage of "hidden by ruleset" combo option 2021-12-26 16:49:18 +01:00
f3f491374b Remove unused load checks 2021-12-22 18:17:00 +09:00
54790bb758 Merge branch 'master' into fix-realm-post-storage-migration-failure 2021-12-17 00:19:46 +01:00
eb3050b2ac Fix incorrect test 2021-12-14 15:08:00 +09:00
441b7baa93 Provide a realm factory to usages of ToLive/RealmLive 2021-12-14 14:26:34 +09:00
309290a3c9 Use new method in more places that can benefit from it 2021-12-13 16:56:43 +09:00
bff02bedbf Rename APIScoreInfo to APIScore 2021-12-10 16:11:49 +09:00
a969fe3ef8 Add test coverage showing intended UX of user's volume levels being retained when unmuting 2021-12-08 13:37:47 +09:00
9033169177 Merge pull request #15951 from peppy/fix-failing-recorder-tests-w
Fix intermittent test failures in scenes using `SpectatorClient`
2021-12-06 18:40:27 +09:00
568364b604 Fix indentation 2021-12-06 17:38:57 +09:00
0d3d22d3e1 Update TestSceneReplayReocorder to be safer about disposal 2021-12-06 17:09:12 +09:00
50a5f52f92 Remove duplicated test scene (see TestSceeneReplayRecorder) 2021-12-06 17:09:11 +09:00
d58b85b381 Refactor TestScenSpectatorPlayback to properly clean up without async disposal 2021-12-06 17:09:11 +09:00