Commit Graph

120 Commits

Author SHA1 Message Date
9690591593 Make taiko use namespaced hitsounds
This is a temporary solution for now that uses DrawableHitObject.SampleNamespace for the override. We will not want to do this going forward, and instead have the rulesets add their custom resource stores to the games', but that requires deciding where/when to apply/remove such resource stores, and is probably left to skinning.
2017-12-26 19:55:56 +09:00
d288d8a51f Remove SampleInfoList 2017-12-25 15:40:01 +09:00
2db68df999 Simplify DrawableHitObject's sample load code 2017-12-23 17:20:14 +09:00
9ca03c0209 Simplify and tidy sample retrieval
Less static weirdness
2017-12-23 16:46:02 +09:00
5026c7a95e SoundControlPoint -> SampleControlPoint 2017-12-23 16:34:34 +09:00
46865bbacd Merge remote-tracking branch 'upstream/master' into taiko-hitsounds-fix
# Conflicts:
#	osu.Game/Audio/SampleInfo.cs
2017-12-23 14:50:35 +09:00
a3fcc0b60c Back to using SortedLists 2017-12-21 19:40:41 +09:00
cb7e192aff Determine SampleInfo defaults in DrawableHitObject 2017-12-21 16:02:33 +09:00
4b3cf0773d Various CI adjustments 2017-12-08 09:52:58 +01:00
61a6a2919e Fixed multiple critical bugs and changed allSamples to a normal Dictionary for faster access 2017-12-08 09:41:13 +01:00
d2f3d5a807 Added basic SampleInfo.FromSoundPoint and GetChannel methods 2017-12-07 23:09:51 +01:00
851c20aff0 Add a few comments 2017-12-07 11:17:32 +09:00
ea2c67ca5f Fix incorrect serialization condition 2017-12-07 11:10:46 +09:00
41b607c165 Dont serialize hitobject sample properties copied from the control point 2017-12-07 03:40:43 +09:00
345f80b775 Simplify constructor of SampleInfoList. 2017-05-08 19:30:55 +08:00
4c2985b6d1 Use CRLF instead of LF. 2017-04-26 14:40:40 +09:00
28f7e0cdba Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings. 2017-04-26 14:12:21 +09:00
4cc309e5a7 Make hit sounds into consts. 2017-04-06 12:14:06 +09:00
c65ab5b6f1 General cleanup. 2017-04-06 11:56:19 +09:00
eb82a4c090 Back to using SampleInfo + fix taiko beatmap conversion. 2017-04-06 11:41:16 +09:00