9690591593
Make taiko use namespaced hitsounds
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This is a temporary solution for now that uses DrawableHitObject.SampleNamespace for the override. We will not want to do this going forward, and instead have the rulesets add their custom resource stores to the games', but that requires deciding where/when to apply/remove such resource stores, and is probably left to skinning.
2017-12-26 19:55:56 +09:00
d288d8a51f
Remove SampleInfoList
2017-12-25 15:40:01 +09:00
2db68df999
Simplify DrawableHitObject's sample load code
2017-12-23 17:20:14 +09:00
9ca03c0209
Simplify and tidy sample retrieval
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Less static weirdness
2017-12-23 16:46:02 +09:00
5026c7a95e
SoundControlPoint -> SampleControlPoint
2017-12-23 16:34:34 +09:00
46865bbacd
Merge remote-tracking branch 'upstream/master' into taiko-hitsounds-fix
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# Conflicts:
# osu.Game/Audio/SampleInfo.cs
2017-12-23 14:50:35 +09:00
a3fcc0b60c
Back to using SortedLists
2017-12-21 19:40:41 +09:00
cb7e192aff
Determine SampleInfo defaults in DrawableHitObject
2017-12-21 16:02:33 +09:00
4b3cf0773d
Various CI adjustments
2017-12-08 09:52:58 +01:00
61a6a2919e
Fixed multiple critical bugs and changed allSamples to a normal Dictionary for faster access
2017-12-08 09:41:13 +01:00
d2f3d5a807
Added basic SampleInfo.FromSoundPoint and GetChannel methods
2017-12-07 23:09:51 +01:00
851c20aff0
Add a few comments
2017-12-07 11:17:32 +09:00
ea2c67ca5f
Fix incorrect serialization condition
2017-12-07 11:10:46 +09:00
41b607c165
Dont serialize hitobject sample properties copied from the control point
2017-12-07 03:40:43 +09:00
345f80b775
Simplify constructor of SampleInfoList.
2017-05-08 19:30:55 +08:00
4c2985b6d1
Use CRLF instead of LF.
2017-04-26 14:40:40 +09:00
28f7e0cdba
Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings.
2017-04-26 14:12:21 +09:00
4cc309e5a7
Make hit sounds into consts.
2017-04-06 12:14:06 +09:00
c65ab5b6f1
General cleanup.
2017-04-06 11:56:19 +09:00
eb82a4c090
Back to using SampleInfo + fix taiko beatmap conversion.
2017-04-06 11:41:16 +09:00