Commit Graph

20 Commits

Author SHA1 Message Date
88666c865f Make hit objects default size relative to play field size, not the other way around. 2017-04-10 09:23:00 +09:00
9260d1c24d Fix incorrect scroll time calculation. 2017-04-06 16:21:18 +09:00
042aa787a5 Fix typo. 2017-04-06 13:14:52 +09:00
3b3455afb3 Fix incorrect ScrollTime calculation. 2017-04-05 16:51:21 +09:00
1b2713239a Rename PreEmpt to ScrollTime and remove VelocityMultiplier for now. 2017-04-05 11:48:19 +09:00
028e941ab2 Major rsefinements to taiko drawable classes. 2017-04-05 10:01:40 +09:00
aebd953980 Merge branch 'master' into taiko_barlines 2017-04-03 20:43:15 +09:00
d7ed392f27 Add a velocity multiplier to taiko hit objects.
This will be usable from the editor moving forward also - where every hit object can have its own velocity multiplier on top of the control point one.
2017-04-03 17:19:46 +09:00
e7b55f9bea Fix bar line pre empt time calculation. 2017-04-03 14:49:26 +09:00
74bd427997 Remove SliderVelocityAt, compute it manually inside hit objects. 2017-04-03 14:12:15 +09:00
efa7e5cb7d Adjust radius. 2017-03-28 17:14:06 +09:00
adf2550811 Base playfield height + hit target offset on hit object height. 2017-03-28 17:13:05 +09:00
4c7e523d18 Rename Accented to Strong. 2017-03-28 10:02:41 +09:00
afdb719c60 Rename finisher -> accented. 2017-03-24 11:09:01 +09:00
768bc2bb5f Make TaikoHitObject store whether the hit object is a finisher. 2017-03-23 19:14:21 +09:00
db8bf8a78f Add Hit class, make TaikoHitObject abstract. 2017-03-23 11:21:45 +09:00
73ffbf8142 Remove unnecessary using. 2017-03-19 11:52:16 +09:00
4b3308fd1d Remove TaikoHitObject Type, we won't be using this going forward. 2017-03-18 18:40:26 +09:00
b399c6adbb Implement TaikoHitObject. 2017-03-17 13:38:48 +09:00
28240fb3b5 Rename TaikoBaseHit -> TaikoHitObject. 2017-03-17 13:33:48 +09:00