4c95af4b16
Add star rating range display
2021-07-01 20:35:31 +09:00
a78d1b4c2e
Update SR colours to match osu-web
2021-07-01 19:37:21 +09:00
6dd3c6fe93
Make MultiSpectatorScreen and tests more resillient to timing
2021-06-29 22:45:51 +09:00
bfdbe3c3fe
Fix clocks getting added a second time
2021-06-29 17:29:25 +09:00
8e04d73b67
Merge branch 'rework-multiplayer-test-scenes' into spectator-start-at-end-2
2021-06-29 17:06:57 +09:00
bcdf36e77b
Merge branch 'master' into spectator-start-at-end-2
2021-06-29 15:53:58 +09:00
92fa99700e
Merge branch 'master' into rework-multiplayer-test-scenes
2021-06-29 15:39:59 +09:00
a3b1e1d5fc
Check for null ruleset in FilterCriteria
2021-06-29 15:18:40 +09:00
f939e2603a
Merge branch 'master' into localisable-tooltips
2021-06-28 15:29:42 +09:00
2b1d3c8e9c
add od filter in search filter
2021-06-26 21:05:01 +07:00
8e1bcc4d6b
add overall difficulty in filter criteria
2021-06-26 21:02:31 +07:00
ea384332c3
Merge branch 'master' into logo-transition-sound
2021-06-25 21:12:48 +02:00
50c27d2635
Update usages of IHasTooltip
in line with framework localisation changes
2021-06-25 19:10:04 +02:00
6bc71590c5
Disable logo click sound when exiting
2021-06-25 09:21:26 -07:00
51dd7fc238
Merge pull request #13622 from aitani9/mod-settings-dropdown-height
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Decrease the max dropdown height in mod settings
2021-06-25 17:42:47 +09:00
5883922177
Remove mod multiplier completely
2021-06-25 16:36:31 +09:00
c8022126dc
Add logo sound case for transitioning to song select
2021-06-23 13:39:12 -07:00
151dfdfb79
Merge pull request #13627 from Joehuu/fix-multiplayer-exit-logic
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Fix multiplayer leave dialog not working on all exit operations
2021-06-23 14:56:57 +09:00
f62b4f2d24
Merge pull request #13617 from ekrctb/catch-editor
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Add "placeholder" (pre-MVP) implementation of osu!catch editor
2021-06-23 14:00:34 +09:00
0b351c9922
Fix "possible NRE" inspection
2021-06-23 10:57:04 +09:00
eec4457473
Add [CanBeNull]
to methods returning null by default
2021-06-23 09:40:07 +09:00
4cb9c6a842
Merge pull request #13423 from frenzibyte/transformers-per-skin
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Refactor ruleset skin transforming logic to be per-`ISkin` rather than one `ISkinSource`
2021-06-22 21:24:56 +09:00
a9c7830252
Fix NRE when hit object blueprint is not implemented
2021-06-22 17:20:13 +09:00
b12adc6073
Remove all test skinning changes in favour of the ISkinSource.AllSources
path
2021-06-22 10:48:03 +03:00
1fff9a93b9
Merge branch 'master' into skin-editor-closest-anchor
2021-06-22 16:41:51 +09:00
1b0aadcc6f
Merge branch 'master' into transformers-per-skin
2021-06-22 16:03:15 +09:00
db86098062
Fix dialog not closing after spamming OS window close
2021-06-21 20:23:11 -07:00
9bcd1e6922
Move confirm dialog logic to OnExiting
2021-06-21 20:22:18 -07:00
00b4cf1829
Handle sub screen OnExiting
logic on main screen
2021-06-21 20:20:43 -07:00
b1fd812805
Merge branch 'master' into more-ui-sfx
2021-06-18 23:24:19 +09:00
6e4fc26e16
replace 'songselect' hover/click sounds with 'button' ones for now
2021-06-18 21:03:46 +09:00
c751e087ca
Merge branch 'master' into skin-editor-closest-anchor
2021-06-18 18:54:07 +09:00
0bc68a7018
Move xmldoc to method
2021-06-18 16:50:31 +09:00
19507e107e
Reorder methods to make more sense
2021-06-18 16:46:40 +09:00
a7f40dc6d4
Merge branch 'remove-synchronous-prepare-score-method' into storyboard-outro-logic-refactor
2021-06-18 16:45:01 +09:00
45122594e5
Remove the synchronous version of PrepareScoreForResults
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Replaces all existing usages with the `async` version.
2021-06-18 16:24:08 +09:00
f3426e38b4
Add note about delay parameter
2021-06-18 16:18:20 +09:00
3819a1f03b
Remove exit override behaviour
...
I don't actually know under what scenario this could have been hit, and
actually caused expected behaviour. Consider that in the scenario I
describe in the comment (which I added yesterday), the user is
requesting a pause or exit which would be "cancelled showing the results
instead". But in such a scenario, `PerformExit` would first be run,
which cancels the `resultsDisplayDelegate` in the first place.
The only special case would be pressing the close button on the window
decoration? Which I don't think should be a special case in the first
place, so I'm just going to remove this for the time being to keep
things simple.
2021-06-18 16:12:35 +09:00
7ef8eac773
Remove unnecessary (and no longer correct) exception
2021-06-18 16:08:31 +09:00
2bf855fcca
Move all storyboard outro skip logic out of updateCompletionState
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This method should only be called to trigger the score completion
portion of player progression. The storyboard skip/end logic is now
handled separately in `progressToResults`.
2021-06-18 15:50:43 +09:00
f282326f9a
Move score preparations back below ShowResults
check
2021-06-17 19:04:52 +02:00
3a1444e75d
Fix malformed xmldoc tag
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Oops. Made a typo in the PR suggestion.
2021-06-17 19:02:56 +02:00
9facfe8964
Apply suggestions from code review
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com >
2021-06-18 01:07:54 +09:00
e0a3696145
Merge branch 'master' into player-completion-refactoring
2021-06-17 23:51:42 +09:00
aae2923e14
Merge branch 'master' into player-pause-exit-results-flow-refactoring
2021-06-17 16:05:09 +02:00
10b0d066be
Reword comments slightly
2021-06-17 16:04:58 +02:00
561dbea9e1
Use xmldoc-specific syntax for nicer formatting
2021-06-17 15:26:50 +02:00
d03c6da60c
Refactor and redocument updateCompletionState()
and surrounding methods
2021-06-17 19:13:53 +09:00
246ab41cc6
Remove special casing for user exit during storyboard outro
2021-06-17 18:11:15 +09:00
7cbebe6d11
Rewrite xmldoc and inline comments for PerformExit
2021-06-17 18:10:59 +09:00