84e526a2d9
Move methods around to make more sense
2022-06-14 20:00:08 +09:00
9f599a5ab4
Remove unused lowPriority
flag from one Import
method
2022-06-14 19:52:30 +09:00
ca0765a932
Tidy up various delegation implementations
2022-06-14 19:46:59 +09:00
d73c0ca659
Remove unused methods from IModelImporter
...
All the xmldoc is already present in `RealmArchiveModelImporter` so
nothing is lost here.
2022-06-14 19:42:11 +09:00
c30644328c
Fix timing adjustment repeat buttons firing one change per repeat invocation
2022-06-14 19:21:02 +09:00
aeca138930
Fix ctrl-z in editor also seeking to start in addition to undo
2022-06-14 18:48:57 +09:00
a20e43c2ae
Ensure containers which are being used to hide HUD elements still update for now
...
I don't think this is necessarily a final solution (as this means all
HUD elements are adding overhead even when not visible), but this will
make the implementations much easier for the time being.
I've checked and can't notice any perceivable overhead in profiling so
we should be fine for now.
2022-06-14 18:22:25 +09:00
fa4930c586
Remove no longer necessary ReceivePositionalInputAt
overrides in timeline components
2022-06-14 00:19:47 +03:00
c49b8e4a5c
Allow BlueprintContainer
and SelectionHandler
to receive input outside bounds
2022-06-14 00:19:15 +03:00
9fc04924eb
Revert "Provide context menu items at BlueprintContainer
for out-of-bounds support"
...
This reverts commit 85fc218edf
.
2022-06-14 00:02:02 +03:00
bd9ea9bd6f
Revert most unnecessary changes
...
Turns out `AlwaysPresent` at top level is actually enough.
This reverts commit 86163d2225
.
2022-06-13 23:58:14 +09:00
336df62a1f
Remove unnecessary file existence check
...
This is not required due to `createFileInfos` always being run before we
get to this point (I believe this was added after the initial code to
check existence was added).
This flow is covered in
`BeatmapImportTests.TestImportThenReimportAfterMissingFiles`, which
still passes with the change.
While this check isn't doing any harm, as I'm going through the flow for
import-skipping, less checks are appreciated.
2022-06-13 18:57:30 +09:00
b88461b3c9
Merge pull request #18671 from peppy/latency-scrolling-gameplay
...
Add scrolling gameplay visualisation mode to latency certifier
2022-06-13 18:46:46 +09:00
7ac8ba0a74
Merge pull request #18368 from apollo-dw/dho
...
Move object history in difficulty calculation to the object itself
2022-06-13 17:31:08 +09:00
f997886142
Add scrolling gameplay visualisation mode to latency certifier
2022-06-13 17:18:32 +09:00
86163d2225
Fix hit error meters not updating visual state when hidden
...
It is an expectation of users that when the HUD is shown after a period
of being hidden, it will visually reflect the state based on recent
judgements.
To achieve this, I've added `AlwaysPresent` and moved the transform
application to the meter level, rather than at a child level. If this is
seen as a bad direction, `AlwaysPresent` can be applied to the drawable
children and the transforms can be moved back.
Also of note, `ColourHitErrorMeter` is pretty weird. The flow class
could potentially be removed and reduce `AlwaysPresent` usage by one.
Can do that refactor as part of this PR if preferred.
Closes #18624 .
2022-06-13 16:38:57 +09:00
17eaf7bb5c
Add failing test coverage showing hit meters don't update when not visible
2022-06-13 16:36:22 +09:00
77fcf35d1d
Remove unlimited frame limiter warning
...
This should not be required now that we have a 1,000 Hz limiter in
place.
2022-06-13 15:40:27 +09:00
dfc643fd8c
Match family string via GetFamilyString()
2022-06-13 12:35:10 +09:00
3aec0fe9b6
Fix torus alternate not mapping "medium" weight to "regular"
2022-06-13 04:45:07 +03:00
7971355660
Fix torus "medium" weight not mapped to "regular" when using With
2022-06-13 04:44:44 +03:00
051aa8f028
Mark family strings as verbatim
2022-06-13 04:43:14 +03:00
85fc218edf
Provide context menu items at BlueprintContainer
for out-of-bounds support
2022-06-11 20:53:53 +03:00
12ff98001d
Merge pull request #18635 from peppy/latency-comparer-more-modes
...
Add multiple display modes (including circle gameplay) to latency certification
2022-06-12 00:59:36 +09:00
486f762f44
Fix inspection by removing unstable rate code
2022-06-12 00:13:36 +09:00
af353c37c0
Don't show UR for now
2022-06-11 23:54:11 +09:00
52c8cea27d
Update spectator/multiplayer endpoint in line with new deployment
2022-06-11 22:31:01 +09:00
419b5791c9
Move circle duration to constant
2022-06-11 16:08:24 +03:00
8d53ed64a3
Fix mode cycling and add test coverage
2022-06-11 21:36:43 +09:00
0c333e5c08
Link directly to methodology section
...
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com >
2022-06-11 21:34:00 +09:00
c697dc90e4
Hide settings at results screen
2022-06-11 21:32:02 +09:00
d130e7ebff
Remove ScrollingGameplay
class for now
2022-06-11 21:30:33 +09:00
68da9f0386
Add explicit precision for BPM adjustment
...
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com >
2022-06-11 21:27:44 +09:00
06f070c3ec
Fix latency certifier potentially reporting infinite mouse polling rate
2022-06-11 14:58:16 +03:00
8562641560
Update framework
2022-06-11 12:48:31 +09:00
096d6df868
Fix regression in testing and setting logic
2022-06-10 20:33:21 +09:00
8ce545ff9d
Fix visuals in circle gameplay and greedy hover
2022-06-10 20:25:33 +09:00
b956a916c1
Make units sane
2022-06-10 20:21:03 +09:00
213ccfb743
Improve explanation text and add link to wiki
2022-06-10 20:14:12 +09:00
18f74b2840
Move settings and bindables to a sane location
2022-06-10 20:04:51 +09:00
837958b254
Remove scrolling gameplay mode for now
2022-06-10 19:43:09 +09:00
ef5c1a1ecb
Improve visuals of circle gameplay mode
2022-06-10 19:42:25 +09:00
a6fd61c444
Default to circle gameplay mode
2022-06-10 19:42:25 +09:00
41d16c613d
Fix being able to hit way too early using keyboard
2022-06-10 19:42:25 +09:00
2f1c331f65
Move shared logic to LatencySampleComponent
and implement key support for circle gameplay
2022-06-10 19:42:25 +09:00
7f4a54096f
Fix circles in the future being hittable
2022-06-10 19:42:25 +09:00
ba14d646c3
Add static configuration
2022-06-10 19:42:25 +09:00
5deaa42e9f
Stop music on entering latency certification screen
2022-06-10 19:42:25 +09:00
5c7d29cd31
Remove dependency on game-wide audio
2022-06-10 19:42:25 +09:00
d46739ff0b
Add circle gameplay test coverage
2022-06-10 19:42:25 +09:00