Commit Graph

69 Commits

Author SHA1 Message Date
0788a7e9f1 Merge branch 'master' into more-inspections 2019-02-28 14:32:57 +09:00
42be7857d1 Use expression body for property get/set where possible 2019-02-28 13:58:19 +09:00
26d53d06a9 Fix remaining issues 2019-02-28 13:31:40 +09:00
3015d40f8f Merge branch 'master' into osu-fontusage 2019-02-22 18:09:23 +09:00
3fe4b8fd1c Update variable names
Also cleans up some weird code
2019-02-22 17:51:39 +09:00
d8c55bc729 Adjust namespaces 2019-02-21 19:05:52 +09:00
bca347427f Update with framework bindable changes 2019-02-21 18:56:34 +09:00
4db5531e4b Replace copy-constructor/method with extension method 2019-02-20 19:32:30 +09:00
0693ab8e7d Merge remote-tracking branch 'origin/master' into osu-fontusage
# Conflicts:
#	osu.Game/Screens/Multi/Components/BeatmapTitle.cs
2019-02-20 15:04:08 +09:00
a2aa3ec5cb Adjust sprite texts in-line with framework changes 2019-02-20 15:03:20 +09:00
ca5c8d37d1 Use leased bindables 2019-02-01 16:44:06 +09:00
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
6eff79913b remove blank lines 2019-01-11 10:34:56 +01:00
ab621bd873 Toggle pause in editor with spacebar 2018-11-30 14:58:09 +09:00
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
52f4923c8e Remove intermediate Screens namespace 2018-11-06 18:28:22 +09:00
ac25718c5a Renamespace compose-mode components 2018-11-06 18:14:46 +09:00
171700cb91 Debounce editor summary timeline seeks 2018-11-05 15:59:40 +09:00
841b2e8692 Merge branch 'master' into consistent-terminology-format 2018-10-10 19:19:36 +09:00
50091252e2 Adapt signature change of event handlers 2018-10-02 12:02:55 +09:00
99fc04c8af Change signature to new event handler 2018-10-02 12:02:47 +09:00
f99eff1192 Use consistent terminology format 2018-09-15 07:30:11 -07:00
85dc42d47a Re-namespace/rename CircularButton 2018-08-15 16:49:53 +09:00
0f37758314 Update framework 2018-07-21 16:21:53 +09:00
b88c4464cb Make virtual beatmap tracks approximate beatmap length 2018-06-27 16:02:49 +09:00
72cc53aded Rename GameBeatmap -> BindableBeatmap 2018-06-06 20:16:20 +09:00
a5d2d74447 Remove whitespace 2018-05-23 19:01:27 +09:00
8004b8af4d Privatise the OsuGame beatmap, add local beatmap to OsuTestCase 2018-05-23 17:38:02 +09:00
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
a2484fbf56 Move back to DI-ing adjustable clock into SummaryTimeline 2018-04-12 13:37:02 +09:00
c7abd56fc4 Give editor a custom clock to handle seeking 2018-04-06 18:11:37 +09:00
e25d1f6982 Pass down editor clocks through DI 2018-03-19 16:27:52 +09:00
d05947ef48 Pass adjustable clocks to components, rather than relying on the track 2018-03-15 18:19:28 +09:00
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
ae9f08f387 Fix crash in editor when trying to seek on a virtual track 2017-12-27 11:47:04 +09:00
5026c7a95e SoundControlPoint -> SampleControlPoint 2017-12-23 16:34:34 +09:00
5be00cb0ec Add todo 2017-12-01 18:40:55 +09:00
0b95e36675 Fix RelativeChildSize error temporarily 2017-12-01 18:00:20 +09:00
36d45f633d Reorder methods 2017-11-22 11:57:09 +09:00
e3c5a599b6 Tidy some regressions 2017-11-22 11:36:29 +09:00
27fb598352 Update colours to match design 2017-11-22 11:34:54 +09:00
0f8499c580 Rename to PlaybackControl and add a TestCase 2017-11-22 11:22:46 +09:00
ff5404e57f Remove need for AlwaysPresent
Also self-contains the tab options inside the tab control.
2017-11-22 11:21:48 +09:00
855acc9401 Fix leading space before percent sign 2017-11-22 11:17:10 +09:00
c06d6d0bbb Rename weird method 2017-11-22 10:59:31 +09:00
461c8e8be0 Clean up state change logic 2017-11-22 10:55:06 +09:00
63d366ea4b Bindables should be readonly 2017-11-22 10:54:33 +09:00
41498ffad3 Apply suggestions 2017-11-21 12:22:19 +03:00
238756ec5d Merge remote-tracking branch 'origin/master' into editor-playback-speed 2017-11-21 17:41:16 +09:00
4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00